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manoftomorrow010

On the Hunt - Sabine Wren and Bossk!

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33 minutes ago, Icyobi said:

 Leia was a Senator at 18??????

Luke could pilot better than trained imperial pilots at 18????

Padme was a flipping elected Queen at like 13???  Then an even more accomplished Senator at 23???

No one blinks when Ashoka was out waving a lightsaber around at 13 in a war zone

Just saying age feels like its absolutely meaningless in Star Wars. Young peeps are all up in the Stars and the Wars
 

I can't remember when Leia was made a senator of Alderaan, likely before 18 depending on when her first appearance in Rebels takes place, but that can be put on nepotism due to Bail. 

Luke is only really shown to be better than some Imperial pilots when he was 19 in ANH and is his only real main skill set at that point too.

Padme being elected as Queen never made sense, especially at age 13. Well, no sense in universe or out of it it was just a case of her having to be young enough to be in a relationship with Anakin who was a boy. 

Ahsoka gets tossed into the same category as Kannan, just the war sort of pulling in people who shouldn't be there due to a lack of man power on the Jedi's part.

 

I like Sabine, she is decently fun just wish that she had been older by a couple years would have made more sense considering her extensive skill set and just skip the romance angle that they dropped fairly early on. 

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6 hours ago, Alpha17 said:

Good lord, I hope not.  The fewer named characters the better. 

I find this attitude unacceptable among sentient beings.

 

Submit yourself to the nearest airlock!

 

(Give me Sabine, Ahsoka, and Thrawn, and I'll be happy enough.)

(Especially Ahsoka. I loved her in Clone Wars and Rebels.)

(Give me a RotJ Luke!)

Edited by Deathseed

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2 hours ago, manoftomorrow010 said:

I do think Old Ben would add an interesting twist to how a commander operates, since he wouldn't be running into combat theoretically. Or there'd be some interesting twist related to how he sacrificed himself

I feel like when he dies they could have him replaced by a force ghost, and you flip over his card to get your new force ghost stats. He gets a speed increase, has no attacks, but has the ability to pass out aim and dodge tokens. 

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No one talked about Sabine with Dark Saber being Dauntless, Immune Pierce (and if I read correctly, than just disallow the opponent to delete one of your defence dice, it does not impact the "more dice" from Impervious :) )5 attack black dices for "just" 150pts (well, yes, I know ^^).

Isnt she the Rebs "Boba Fett" kind of character ?

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2 minutes ago, RaevenKS said:

No one talked about Sabine with Dark Saber being Dauntless, Immune Pierce (and if I read correctly, than just disallow the opponent to delete one of your defence dice, it does not impact the "more dice" from Impervious :) )5 attack black dices for "just" 150pts (well, yes, I know ^^).

No Charge though. If any of her command cards gives her Charge though, she's a beast.

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2 minutes ago, Shanturin said:

No Charge though. If any of her command cards gives her Charge though, she's a beast.

Remember the "futur" speeder ? "LET'S CARRY HER TO THE FIGHT *lightsaber noise with mouth*"

(EDIT : yes, I know she already got speed 3 :) )

Edited by RaevenKS

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Yes yes yes BOSSKSKS, now give us IG-88 and Dengar too! Wren is a bit downer (cuz of  those whack *** kiddies animation series that SUCK A*S), but if she proves to be good gamewise i might still pick her, though.

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18 hours ago, JediPartisan said:

I thought that operatives only gave orders to themselves, but Sabine’s 3 pip gives orders to 2 Troopers as well.

Also it looks like the art for the second upgrade card for Sabine is of her vambrace grappling line. 

 

Also the third card looks like her personal shield. https://starwars.fandom.com/wiki/Small_portable_shield

 

Every one of Chewbacca's command cards gives an order to someone else. Operatives just can't be nominated to give orders from a generic command card. There's no restriction on what can be on their command cards.

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My concerns with Sabine is with how well she'll be able to do damage. At range her dice are the best the rebels have access to, however without sharpshooter of any kind she'll likely end up relying on crits to get through cover and any plan relying on an unfavorable dice roll is an unfavorable plan. In melee with the darksaber her attack is great, but without charge I don't see using the darksaber aggressively for the points it costs to be worth it. Luke is outright better in melee for 10 points more and even though tenacity is needed I'd argue that Chewie has a better melee with how much more damage he could consistently dish out. I'd be willing to bet that impervious and immune: pierce aren't going to work together by the time Sabine is released.

Even equipping the darksaber defensively doesn't seem like a great idea. Sabine is much faster than all melee pierce units in the game currently for the empire so she shouldn't be getting into melee in the first place with them. Melee pierce is only going to be an issue with mirror matches when there is a Luke on the field, but anyone whose tried rushing Luke down the field to beeline it for an important unit knows that Luke isn't getting there in one piece easily. Since this is already a reb v reb fight, why not rush Luke into the opposing commander then, since all rebel commanders except Luke are vulnerable to melee units.

Long story short, Sabine needs to be using her speed to flank around cover and shooting the exposed trooper units. Her health, defense, and speed lend itself to capturing objectives quite well. The darksaber probably isn't worth it for how much it costs unless a command card gives her charge. If she is holding still and shooting, it might be better to take a dodge rather than an aim.

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10 hours ago, Tirion said:

You sir are playing the wrong game

Possibly, but I don't see any other Star Wars war games that have fewer named characters running around, so this will have to do.  I said the same thing this summer when I wanted generic commanders and was told that generic commanders would never be a thing.  As I now play with a generic commander, I guess that wasn't entirely accurate, so maybe this game is big enough for both of us?

9 hours ago, Deathseed said:

I find this attitude unacceptable among sentient beings.

 

Submit yourself to the nearest airlock!

 

(Give me Sabine, Ahsoka, and Thrawn, and I'll be happy enough.)

(Especially Ahsoka. I loved her in Clone Wars and Rebels.)

(Give me a RotJ Luke!)

And I find filling half an army with named characters unacceptable, though I will not demand execution.  
 

Named characters are fine in small amounts, but I'd be far, far more interested in units of Imperial Navy or Army troopers, Clone Wars info, or Hoth Troopers than "Lizard dude that was Boba's punching bag" coming into the game. 

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20 minutes ago, Alpha17 said:

Possibly, but I don't see any other Star Wars war games that have fewer named characters running around, so this will have to do.  I said the same thing this summer when I wanted generic commanders and was told that generic commanders would never be a thing.  As I now play with a generic commander, I guess that wasn't entirely accurate, so maybe this game is big enough for both of us?

And I find filling half an army with named characters unacceptable, though I will not demand execution.  
 

Named characters are fine in small amounts, but I'd be far, far more interested in units of Imperial Navy or Army troopers, Clone Wars info, or Hoth Troopers than "Lizard dude that was Boba's punching bag" coming into the game. 

Hey now, As much as I do prefer the idea of generic (at least until I give them names/backstory) troops, there should be no disparaging of the Bossk man.   He wasn't a punching bag, he was a mentor to Boba.  

 

Jesting aside, the named characters will sell, and often what people know first and foremost.   The fact that we actually got generic commanders (and the whole specialist pack in general, I consider a must buy and best thing to happen to the game) is great.   

If we could get a customizable generic operative pack I would love it.

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1 minute ago, That Blasted Samophlange said:

Hey now, As much as I do prefer the idea of generic (at least until I give them names/backstory) troops, there should be no disparaging of the Bossk man.   He wasn't a punching bag, he was a mentor to Boba.  

 

Jesting aside, the named characters will sell, and often what people know first and foremost.   The fact that we actually got generic commanders (and the whole specialist pack in general, I consider a must buy and best thing to happen to the game) is great.   

If we could get a customizable generic operative pack I would love it.

I guess I should have put a caveat on my punching bag comment, as that was referring to the EU's backstory.  TCW's version where every bounty hunter in the galaxy knows and worked together for some time was always silly and made the universe feel small to me, but I won't hate on those that liked it. 

Named characters do sell well, for whatever reason.  I guess my mentality going into a game like this is different than others.  I don't want to recreate battles from the movies, I want to create my own battles in the SW universe instead.  

I would love a generic operative pack; ISB agent for the Empire, ARC trooper for the Republic, and whomever else for the bad guy factions.

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29 minutes ago, Alpha17 said:

I guess I should have put a caveat on my punching bag comment, as that was referring to the EU's backstory.  TCW's version where every bounty hunter in the galaxy knows and worked together for some time was always silly and made the universe feel small to me, but I won't hate on those that liked it. 

Named characters do sell well, for whatever reason.  I guess my mentality going into a game like this is different than others.  I don't want to recreate battles from the movies, I want to create my own battles in the SW universe instead.  

I would love a generic operative pack; ISB agent for the Empire, ARC trooper for the Republic, and whomever else for the bad guy factions.

The real problem is this is a liscenced property.   With any liscence it includes the characters seen onscreen as people relate to, despise, or root for them.   We see them do amazing things, that others can't pull off because they are heroes (in the protagonist/antagonist sense, not that they are just the ‘goodguys’).  

FFG is not making a generic wargame ruleset.  Or even their own intellectual property.   They are doing star wars, and to many, that is consisting of the named characters.

Making our own mark (with generic units) is not the primary business model for FFG or this game.

Now that being said, I will be among the first to say that the generic units make for a BETTER game.   The removal of the flashy bits (unique heroes with scores of abilities) makes for a more visceral and tactical game. You have to rely on actual thinking and planning as basic or generic units are so squishy and offer only the most simple synnergy as opposed to the best combo or list building.   

Sadly, FFG’s star wars miniature games are more of a CCG deck building game with a minor in posistioning.  But, still, it works for them sales wise.  At least Legion is, so far, the least egregious concerning this design philosophy, as I have had stormtroopers beat Vader in a melee brawl - lucky dice to be honest, but the basic corps units can do damage.  

Currently, I run Darth Vader with every list I make.   The reason for this is I cannot afford to purchase every release, of multiples of packs, so I need to fill out the points.   The named individuals do this, and while they ARE effective, they will usually succumb to an opponent that has far more activations.   Also, there are still a limited number of units availiable, and apart from buying multiples of releases, some may find it hard to fill out a list, currently, unless including the named characters.

Now, as time goes on, and my army grows, I will personally field the Named characters less and less.  I would also love it, though not likely to happen, if FFG actually did tournaments without any unique upgrades or units.   

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I would be curious to know what FFG actually sells more of, named units or random unit expansions.  Seems like most of the stores in my area are always light on  corps, support, and SF, but heavy on commander and operative expansions.  One would think that corps units are better as everyone needs multiple of them, though I guess the profit margin on the single mini Commander or operative packs is greater. 

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1 hour ago, Alpha17 said:

I guess I should have put a caveat on my punching bag comment, as that was referring to the EU's backstory.  TCW's version where every bounty hunter in the galaxy knows and worked together for some time was always silly and made the universe feel small to me, but I won't hate on those that liked it. 

Named characters do sell well, for whatever reason.  I guess my mentality going into a game like this is different than others.  I don't want to recreate battles from the movies, I want to create my own battles in the SW universe instead.  

I would love a generic operative pack; ISB agent for the Empire, ARC trooper for the Republic, and whomever else for the bad guy factions.

I'm in the same boat as you, but I never watched either of the animated series so those characters are basically nameless goons.

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1 hour ago, Alpha17 said:

I would be curious to know what FFG actually sells more of, named units or random unit expansions.  Seems like most of the stores in my area are always light on  corps, support, and SF, but heavy on commander and operative expansions.  One would think that corps units are better as everyone needs multiple of them, though I guess the profit margin on the single mini Commander or operative packs is greater. 

I would guess the reason for the plenty of named and lack of some generic is the fact you simply can field multiple generics. I only ever need one Boba, or one Veers.

I suspect part of why they did the customizing of the minis is to generate interest in purchasing multiples to make all the poses. 

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14 hours ago, Tirion said:

You sir are playing the wrong game

You sir are engaging in the wrong broad category of human endeavor known as the miniature wargame. See how easy that was?

 

14 hours ago, Icyobi said:



Luke could pilot better than trained imperial pilots at 18????
 

Yes. He apparently had a lot of practical experience in that skyhopper of his. He was a folk-pilot. It's like a folk artist, who receives no formal schooling, but still produces good art. Only. With shooting womprats. And getting through Beggar's Canyon.

Edited by TauntaunScout

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16 hours ago, manoftomorrow010 said:

I do think Old Ben would add an interesting twist to how a commander operates, since he wouldn't be running into combat theoretically. Or there'd be some interesting twist related to how he sacrificed himself

I see Old Ben as more of an operative, honestly.

Edited by Audio Weasel

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2 hours ago, Alpha17 said:

I would be curious to know what FFG actually sells more of, named units or random unit expansions.  Seems like most of the stores in my area are always light on  corps, support, and SF, but heavy on commander and operative expansions.  One would think that corps units are better as everyone needs multiple of them, though I guess the profit margin on the single mini Commander or operative packs is greater. 

Yeah people need multiple of the squads but, I'd imagine collector-painters go for the movie heroes. Even the old lead minis line had them even though they weren't even part of the "real" game. Just because they knew fans of the movies would buy them for fun.

My stores are always light on corps. I stopped collecting Snowtroopers at 5 squads, not because that was all I wanted, but because I'd bought out the stock of all the local shops.

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