Vexx77 2 Posted February 1, 2019 (edited) As the name suggests, the idea behind this fleet is to have your gladiators fly in, ram stuff, fire torpedoes and either ram some more or fly away. The gozanti is only there to provide an extra activation and something that can push Valen and Ciena into a better position. Valen and Ciena's job is to provide some anti bomber defense - they are cheap and work well together with the "obstruction/can't fire at Valen" combo. I havnt't tried this fleet in a game yet, so this is only theorycrafting. But the idea behind this fleet came from seeing Rebel CR90b ram-corvettes, and this is an attempt to pull something similar off for the empire. The gladiators are slower, have shorter range and are more expensive but pack a bigger punch and are tougher. Also having demo in the mix with guvenor pryce should help setup a nasty turn. Even if you face hardened bulkheads, the sheer amount of black dice and APTs should be able to chew through large ship hull. Any thoughts on this fleet? Anything you would change? http://armadawarlords.hivelabs.solutions/view_list.php?token=203048&key=55a198f5cef3dbbd4205adb4516c5ee5 Faction: Galactic Empire Points: 394/400 Commander: Admiral Motti Assault Objective: Most Wanted Defense Objective: Jamming Barrier Navigation Objective: Sensor Net [ flagship ] Gladiator I-Class Star Destroyer (56 points) - Admiral Motti ( 24 points) - Captain Brunson ( 5 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 102 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Governor Pryce ( 7 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 90 total ship cost Gladiator I-Class Star Destroyer (56 points) - Insidious ( 3 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 76 total ship cost Gladiator I-Class Star Destroyer (56 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 73 total ship cost Gozanti-class Cruisers (23 points) = 23 total ship cost 1 Valen Rudor ( 13 points) 1 Ciena Ree ( 17 points) = 30 total squadron cost Edited February 1, 2019 by Vexx77 Quote Share this post Link to post Share on other sites
MandalorianMoose 1,781 Posted February 1, 2019 Pryce is med/large only 2 Bertie Wooster and The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 4,766 Posted February 1, 2019 I would drop Ciena and Valen for a sixth activation. 5 or fewer doesn’t really cement the first last, which this fleet would definitely like to have. Quote Share this post Link to post Share on other sites
Vexx77 2 Posted February 2, 2019 @MandalorianMoose You're correct. I for some reason completely forgot about this! This obviously changes things and I agree with @The Jabbawookie that a 6th activation is required. If I drop Pryce + Ciena and Valen and instead get another gozanti I'd have 20 points remaining. Any suggestions on what to spend these points on? How high of a bid would I need for this fleet? Also, I'd probably make demo my flagship now and add Brunson on that ship to make it tougher. 2 The Jabbawookie and DrJonesJnr reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 4,766 Posted February 2, 2019 13 minutes ago, Vexx77 said: @MandalorianMoose You're correct. I for some reason completely forgot about this! This obviously changes things and I agree with @The Jabbawookie that a 6th activation is required. If I drop Pryce + Ciena and Valen and instead get another gozanti I'd have 20 points remaining. Any suggestions on what to spend these points on? How high of a bid would I need for this fleet? Also, I'd probably make demo my flagship now and add Brunson on that ship to make it tougher. To some degree it’s a meta call, but I’d feel pretty safe with a bid in the mid-to-low 80s. Brunson’s a good choice. Quote Share this post Link to post Share on other sites
Andylicious 11 Posted February 2, 2019 Have you done some math on whether you have enough damage given that you have no XI7s or reliable accuracy generation? Maybe it is not relevant - haven't done the math mysel 😛 Quote Share this post Link to post Share on other sites
The Jabbawookie 4,766 Posted February 2, 2019 (edited) 10 hours ago, Andylicious said: Have you done some math on whether you have enough damage given that you have no XI7s or reliable accuracy generation? Maybe it is not relevant - haven't done the math mysel 😛 Potentially you just kill them through shields. A double arc and double ram is four damage assuming no structurals. Two of those is a VSD or MC80 without even counting conventional damage. Edited February 2, 2019 by The Jabbawookie 1 DrJonesJnr reacted to this Quote Share this post Link to post Share on other sites