Ling27 850 Posted February 5 You know what, I would like to see how Raddus would work with this. That could be really interesting because you could use Raddus to put one of your ships away, someone else on your team could have Profundity, and you could drop on a third player's ship. This would allow each player to take a part of a drop squad, rather than 1 player risking all the biscuits, and because the tabling rules don't apply, you can just put a flotilla on the board if you want to have one player risk it if someone has to show up late for reasons (work, family, ect.) they can play the Raddus + Profunity nesting dolls. 2 LostFleet and Darth Sanguis reacted to this Quote Share this post Link to post Share on other sites
xero989 891 Posted February 5 Yay! Happy day. Seams good, I will have to see if my local area has any intrest in a large tournament. I also like the reduction of squadrons to 1\4 and I personally think that might be a good change in even the normal game. Dont get me wrong I love squadron play but as is you can fit 8 ace squadrons in no problem, but at 1\4 it makes you take some generic squadrons if you want to fill out your squadron complement. 2 Darth Sanguis and Muelmuel reacted to this Quote Share this post Link to post Share on other sites
Ginkapo 8,351 Posted February 5 2 minutes ago, itzSteve said: All I want to know is when is the first Sector Fleet Vassal Tourney happening? 😁 @MandalorianMoose wants a game tonight I think, 2 MandalorianMoose and Dirgepiper reacted to this Quote Share this post Link to post Share on other sites
xanderf 6,483 Posted February 5 (edited) From the article... Quote Although the size of fleets is not unlimited, our largest games of Sector Fleet have featured an Imperial fleet of several Imperial-class Star Destroyers led by an Executor-class Star Dreadnought and accompanied by an escort of smaller ships and squadrons, all matched against a Rebel force of equal size! ….?meh? I dunno, that seems like it'd take a ton of time to play. From experience in Corellian Conflict 'all out assaults'...those frequently ended up all-day affairs. Edited February 5 by xanderf 1 Darth Sanguis reacted to this Quote Share this post Link to post Share on other sites
Darth Sanguis 4,995 Posted February 5 Just now, xanderf said: From the article... ….?meh? I dunno, that seems like it'd take a ton of time to play. From experience in Corellian Conflict 'all out assaults'...those frequently ended up all-day affairs. I think that's why they developed these rules at several different point levels. For some people, they WANT a huge 1200 point game that takes all day. Others may enjoy a simple 600 point game that allows for more but not so much that the game takes all day. Quote Share this post Link to post Share on other sites
xanderf 6,483 Posted February 5 13 minutes ago, xero989 said: Yay! Happy day. Seams good, I will have to see if my local area has any intrest in a large tournament. I also like the reduction of squadrons to 1\4 and I personally think that might be a good change in even the normal game. Dont get me wrong I love squadron play but as is you can fit 8 ace squadrons in no problem, but at 1\4 it makes you take some generic squadrons if you want to fill out your squadron complement. It's not the overall squadron counts that are the problem, really, so much as compounding complexity from multiple unique pilots. 1 DUR reacted to this Quote Share this post Link to post Share on other sites
TheEldarGuy 323 Posted February 5 I like the idea of the 'Grand Admiral' style play. At the higher levels that seems OK. To really mind-bend, the following tweaks: the two opposing Grand Admirals lay out their mission cards, and they each select an opponents mission card as their mission, and each Fleet Commander lays out their own three cards for their Grand Admiral to choose for them - I figure at this level of engagement, each player would have their own agenda. I reckon at three- a side, one GA and two Fleet Commanders each 450 to 600 points per Fleet is manageable. 4 x 300pts seems bitsy to me. 1 RyonOlson reacted to this Quote Share this post Link to post Share on other sites
IronNerd 525 Posted February 5 49 minutes ago, dominosfleet said: So, ignoring the fact that everyone (myself included) is very, very happy to see a new actual article (and a rule expansion at that). How does everyone feel about the article itself? It seems like they're expanding on something a lot of the community was asking for (bigger game size options) so that's good. It's not something I was interested in (cc mass battles always suck to organize) but I am seriously happy to see something and I'm glad it'll make a lot of people in the community happy. I get to be the bad guy again, it's pretty meh to me. Don't get me wrong, as you've stated, I'm VERY HAPPY that there is SOMETHING for us Armada folks. This isn't anything new though... I like the 25% limit for squadrons... 3 Stasy, Darth Sanguis and Bakura83 reacted to this Quote Share this post Link to post Share on other sites
Mig1921 64 Posted February 5 It is not new stuff, but god does this make me so excited, i do not think people even understand. 1 MxPxP86 reacted to this Quote Share this post Link to post Share on other sites
OgRib 384 Posted February 5 18 minutes ago, xanderf said: From the article... ….?meh? I dunno, that seems like it'd take a ton of time to play. From experience in Corellian Conflict 'all out assaults'...those frequently ended up all-day affairs. Well, the new rules put all players on a standard size table and reduce the number of fighters vs CC all out assaults, so I'd expect games to go at least a bit faster. Quote Share this post Link to post Share on other sites
Grumbleduke 470 Posted February 5 34 minutes ago, Ling27 said: would like to see how Raddus would work with this. That could be really interesting because you could use Raddus to put one of your ships away, someone else on your team could have Profundity, and you could drop on a third player's ship. From the Special Rules on page 3: Quote Effects that set aside friendly ships and squadrons can only set aside ships and squadrons of the controlling player’s fleet. So you would need to have one player with Raddus, and a Profundity, and the Profundity ship. And because Raddus is a Commander and refers to a "friendly ship", you'd have to drop your Profundity at Distance 1 of one of your own ships. Raddus could still be fun - less risky as you've got points on your team to fill the gaps in your list, but probably not great at higher-point games as one ship in the right place (assuming you can find a spot to deploy) isn't going to have as much impact. Quote Share this post Link to post Share on other sites
Darth Sanguis 4,995 Posted February 5 Just now, OgRib said: Well, the new rules put all players on a standard size table and reduce the number of fighters vs CC all out assaults, so I'd expect games to go at least a bit faster. Only one way to find out! Quote Share this post Link to post Share on other sites
eliteone 455 Posted February 5 (edited) So only Commanders with friendly affects your own ships, but I guess upgrade cards can affect team wide? EX: Home One, Leia (Officer), Toryn Far? Of course those are all unique so only one per team. Edited February 5 by eliteone Quote Share this post Link to post Share on other sites
HERO 842 Posted February 5 I know many of us oldfarts have been talking about the game increasing in points while squadrons stay relatively lower to keep the "fleet" aspect things more alive. This is great news :P I want to see tournaments going to 600 :D 2 Darth Sanguis and Alpha Xg1 reacted to this Quote Share this post Link to post Share on other sites
Green Knight 8,629 Posted February 5 2 minutes ago, eliteone said: So only Commanders with friendly affects your own ships, but I guess upgrade cards can affect team wide? EX: Home One, Leia (Officer), Toryn Far? Of course those are all unique so only one per team. Yes. In addition to being unique, these upgrades are range restricted, so that's a limiting factor. 2 Alpha Xg1 and Rimsen reacted to this Quote Share this post Link to post Share on other sites
Fraggle_Rock 129 Posted February 5 Maybe it is just me, but did anyone else get the feeling that new objectives are coming with the SSD? “In the article they state “The objective system that gives players control over the conditions of their battle, adds a lot of nuance to Star Wars: Armada, and it’s one of the game's greatest strengths. As such, all standard objectives can be included in Sector Fleet games” this to me seems to imply some new objective? 1 Darth Sanguis reacted to this Quote Share this post Link to post Share on other sites
Green Knight 8,629 Posted February 5 Just now, Fraggle_Rock said: Maybe it is just me, but did anyone else get the feeling that new objectives are coming with the SSD? “In the article they state “The objective system that gives players control over the conditions of their battle, adds a lot of nuance to Star Wars: Armada, and it’s one of the game's greatest strengths. As such, all standard objectives can be included in Sector Fleet games” this to me seems to imply some new objective? It's only you, I think. 1 Formynder4 reacted to this Quote Share this post Link to post Share on other sites
Darth Sanguis 4,995 Posted February 5 Just now, Fraggle_Rock said: Maybe it is just me, but did anyone else get the feeling that new objectives are coming with the SSD? “In the article they state “The objective system that gives players control over the conditions of their battle, adds a lot of nuance to Star Wars: Armada, and it’s one of the game's greatest strengths. As such, all standard objectives can be included in Sector Fleet games” this to me seems to imply some new objective? fingers crossed Quote Share this post Link to post Share on other sites
Fraggle_Rock 129 Posted February 5 Just now, Green Knight said: It's only you, I think. Fair enough. I do have a tendency to read into things more than I should. Quote Share this post Link to post Share on other sites
The Jabbawookie 4,229 Posted February 5 (edited) 2 minutes ago, Fraggle_Rock said: all standard objectives This is likely to exclude green Corellian Conflict Objectives. Edited February 5 by The Jabbawookie 2 Formynder4 and Darth Sanguis reacted to this Quote Share this post Link to post Share on other sites
Jukey 1,238 Posted February 5 Excited by the 25% squad limit, having played a large number of 1200+ point battles over the years, I can say that a 400 point Sloane or auto-ball gets out of hand very quickly. That said, my friend and I will be doing a 2400 pt endor game when the SSD launches. 5 Darth Sanguis, Rimsen, RyonOlson and 2 others reacted to this Quote Share this post Link to post Share on other sites
Fraggle_Rock 129 Posted February 5 Just now, The Jabbawookie said: This is likely to exclude green Corellian Conflict Objectives. Didn’t think of that. 2 Darth Sanguis and The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
eliteone 455 Posted February 5 Also this is going to turn list building on it's head, 600, 800, 1000, and 1200 points. Oomph. Suddenly I feel like having at least 1, usually 2 of every ship is no longer enough lol. Well played FFG. 8 1 Muelmuel, benskywalker, LazorBeems and 6 others reacted to this Quote Share this post Link to post Share on other sites
Tayloraj100 336 Posted February 5 “There’s a new Armada article! Wait, hang on.” <Goes to the kitchen and gets a glass of water. Comes back to laptop and takes a sip.> ”There’s a new Armada article! Whaaaat?! Ssspppththththth!!!!” 6 11 Muelmuel, malthol, The Jabbawookie and 14 others reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 4,229 Posted February 5 2 minutes ago, eliteone said: Also this is going to turn list building on it's head, 600, 800, 1000, and 1200 points. Oomph. Suddenly I feel like having at least 1, usually 2 of every ship is no longer enough lol. Well played FFG. 27 Torpedo Hammerheads anyone? 6 3 Admiral Calkins, mcworrell, Darth Sanguis and 6 others reacted to this Quote Share this post Link to post Share on other sites