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NLJUNGBERG

Trip E-wing

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Corran Horn            66

Outmaneuver           6

FCS                              2

R4 Astromech           2

Ship Total:               76

 

 

Rogue Squadron Escort  56

Predator                              2

Fire-Control System          2

R4 Astromech                    2

Ship Total:                        62

X2

3 ships with a very durable chassi, a most excellent dial with R4.
Thanks FFG for fixing the E-wing.

 

 

 

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There's a lot of options for E-Wings.

One which fascinates me is the newly cheaper R2 Astromech.  E-Wings will almost always be focused on 3 green dice, and it seems like it could be hard to get half-points on them, depending on how they're flown.  Particularly if they also buy a Shield Upgrade.

Before the points adjustment, I feel like there was only one real option for an E-Wing: Boom and Zoom.  Hit hard, get out.  They simply couldn't do as well as an X-Wing in a k-turn/jousty/knife-fighty style, since they were so much more expensive.  They'd be a worse X-Wing, unless they were doing something rather unlike what an X-Wing can do.  So the 5-straight, the long-range Lock, these things almost had to be the strategy for an E-Wing.

However, at a lower price point, it's probably possible now to justify treating an E-Wing more like an X-Wing, staying engaged rather than fleeing and resetting.

//

As to the above list, first off I'd probably run Crack Shot over Predator.  With the long-range locks already, and FCS on top of that, having another reroll from Predator seems really low value.  Either FCS can reroll one, or you can just spend the lock and reroll everything.  The benefit of not having to spend a lock when there are two dice to reroll seems really thin.  Crack Shot is just going to stack better with the existing rerolls.

I'd also consider R3 over R4 on the Rogues.  Having multiple potential targets would make the list a bit less predictable.  R4 does nice things to the dial, however.  I guess I keep wanting to fly E-Wings as Boom-And-Zoom, where the extra blue moves aren't necessarily as important.  I guess it's probably a style thing.

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1 hour ago, theBitterFig said:

There's a lot of options for E-Wings.

One which fascinates me is the newly cheaper R2 Astromech.  E-Wings will almost always be focused on 3 green dice, and it seems like it could be hard to get half-points on them, depending on how they're flown.  Particularly if they also buy a Shield Upgrade.

Before the points adjustment, I feel like there was only one real option for an E-Wing: Boom and Zoom.  Hit hard, get out.  They simply couldn't do as well as an X-Wing in a k-turn/jousty/knife-fighty style, since they were so much more expensive.  They'd be a worse X-Wing, unless they were doing something rather unlike what an X-Wing can do.  So the 5-straight, the long-range Lock, these things almost had to be the strategy for an E-Wing.

However, at a lower price point, it's probably possible now to justify treating an E-Wing more like an X-Wing, staying engaged rather than fleeing and resetting.

//

As to the above list, first off I'd probably run Crack Shot over Predator.  With the long-range locks already, and FCS on top of that, having another reroll from Predator seems really low value.  Either FCS can reroll one, or you can just spend the lock and reroll everything.  The benefit of not having to spend a lock when there are two dice to reroll seems really thin.  Crack Shot is just going to stack better with the existing rerolls.

I'd also consider R3 over R4 on the Rogues.  Having multiple potential targets would make the list a bit less predictable.  R4 does nice things to the dial, however.  I guess I keep wanting to fly E-Wings as Boom-And-Zoom, where the extra blue moves aren't necessarily as important.  I guess it's probably a style thing.

E-Wings look like a bunch of fun to build for atm for sure, I'm curious as to whether Corran with Adv Sens could be a thing.

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