Burgie1996 9 Posted January 31, 2019 What are the rules on her card effect? If the card just contains the word cancel or ignore it counts. Is there an official list anywhere of what cards are legal for this effect? Quote Share this post Link to post Share on other sites
Soakman 987 Posted January 31, 2019 (edited) No, but you can use the arkham db website to search the text of a card for a given word and search cancel or ingnore and sort through these. You can even limit them to Guardian and Mystic cards. https://arkhamdb.com/find?q=f%3Aguardian|mystic|neutral+x%3Acancel&decks=player And https://arkhamdb.com/find?q=f%3Aguardian|mystic|neutral+x%3Aignore&sort=name&view=list&decks=player&spoilers=hide Edited January 31, 2019 by Soakman Quote Share this post Link to post Share on other sites
Assussanni 528 Posted January 31, 2019 (edited) From what I’ve seen, there still seems to be debate over exactly how certain ignore/cancel effects work for Diana. For example, does Defiance count if the symbol you name isn’t drawn? Does Marksmanship (or .45 Automatic lvl 2) work if the enemy doesn’t have the Retaliate or Aloof keywords? As @Soakman says, you can use arkhamdb to view cards that should work in some capacity, even if exactly when some of them work isn’t totally clear at the moment (I’ve got as far as “x:cancel|ignore f:guardian|mystic|neutral” for my search). Edited January 31, 2019 by Assussanni 1 Soakman reacted to this Quote Share this post Link to post Share on other sites
Soakman 987 Posted January 31, 2019 (edited) The effect is a reaction trigger so I intend to play it that the card in question does not trigger the reaction unless a specific trigger was successfully ignored or canceled. So in your examples, no, they would not go under Diana. I'm not saying this is official, but that's how I would expect it to work and intend to houserule it for the time being. Edited January 31, 2019 by Soakman 2 Assussanni and rsdockery reacted to this Quote Share this post Link to post Share on other sites
Assussanni 528 Posted January 31, 2019 That is also how I would play it at the moment. Quote Share this post Link to post Share on other sites
FireBones 2 Posted February 5, 2019 The big question for me is whether chaos tokens (themselves) and attacks (themselves) count as "effects." I'm currently assuming that canceling a chaos token does not count (so Counterspell(2) does not trigger), but canceling an attack does. Attacks are actions either triggered by text on a card or by the frameworks in the rules. But tokens are pieces of cardboard. What does count is something that cancels an effect of a chaos token (like defiance(2), but only if such a token were drawn). I'm tentatively thinking a case could be made for something like Pnakotic Manuscripts (5) or Force of Will (3) which cancel the game effect of _drawing_ a chaos token. (So the action of revealing a token counts, but the canceling of the token itself does not). Of course the above two are academic as Diana cannot play them. So the cards that count for me are limited to: Dodge Hypontic Gaze Defiance Defiance (2) Dark Insight Ward of Protection Deny Existence Eldritch Inspiration Delay the Inevitable I do not think that Time Warp or Mind Wipe count. Quote Share this post Link to post Share on other sites
Soakman 987 Posted February 5, 2019 (edited) I see the line of logic, but I would err on the side of simplifying things and rule that a card that uses the cancel or ignore words can be affected by her ability. Whether a token itself is a game effect, I don't think would matter for the sake of simplicity. The key being that it has to affect the gamestate in some way to actually cancel or ignore something. Edited February 5, 2019 by Soakman 3 rsdockery, Jobu and Carthoris reacted to this Quote Share this post Link to post Share on other sites
gazzagames 24 Posted February 5, 2019 20 minutes ago, FireBones said: What does count is something that cancels an effect of a chaos token (like defiance(2), but only if such a token were drawn). so by that token (🤨 🤨) does something like dark prophesy not count as it doesn't cancel or ignore the drawing of a token, but causes you to draw 5 tokens instead??? Quote Share this post Link to post Share on other sites
Soakman 987 Posted February 5, 2019 (edited) 2 hours ago, gazzagames said: so by that token (🤨 🤨) does something like dark prophesy not count as it doesn't cancel or ignore the drawing of a token, but causes you to draw 5 tokens instead??? I would say it does count as you are explicitly 'ignoring' 4 tokens that if not ignored would cause an effect to the game state (ie resolving each of them together in addition to the token you chose). FireBones may disagree with the above, but it is also clear to me (just as he/she listed) that Time Warp and Mind Wipe would not count because they do not specifically use the terms 'ignore' or 'cancel' which is key to not over-muddling the ability's triggering requirements. Edited February 5, 2019 by Soakman 3 Allonym, Jobu and bern1106 reacted to this Quote Share this post Link to post Share on other sites
gazzagames 24 Posted February 5, 2019 14 minutes ago, Soakman said: I would say it does count as you are explicitly 'ignoring' 4 tokens that if not ignored would cause an effect to the game state (ie resolving each of them together in addition to the token you chose). FireBones may disagree, but it is also clear to me that Time Warp and Mind Wipe would not count because they do not specifically use the terms 'ignore' or 'cancel' which is key to not over-muddling the ability's triggering requirements. Yeah I guess with time warp it is as if it never happened, rather than being cancel so that makes sense to me.... Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted February 6, 2019 Chaos token effects are scenario card effects: they're written on the scenario reference card. The cultist token in Lost in Time and Space moves you and triggers the agenda's forced effect. 1 Carthoris reacted to this Quote Share this post Link to post Share on other sites
Orcdruid 500 Posted February 6, 2019 40 minutes ago, Khudzlin said: Chaos token effects are scenario card effects: they're written on the scenario reference card. The cultist token in Lost in Time and Space moves you and triggers the agenda's forced effect. This is true so Defiance(2) would work with Diana but Counterspell would not. Because Counterspell cancels the draw of the token outright(as per the FAQ) while Defiance cancels only the effects. Quote Share this post Link to post Share on other sites
DarkFate 70 Posted February 6, 2019 But wouldn't drawing the token itself be considered a game effect? 3 bern1106, rsdockery and zooeyglass reacted to this Quote Share this post Link to post Share on other sites
zooeyglass 327 Posted February 6, 2019 1 hour ago, DarkFate said: But wouldn't drawing the token itself be considered a game effect? it would. It works. Cards with 'cancel' or 'ignore' on them work, friends. (It's like Carolyn with 'heals horror'. If it heals horror, she can take it.) 4 Soakman, bern1106, rsdockery and 1 other reacted to this Quote Share this post Link to post Share on other sites
Jobu 720 Posted February 6, 2019 (edited) 15 hours ago, Soakman said: I would say it does count as you are explicitly 'ignoring' 4 tokens that if not ignored would cause an effect to the game state (ie resolving each of them together in addition to the token you chose). FireBones may disagree with the above, but it is also clear to me (just as he/she listed) that Time Warp and Mind Wipe would not count because they do not specifically use the terms 'ignore' or 'cancel' which is key to not over-muddling the ability's triggering requirements. At this point, I am in string strong agreement with Soakman's interpretation. Edited February 6, 2019 by Jobu Quote Share this post Link to post Share on other sites
rsdockery 537 Posted February 6, 2019 5 hours ago, zooeyglass said: it would. It works. Cards with 'cancel' or 'ignore' on them work, friends. (It's like Carolyn with 'heals horror'. If it heals horror, she can take it.) Yes, as this is a card game, literally everything in its framework is a card or game effect. They're just future-proofing in case later cards have effects outside the game, like "ignore the law of gravity" or "cancel the United States Presidential Election." 1 3 1 Sindriss, Jobu, zooeyglass and 2 others reacted to this Quote Share this post Link to post Share on other sites
zooeyglass 327 Posted February 9, 2019 On 2/6/2019 at 4:53 PM, rsdockery said: Yes, as this is a card game, literally everything in its framework is a card or game effect. They're just future-proofing in case later cards have effects outside the game, like "ignore the law of gravity" or "cancel the United States Presidential Election." hooo boy looking forward to that last one... 1 1 Sindriss and Soakman reacted to this Quote Share this post Link to post Share on other sites
Faranim 63 Posted February 9, 2019 So, is there an official answer for a card like Defiance? if you commit Defiance and declare Skull, but draw something else (so Defiance isn’t actually ignoring anything), can Defiance still go under Diana? Or only if you correctly guess the token? Quote Share this post Link to post Share on other sites
DarkFate 70 Posted February 10, 2019 You can only activate Diana's ability after you actually cancelled/ignored something so i don't think defiance will placed under Diana on a failed guess. Quote Share this post Link to post Share on other sites
Assussanni 528 Posted February 10, 2019 13 hours ago, Faranim said: So, is there an official answer for a card like Defiance? To the best of my knowledge there has not been an official answer from Matt/FFG on this, at least I haven’t seen one anywhere if there is. Quote Share this post Link to post Share on other sites
FireBones 2 Posted February 15, 2019 On 2/5/2019 at 1:25 PM, gazzagames said: so by that token (🤨 🤨) does something like dark prophesy not count as it doesn't cancel or ignore the drawing of a token, but causes you to draw 5 tokens instead??? No, because you are ignoring the token and not the effect. For the same reason Counterspell does not count. You are canceling the token, not its effect. The effect does not exist until ST.4 (Apply chaos token effects), but the token is cancelled in ST.3. Similarly for Dark Prophecy. The token is ignored in ST.3, so it is not around to have an effect to cancel in ST.4. Defiance, however, specifically says you are canceling the effect of the token. Quote Share this post Link to post Share on other sites
rsdockery 537 Posted February 15, 2019 The game effect is that you're resolving the token after revealing it. You ignore that effect, thereby triggering Diana's ability. 1 Carthoris reacted to this Quote Share this post Link to post Share on other sites
bern1106 37 Posted February 25, 2019 (edited) This has been troubling me for a while as I'm a biiiiig Diana Stanley fan. Blame The Feeders from within..so I asked Matt. This is his reply. Greetings, A chaos token is a game effect which can be ignored or canceled. If you cancel or ignore a chaos token using one of your cards, you can place that card beneath Diana Stanley using her reaction ability. This includes both Counterspell and Dark Prophesy, as well as any other card effect that cancels or ignores a chaos token or a chaos token’s effect (such as Defiance, Grotesque Statue, etc). Cheers, ––––––––––––––––––––––––––––– Matthew Newman Senior Card Game Developer Fantasy Flight Games mnewman@fantasyflightgames.com Edited February 25, 2019 by bern1106 3 Carthoris, rsdockery and Assussanni reacted to this Quote Share this post Link to post Share on other sites
Burgie1996 9 Posted February 25, 2019 16 minutes ago, bern1106 said: This has been troubling me for a while as I'm a biiiiig Diana Stanley fan. Blame The Feeders from within..so I asked Matt. This is his reply. Greetings, A chaos token is a game effect which can be ignored or canceled. If you cancel or ignore a chaos token using one of your cards, you can place that card beneath Diana Stanley using her reaction ability. This includes both Counterspell and Dark Prophesy, as well as any other card effect that cancels or ignores a chaos token or a chaos token’s effect (such as Defiance, Grotesque Statue, etc). Cheers, ––––––––––––––––––––––––––––– Matthew Newman Senior Card Game Developer Fantasy Flight Games mnewman@fantasyflightgames.com This is brilliant - thank you! I didn’t think that Dark Prophecy would count. And in regards to grotesque statue, I’d assume you wait until you’ve used up your last charge before you activate Diana’s ability? Quote Share this post Link to post Share on other sites
Astrophil84 50 Posted February 25, 2019 1 hour ago, Burgie1996 said: And in regards to grotesque statue, I’d assume you wait until you’ve used up your last charge before you activate Diana’s ability? In my understanding, you have to discard Grotesque Statue before you can trigger Diana‘s reaction. Quote If Grotesque Statue has no charges, discard it. Quote After a card you own cancels or ignores a card effect or game effect, […] But you could trigger it after you spent the penultimate charge. 2 awp832 and rsdockery reacted to this Quote Share this post Link to post Share on other sites