Dtrav1030 5 Posted February 3, 2019 So since nebulon Bs are really cheap right now, I was thinking would it be worth running 5 of them with ackbar and still have 100 points to spend for upgrades? I haven’t been playing too long so I don’t know a lot of good counters based on these types of strategies but this seems really powerful to me if you keep them all relatively close together. Their two blue anti squadron die would mess up any squadrons (possible 10 blue die per turn) if you play it correctly and three red die (with ackbar) out of each their sides (besides the back) seems pretty powerful as well for only 255 points (for the best versions). Slap a few squadrons on the build and some support upgrades and I wouldn’t know how to counter this without making banking on the fact I could get two of them within range of gunnery teams each round. Quote Share this post Link to post Share on other sites
Admiral Calkins 1,470 Posted February 3, 2019 Paging @Crabbok 3 Lem213, sasska and Draconis80 reacted to this Quote Share this post Link to post Share on other sites
XR8rGREAT 236 Posted February 4, 2019 Ive been playing with and idea to use Cr90s with Ackbar other then the rear hull zone all the fire power is the same. And one better shield on each side for the loss of one on the front and rear. There is still points to play with in this 6 activation fleet with a concentrate firepower order thats 5 red dice out the broadside. Haven't tried it yet Still need 2 more CR90s. Name: Untitled Fleet Faction: Rebel Commander: Admiral Ackbar Assault: Defense: Navigation: CR90 Corvette A (44) • Admiral Ackbar (38) • Enhanced Armament (10) = 92 Points CR90 Corvette A (44) • Enhanced Armament (10) = 54 Points CR90 Corvette A (44) • Enhanced Armament (10) = 54 Points CR90 Corvette A (44) • Enhanced Armament (10) = 54 Points CR90 Corvette A (44) • Enhanced Armament (10) = 54 Points CR90 Corvette A (44) • Enhanced Armament (10) = 54 Points Squadrons: = 0 Points Total Points: 362 1 Lem213 reacted to this Quote Share this post Link to post Share on other sites
Dtrav1030 5 Posted February 4, 2019 What about turbo laser reroute circuits on all the nebulons with still points to spare? Of course, that kinda of defeats the point of a financially cheaper priced fleet. 2 Mad Cat and Lem213 reacted to this Quote Share this post Link to post Share on other sites
rastahotep 10 Posted February 4, 2019 It’s a bit of an unconventional fleet. Neb Bs aren’t really designed well for Ackbar, especially in large numbers. You really want to avoid being shot in the sides of your Nebs - only one shield and no redirects - so ideally keep things to their front or rear, which goes against Ackbar’s strengths. Ackbar would be useful for finishing off anything that tries to escape around the sides but really you want to focus on crippling them with your front beforehand. I suppose it could work (I’m sure people on here will have got it to work), but you’d have to approach it in a different way to other Ackbar fleets. Cheaper turbolaser upgrades that work well on Nebs are Dual Turbolaser Turrets or Quad Battery Turrets. You should find these links useful: http://cannotgetyourshipout.blogspot.com/2017/02/nebulon-bs-jousting-for-fun-and-profit.html?m=1 http://cannotgetyourshipout.blogspot.com/2017/04/know-your-enemycommanders-corner.html?m=1 2 Dtrav1030 and The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
Englishpete 1,379 Posted February 8, 2019 If you want to run Nebs, you would be better to use Spinal Armaments and General Madine. maybe even Engine Techs. General Madine (30) Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74) Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74) Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74) Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74) Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74) That's 400 points on the nose. If you don't want Engine Techs, add some officers for flavor instead, probably 2 Intel Officers, Kaitkin and Shoalin for some rerolls on one etc. Quote Share this post Link to post Share on other sites
Draconis80 54 Posted February 13, 2019 I'd like to try this..... Rebel Commander: General Dodonna Assault: Most Wanted Defense: Contested Outpost Navigation: Dangerous Territory Nebulon-B Escort Frigate (57) • General Dodonna (20) • Engineering Team (5) • Redemption (8) = 90 Points Nebulon-B Escort Frigate (57) • Engineering Team (5) = 62 Points Nebulon-B Escort Frigate (57) • Engineering Team (5) = 62 Points Nebulon-B Escort Frigate (57) • Engineering Team (5) = 62 Points Nebulon-B Escort Frigate (57) • Engineering Team (5) = 62 Points Nebulon-B Escort Frigate (57) • Engineering Team (5) = 62 Points Squadrons: = 0 Points Total Points: 400 Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted February 13, 2019 3 hours ago, Draconis80 said: I'd like to try this..... Rebel Commander: General Dodonna Assault: Most Wanted Defense: Contested Outpost Navigation: Dangerous Territory Nebulon-B Escort Frigate (57) • General Dodonna (20) • Engineering Team (5) • Redemption (8) = 90 Points Nebulon-B Escort Frigate (57) • Engineering Team (5) = 62 Points Nebulon-B Escort Frigate (57) • Engineering Team (5) = 62 Points Nebulon-B Escort Frigate (57) • Engineering Team (5) = 62 Points Nebulon-B Escort Frigate (57) • Engineering Team (5) = 62 Points Nebulon-B Escort Frigate (57) • Engineering Team (5) = 62 Points Squadrons: = 0 Points Total Points: 400 Or you could drop the 5 engineering teams and Dodonna for Leia. Saves seven fleet points and gives you six engineering points inside Redemption range. 1 Draconis80 reacted to this Quote Share this post Link to post Share on other sites
Norell 1,198 Posted February 13, 2019 No dice manipultion? No Salvation? And you basically rely on reds exclusively. Your faith inthe God of Dice must be very strong... Quote Share this post Link to post Share on other sites
Englishpete 1,379 Posted February 14, 2019 If you like Neb's, why not fly a 'big Neb'Madine Speed Freaks Author: Englishpete Faction: Rebel Alliance Points: 399/400 Commander: General Madine Assault Objective: Advanced Gunnery Defense Objective: Fire Lanes Navigation Objective: Dangerous Territory [ flagship ] MC80 Battle Cruiser (103 points) - General Madine ( 30 points) - Endeavor ( 4 points) - Bail Organa ( 7 points) - Caitken and Shollan ( 6 points) - Engine Techs ( 8 points) - Spinal Armament ( 9 points) - X17 Turbolasers ( 6 points) - SW-7 Ion Batteries ( 5 points) = 178 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Intel Officer ( 7 points) - Engine Techs ( 8 points) - Spinal Armament ( 9 points) = 82 total ship cost Nebulon-B Support Refit (51 points) - Raymus Antilles ( 7 points) - Engine Techs ( 8 points) - Spinal Armament ( 9 points) = 75 total ship cost 4 YT-2400s ( 64 points) = 64 total squadron cost Quote Share this post Link to post Share on other sites
Captain Ordo N-11 107 Posted February 15, 2019 On 2/12/2019 at 10:31 PM, The Jabbawookie said: Or you could drop the 5 engineering teams and Dodonna for Leia. Saves seven fleet points and gives you six engineering points inside Redemption range. Neb Swarm Points: 400/400 [ flagship ] Nebulon-B Support Refit (51 points) - Leia Organa ( 38 points) - Redemption ( 8 points) - Projection Experts ( 6 points) = 103 total ship cost Nebulon-B Support Refit (51 points) - Projection Experts ( 6 points) = 57 total ship cost Nebulon-B Support Refit (51 points) - Projection Experts ( 6 points) = 57 total ship cost Nebulon-B Support Refit (51 points) - Projection Experts ( 6 points) = 57 total ship cost Nebulon-B Escort Frigate (57 points) - Projection Experts ( 6 points) = 63 total ship cost Nebulon-B Escort Frigate (57 points) - Projection Experts ( 6 points) = 63 total ship cost I kinda want to try this now. 6 nebs with 6 engineering a turn and they can feed each other shields so they don't waste engineering points. If you leave one at 1 hull with 0 shields it can go to 3 hull and full shields. If only I had 3 more nebs. Quote Share this post Link to post Share on other sites
Norell 1,198 Posted February 15, 2019 They still can feed only 1 shield to the side with no redirect. And your swarm still lacks any dice manipulation. It most liekly won'tkill anything. Quote Share this post Link to post Share on other sites
General Eisen 9 Posted February 16, 2019 Do you know a Macedonian phalanx? Almost impossible to penetrate them from the front, but their flanks are vulnerable, so in antiquity other units had to stay there. Your Nebulon Bs are like this phalanx, but without any support for their flanks (or any answer how to cope with fighters). 1 Bucknife reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted February 17, 2019 23 hours ago, General Eisen said: Do you know a Macedonian phalanx? Almost impossible to penetrate them from the front, but their flanks are vulnerable, so in antiquity other units had to stay there. Your Nebulon Bs are like this phalanx, but without any support for their flanks (or any answer how to cope with fighters). How many ranks could a phalanx flank if a phalanx could flank ranks. Quote Share this post Link to post Share on other sites
General Eisen 9 Posted February 20, 2019 (edited) On 2/17/2019 at 7:24 PM, The Jabbawookie said: How many ranks could a phalanx flank if a phalanx could flank ranks. Well, look it up! The English Wikipedia article is a bit short, but the Spanish and German article are much better and more detailed. https://en.wikipedia.org/wiki/Macedonian_phalanx Edited February 20, 2019 by General Eisen 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
Lem213 18 Posted February 22, 2019 On 2/3/2019 at 6:54 AM, Dtrav1030 said: So since nebulon Bs are really cheap right now, I was thinking would it be worth running 5 of them with ackbar and still have 100 points to spend for upgrades? I haven’t been playing too long so I don’t know a lot of good counters based on these types of strategies but this seems really powerful to me if you keep them all relatively close together. Their two blue anti squadron die would mess up any squadrons (possible 10 blue die per turn) if you play it correctly and three red die (with ackbar) out of each their sides (besides the back) seems pretty powerful as well for only 255 points (for the best versions). Slap a few squadrons on the build and some support upgrades and I wouldn’t know how to counter this without making banking on the fact I could get two of them within range of gunnery teams each round. I feel like if a Neb is in a position to be shooting from it's sides, it's probably about to die. I am going to be running a list kinda simular to this in a tourney tomorrow. Just a boat load of small fast ships(think I got 7 in my fleet) Lotsa Lil ships Tourney List Author: Lem213 Faction: Rebel Alliance Points: 397/400 Commander: Mon Mothma Assault Objective: Blockade Run Defense Objective: Capture the VIP Navigation Objective: Salvage Run [ flagship ] Nebulon-B Support Refit (51 points) - Mon Mothma ( 30 points) - Lando Calrissian ( 4 points) - Slaved Turrets ( 6 points) = 91 total ship cost Nebulon-B Support Refit (51 points) - Hondo Ohnaka ( 2 points) - Slaved Turrets ( 6 points) = 59 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost CR90 Corvette B (39 points) - Jainas Light ( 2 points) - Early Warning System ( 7 points) - Heavy Ion Emplacements ( 9 points) = 57 total ship cost Hammerhead Torpedo Corvette (36 points) - Task Force Organa ( 1 points) - Boarding Troopers ( 3 points) - External Racks ( 3 points) = 43 total ship cost Hammerhead Torpedo Corvette (36 points) - Task Force Organa ( 1 points) - Cham Syndulla ( 5 points) - External Racks ( 3 points) = 45 total ship cost = 0 total squadron cost Quote Share this post Link to post Share on other sites
PT106 2,316 Posted February 22, 2019 For Nebulon gunline I would explore QBT Nebulons (up to 5) + IF Pelta as this does a soft fix to red dice variance. Quote Share this post Link to post Share on other sites
Phil B 55 Posted February 22, 2019 QBT's or TRC's? Quote Share this post Link to post Share on other sites
Dtrav1030 5 Posted February 24, 2019 On 2/22/2019 at 11:22 AM, Lem213 said: I feel like if a Neb is in a position to be shooting from it's sides, it's probably about to die. I am going to be running a list kinda simular to this in a tourney tomorrow. Just a boat load of small fast ships(think I got 7 in my fleet) Lotsa Lil ships Tourney List Author: Lem213 Faction: Rebel Alliance Points: 397/400 Commander: Mon Mothma Assault Objective: Blockade Run Defense Objective: Capture the VIP Navigation Objective: Salvage Run [ flagship ] Nebulon-B Support Refit (51 points) - Mon Mothma ( 30 points) - Lando Calrissian ( 4 points) - Slaved Turrets ( 6 points) = 91 total ship cost Nebulon-B Support Refit (51 points) - Hondo Ohnaka ( 2 points) - Slaved Turrets ( 6 points) = 59 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost CR90 Corvette B (39 points) - Jainas Light ( 2 points) - Early Warning System ( 7 points) - Heavy Ion Emplacements ( 9 points) = 57 total ship cost Hammerhead Torpedo Corvette (36 points) - Task Force Organa ( 1 points) - Boarding Troopers ( 3 points) - External Racks ( 3 points) = 43 total ship cost Hammerhead Torpedo Corvette (36 points) - Task Force Organa ( 1 points) - Cham Syndulla ( 5 points) - External Racks ( 3 points) = 45 total ship cost = 0 total squadron cost 1 Lem213 reacted to this Quote Share this post Link to post Share on other sites
Dtrav1030 5 Posted February 24, 2019 (edited) @Phil B how’d that list work out in the tournament? and yeah mainly wanted to know what people’s thoughts with Ackbar and 5 nebulon so I don’t have to spend any more money other than the $28 for 4 more nebs. Edited February 24, 2019 by Dtrav1030 Quote Share this post Link to post Share on other sites
PT106 2,316 Posted February 24, 2019 On 2/22/2019 at 5:30 PM, Phil B said: QBT's or TRC's? Depends on a flying style. QBT advantage is that it brings in a blue die that can be added to with CF and therefore adds consistentsy to a roll. Quote Share this post Link to post Share on other sites
Lem213 18 Posted February 25, 2019 (edited) How did the Nebs go, in the tourney I played in, the second on of their sides was exposed, they were immediately shot down. I feel like having that many, all it would take is one ship on your flank to just pop one a turn. Edited February 25, 2019 by Lem213 wrong thread Quote Share this post Link to post Share on other sites
DunaMoose 92 Posted March 16, 2019 What about the upgraded Nebs? 4 of these bois with Ackbar would work much, much better. 1 Bucknife reacted to this Quote Share this post Link to post Share on other sites