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PaulRuddSays

Just realized that Silencers lost their Mod slot...

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Well the mod slot is no longer a universal all ship slot anymore. 2nd edition changed that.

So quick history even though most already know this but for those that are newer here it goes. So 1st edition X-wing was a table top game that used printed cards for list building. Different pilot cards had different slots in the upgrade bar saying which type of upgrade could be attached. Each upgrade had to have a matching slot to its type to be attached to the pilot. So take your lowly Academy Pilot which had no upgrade slots, means you cannot attach any upgrades to it, so you are only left with the stock model. 

Now in the second wave (1st edition) they added two new upgrade types. Modifications and Titles. Now instead of leaving out Wave 1 and Core out like most new upgrade slots, a Rules supplement was given that said every pilot now has a modification slot and a title slot without needing the new upgrade slot printed on it. Thus now even your lowly Academy Pilot has an option to Trick-Up Their Ride. Later those slots were often used as a fix to ships that happen to be behind the power curve.

Now with 2nd edition modifications slots is just another type of upgrade slot. It is no different than system, tech, or illicit other than what group they are in. 

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2 hours ago, Okapi said:

The question is kinda moot since any differences would basically come down to a typo,

The answer is absolutely not moot, since it now comes down to an official's opinion in the moment of which one is the typo.

Or a 3rd party builder's opinion of what they should be following as the gold standard.

It's bad juju, and very, VERY sloppy now that there are multiple sources of values.

Lastly, since there will be multiple iterations of PDFs, IMHO the app is the one place where everything should be considered correct, all the time, to prevent confusion.

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4 minutes ago, Darth Meanie said:

The answer is absolutely not moot, since it now comes down to an official's opinion in the moment of which one is the typo.

Or a 3rd party builder's opinion of what they should be following as the gold standard.

It's bad juju, and very, VERY sloppy now that there are multiple sources of values.

Lastly, since there will be multiple iterations of PDFs, IMHO the app is the one place where everything should be considered correct, all the time, to prevent confusion.

That would be up to the TO's discretion (ITOHO, if you will). In this particular case you'd have to be a pretty hideously contrarian rules lawyer to argue against the PDFs.

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2 minutes ago, Okapi said:

In this particular case you'd have to be a pretty hideously contrarian rules lawyer to argue against the PDFs.

Then

A:  FFG should issue a statement that the PDFs take precedence,

and

B.  The app should be dumped if it is going to be an unreliable POS.

Just my opinion as a gamer; it will never be an issue for me "officially" speaking.

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11 minutes ago, Darth Meanie said:

Then

A:  FFG should issue a statement that the PDFs take precedence,

and

B.  The app should be dumped if it is going to be an unreliable POS.

Just my opinion as a gamer; it will never be an issue for me "officially" speaking.

They should, but they don't strictly need to. In most cases common sense will do, and when it won't, the TO decides.

I suppose we might get a case in the future where the right call isn't obvious, such as all pilots of a ship getting a slot in the app, but not the PDF, or vice versa. We'll cross that bridge when we get there.

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14 hours ago, FlyingAnchors said:

*Free double reposition* 

autothrusters is still a thing, silencers can boost and Barrel roll in the same turn, but at the cost of a stress. After burners allowed you to twice per game ignore that stress (free boost + BR) , or Boost + Br + focus at the cost of one stress. this has obviously been thought to powerful by the designers, which is why the mod slot was removed, and while I only have 1 game with the silencer in 2.0 under my belt, based on that experience I am inclined to agree they made the right call. Higher Ps silencers will be fine without it, idk about the generics . 

Yeah, totally agree. What’s weird is that it was apparently fine in December, and then needed to be axed in January. Being cheaper definitely makes it more attractive, but it doesn’t exactly seem broken. 

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4 hours ago, PaulRuddSays said:

Yeah, totally agree. What’s weird is that it was apparently fine in December, and then needed to be axed in January. Being cheaper definitely makes it more attractive, but it doesn’t exactly seem broken. 

Well it wasn’t emergency adjustment worthy, so I guess the thinking was leave it until the rest of the changes drop.

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On ‎2‎/‎3‎/‎2019 at 1:55 AM, ficklegreendice said:

Silencers came into 2nd ed without the system slot, which imo wasn't something that needed to happen with the change to sensors but w.e

 

the removal of mod slot makes sense though. Newly buffed afterburners + double reposition = no thanks

Generally most "Prototype"/Test Pilot ships (TIE/v1, Defender, Silencer) don't have modification slots - that's a fairly sensible thematic thing, too, as well as avoiding free double-reposition.

Not sure why the Fang doesn't have one.

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4 hours ago, Magnus Grendel said:

Not sure why the Fang doesn't have one.

 

4 hours ago, Magnus Grendel said:

...as well as avoiding free double-reposition.

Pretty sure to avoid a double Re-positioning I6 Fenn who can still focus.

Edited by impspy

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7 hours ago, Arkanta974 said:

And gone ! No more medal for the Ps1 silencer :(

But Rebel and Resistance Ps1 A-Wing still have medal ! :huh:

Rebel/Resistance bias ! :P

 

It never had it to begin with. And as an FO/Empire main, I am glad that Fanatical Advanced Optics First Order Test Pilots (which have decreased in price) still have by far the most consistent damage output of any generic in the game. You should try 2 with an Upsilon, 1 and Blackout with an Upsilon, 1 with 2 Upsilons, or **** it, the upsilon is one of the most efficient ships in the game. Fly 3 of them, pray nobody shows up with Silencers [especially with Dormitz], fast turrets, Poe-Nien-Lulo, or damage spread and such and watch everyone ***** at being unable to kill you by jousting. The wookies have defected to the Empire's successor?!!!!

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10 hours ago, player3010587 said:

It never had it to begin with. And as an FO/Empire main, I am glad that Fanatical Advanced Optics First Order Test Pilots (which have decreased in price) still have by far the most consistent damage output of any generic in the game. You should try 2 with an Upsilon, 1 and Blackout with an Upsilon, 1 with 2 Upsilons, or **** it, the upsilon is one of the most efficient ships in the game. Fly 3 of them, pray nobody shows up with Silencers [especially with Dormitz], fast turrets, Poe-Nien-Lulo, or damage spread and such and watch everyone ***** at being unable to kill you by jousting. The wookies have defected to the Empire's successor?!!!!

I second 2x Fanatical FOTP plus an Upsilon. Fantastic build.

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Tavson I've been trying several different upgrades like Shield Upgrade, Collision Detector, Advanced sensors, Pattern Analyser and Snoke.

Even Advanced Optics on the Silencers instead.

18 points to play with so there are some options.

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2 hours ago, Deffly said:

Tavson I've been trying several different upgrades like Shield Upgrade, Collision Detector, Advanced sensors, Pattern Analyser and Snoke.

Even Advanced Optics on the Silencers instead.

18 points to play with so there are some options.

I know that Fanatical and Trickshot are the only competitive Blackout talents, but have you tried Fanatical Optic FO test pilot, Snokeshuttle, and just Daredevil on Blackout? Man, the coordinated shenanigans on that build were a blast! I was able to get to somebody that I snoke snooped trying to get behind Blackout with a talon roll, so I daredevil-ed a hard 1 boost with a coordinate, cleared with a hard 2 blue to end up 180° from the starting position, and focus>>br'd for a range 1 arc-dodge attack! 

Edited by player3010587

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10 minutes ago, player3010587 said:

I know that Fanatical and Trickshot are the only competitive Blackout talents, but have you tried Fanatical Optic FO test pilot, Snokeshuttle, and just Daredevil on Blackout? Man, the coordinated shenanigans on that build were a blast! I was able to get to somebody that I snoke snooped trying to get behind Blackout with a talon roll, so I daredevil-ed a hard 1 boost with a coordibate, cleared with a hard 2 blue to end up 180° from the starting position, and focus>>br'd for a range 1 arc-dodge attack! 

I've done Fanatical Test Pilots with Tavson + Snoke + SU. Very good against 2-3 ship lists, struggles against 4+ ships.

Poe was bumped repeatedly round after round in one game...

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21 hours ago, player3010587 said:

It never had it to begin with. And as an FO/Empire main, I am glad that Fanatical Advanced Optics First Order Test Pilots (which have decreased in price) still have by far the most consistent damage output of any generic in the game. You should try 2 with an Upsilon, 1 and Blackout with an Upsilon, 1 with 2 Upsilons, or **** it, the upsilon is one of the most efficient ships in the game. Fly 3 of them, pray nobody shows up with Silencers [especially with Dormitz], fast turrets, Poe-Nien-Lulo, or damage spread and such and watch everyone ***** at being unable to kill you by jousting. The wookies have defected to the Empire's successor?!!!!

I will be honest about one think : I know people call the triple Upsilon the new bogeyman (especially on Hyperspace game) and put on the table for winning but I don't care about this list. In my area nobody have or want to fly it. Upsilon is a good ship but 3 seem too much and I have more play (and fun) with small ship than large ship.

However the double silencer + upsilon is more my kind of jam giving the impression to escort a high level officer and like to fly with elite generic pilot, just like v1 when I take a Lambda with 2x interceptor or small mini tie swarm. :)

 

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2 hours ago, Arkanta974 said:

I will be honest about one think : I know people call the triple Upsilon the new bogeyman (especially on Hyperspace game) and put on the table for winning but I don't care about this list. In my area nobody have or want to fly it. Upsilon is a good ship but 3 seem too much and I have more play (and fun) with small ship than large ship.

However the double silencer + upsilon is more my kind of jam giving the impression to escort a high level officer and like to fly with elite generic pilot, just like v1 when I take a Lambda with 2x interceptor or small mini tie swarm. :)

 

Its also funny to note that non-I1 Silencers, at least in my group's experience, especially with Dormitz or SNR Kylo, are some rather hard counters to UUU. Personally, I see the area denial and slowly turning doom of the large base 4 dice arc as one of many of its support functions. A single mod on it is expected 3 hits, a tad above the expectation of fanatical/force ans optics or lock and double force. It's the variance that rightfully terrifies (what if he rolls 4 crits and my token stack fails me?) and ultimately lends it its power.

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