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BlackHalo2

TIE Aggressor didn't get points reduction

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7 minutes ago, Enigami said:

Barrage Rockets went 6 to 7, not 3 to 7. Both turrets' cost going down by 2 helps though. If you equip both, it's a net -1 cost to all Aggressors compared to what it used to be.

My mistake, I probably "translated" the 6 down to 3 in first edition terms and got confused.  

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I wanted them to get some love, too. However, the lowest I ship is the same cost as the lowest bomber; this was done on purpose. The bomber and the aggressor are both really good carriers of the barrage rocket upgrade. 

I still think that slapping a doresel turret and a copy of barrage rockets on to a cheap aggressor is a good use of points. 

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1 minute ago, MasterShake2 said:

So, I worked out the math and the agressor was actually pretty close to correct, at most a point off. The real problem was how undercosted TIE Bombers were. And, as mentioned, they at least picked up a cheap turret option.

This. Given that the main bugbear with their cost was how much better a TIE bomber was, making the TIE bomber a closer match in cost makes the aggressor look...well...."less awful".

Being able to field them as pure turret boats - something nothing else in the imperial arsenal can do - instantly gives them a niche, and whilst the dorsal turret isn't exactly earthshaking firepower, you can fit six of the buggers in a squad if so inclined, meaning you're dealing with TIE fighter esque numbers of ships.  And yes, double-tapping veteran turret gunner/ion turret specialists throw a lot of attacks downrange, even if they'll struggle to modify most of them

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1 hour ago, TheCeilican said:

I think Lt Kestal is going to be one of the strongest pilots in the new era.  Dorsal came down...

 

47 minutes ago, Magnus Grendel said:

...the dorsal turret isn't exactly earthshaking firepower...

I think people don't give Ion Cannon Turret enough credit.  It's even better now that they are cheaper.  Ionize something and then get some Tie Fighters at range 1 for some extra firepower. 

Lt. Kestal is fantastic with ICT.  She can tag aces and such with an ion token, which is amazing.

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2 hours ago, TheCeilican said:

I think Lt Kestal is going to be one of the strongest pilots in the new era.  Dorsal came down, Fifth Brother came down, force users aren't arc-dodging but relying on their dice mods, gas cloud obstacles are coming...

Sniper mode engaged!

Vader will still Afterburners>>>BR, or even Advanced Sensors into a bump, so he might still dodge. The Inky's have Fenn Rau repositioning so might be able to dodge. Rey can still slug damage with the hull to spare. Assaj is now relevant, and the damage will allow hate to charge her ability. Kylo can still take SNR viably. The Jedi will get easy access to double repositioning.

I'm not denying what you say. Indeed, I am certain Sniper mode will activate! But we still we need to work with killboxes, firing arc nets, blocking, and cornering to execute Order 66!

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I'm looking at it's 2/2/4/1 statline and it's still looking sad though. At an equal 30 points the TIE Bomber has more health, slightly better dial and a unique ship ability.

The Y-wing with 2/1/6/2 is only one point more. Yes it has a worse dial, but the drop to 1 agility means that Shield/Hull Upgrade is cheaper for them, on top of the 3 additional health.

On the other hand, perhaps the flavour text on the Sienar Specialist explains everything:

"During the development of the TIE agressor, Sienar Fleet Systems valued performance and versatility over raw cost efficiency."

🙂

Edited by Rossetti1828

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3 hours ago, Rossetti1828 said:

I'm looking at it's 2/2/4/1 statline and it's still looking sad though. At an equal 30 points the TIE Bomber has more health, slightly better dial and a unique ship ability.

The Y-wing with 2/1/6/2 is only one point more. Yes it has a worse dial, but the drop to 1 agility means that Shield/Hull Upgrade is cheaper for them, on top of the 3 additional health.

On the other hand, perhaps the flavour text on the Sienar Specialist explains everything:

"During the development of the TIE agressor, Sienar Fleet Systems valued performance and versatility over raw cost efficiency."

🙂

It is a joke compared to both the bomber and the y-wing.  You have to roll an evade result with that extra die three times to break even with the y-wing!  And they just made barrage rockets more expensive for the aggressor!  This can only mean one thing.  If FFG doesn't completely forget about the Empire for wave 5, then we're getting this useless thing.

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On 1/28/2019 at 4:35 PM, HolySorcerer said:

What's a TIE Aggressor?

-FFG

If they remember the ship exists, they might have been keeping 6 with ion turrets off the table.  Which makes sense, honestly.  That does not sound super fun to fly against.

Edited by gamblertuba

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30 minutes ago, gamblertuba said:

they might have been keeping 6 with ion turrets off the table.

Well... you can already fly 5 with Ion Turrets plus Wampa, which really isn't much different is it?

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Honestly, the gressor isn't ever going to be "good" without some special mechanics worth a ****

 

Which is why I still think Kestal is okay to use. Her ability was super buffed from first Ed (change to how evade results are "added') and the turret gives her extra coverage against higher I

 

With Palp having gone down from 13 to 11, hey she's gotten even better

 

Losing Jonus is a bit rough but we have other means of securing mods (jendon?)

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2 hours ago, gamblertuba said:

If they remember the ship exists, they might have been keeping 6 with ion turrets off the table.  Which makes sense, honestly.  That does not sound super fun to fly against.

 

If you own 6 Aggressors you've earned it.

Edited by Jo Jo

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2 hours ago, Jo Jo said:

If you own 6 Aggressors you've earned it.

Wow, that’s someone who has it bad... ugggggg.

16 hours ago, Rossetti1828 said:

"During the development of the TIE agressor, Sienar Fleet Systems valued performance and versatility over raw cost efficiency."

Where’s this? 🧐

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13 hours ago, HolySorcerer said:

It is a joke compared to both the bomber and the y-wing.  You have to roll an evade result with that extra die three times to break even with the y-wing!  And they just made barrage rockets more expensive for the aggressor!  This can only mean one thing.  If FFG doesn't completely forget about the Empire for wave 5, then we're getting this useless thing.

Compared to the Y, the Ag has a better dial (same moves but 3 less reds and 1 more blue), BR -> Red Evade instead of red BR, and the base is 40 with VTG/Ion compared to 41 for a Grey, allowing an extra primary shot in the 5x list.

Ag is almost as durable if it uses 1 evade and more if it uses 2.

Y still probably has the edge though due to more of its HP being shield, but it would be a close match-up.

The 5x Yion list is a monster though, I'd guess 5x VTG/Ion Ags would do well in a tourney.

Edited by prauxim

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4 minutes ago, HolySorcerer said:

Giving the Aggressor a sensor slot would help a lot, as fcs would go a long way into making them more dangerous.

And them using Advanced Sensors or Collision Detector wouldn't be over the top in capability either.

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