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Just now, theBitterFig said:

Homing went up from 3 to 5 points.  I kinda wish Ion Missiles went down to 3 to fill the gap, but I dunno.  Seems fair.  Homing felt like it dealt damage more reliably than it's point cost, and the cost of most ships which took it went down.

Fair. And then I gained a few points from the A's getting cheaper, I guess.

I never flew it anyways, it was just a concept for kicks. *shrug*

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7 minutes ago, JJ48 said:

Or just let Vader fly his own fighter.

Oh sure, didn't mean to imply there was only one option. Those were separate thoughts.

Just thinking that if you wanted to bring BT-1, he does pair well with 0-0-0. And if you're bringing a crew carrier for Vader, all the Empire's crew carriers now have two crew slots. So you could still get Vader crew's effect, which might work better for Whisper than Vader as wingman. 

4 minutes ago, theBitterFig said:

I hope there are more non-turret gunners which come out in the future.

But I feel like 5th Brother is probably not too bad.  Having a force token makes it easier to spend an action on a barrel roll on Whisper, and not quite as unsafe to K-Turn.

Both good points, actually. A little expansion of the Phantom's options could be good. 

 

6 minutes ago, HolySorcerer said:

This is why I was against the change, even if it makes more thematic sense.  There are no usable gunners on the Phantom.  They have effectively removed the slot, and along with it the Empires only small base crew carrier.

While that's a valid point, should the Phantom really have been the Empire's only small base crew carrier? It just doesn't feel right for its role as a ship within XMG to be bringing support options. And no one used the crew slot as a support, it was only ever one of two choices to directly buff the Phantom's own attacks. 

Maybe they'll bring back the TIE Shuttle  as a configuration card when the TIE Bomber re-releases to give Imperials a smalll base crew ship? Or maybe not every faction needs access to every tool? I don't know. 

10 minutes ago, HolySorcerer said:

edit:  They have also removed Supernatural Reflexes from the game, making Vader, IMO, unusable.

But he got 5 points cheaper, and Afterburners got 2 points cheaper. 

I think Vader got more usable, actually. 

Hate seems like the best option now to give him some Force regen to protect against focus fire. We also don't know what Brilliant Evasion will cost yet. It might make up for the Advanced's lack of an evade. 

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3 minutes ago, SpiderMana said:

And now that the App has caught up... As a Rebel main, I'm glad to say that only four of my lists are too expensive.

Two thanks to Moldy Crow, one was trip Starfortresses thanks to Traj Sim, and uh... Did homing missiles go up a point? I'd thrown together three A's and three Z's with nothing but Homing Missiles across the board and Elusive on the A's, but never flew it. That one's at 204 now, so Idk.

Nearly all of my other lists gained 10-15 points easily :D 

It appears that only two of my lists are now over 200, at 201 and 205. Though in my case, most of my lists were highly experimental, not necessarily finished, and by no means optimized. In other words, it's probably more of a testament to me not being able to see useful combos than lucky list-building. 😜

At least one of my lists ended up at the exact same point total despite changes, which amused me.

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2 minutes ago, Jokubas said:

It appears that only two of my lists are now over 200, at 201 and 205. Though in my case, most of my lists were highly experimental, not necessarily finished, and by no means optimized. In other words, it's probably more of a testament to me not being able to see useful combos than lucky list-building. 😜

Yeah, in all fairness I actively avoid playing Meta builds, because they're just less fun to me, in general.

 

But hey with at least 9 extra points between Kanan (pilot), Maul (Crew), and Dorsal Turret, Hatin' Kanan has that much more room to become Meta! 😂

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So here's something I just noticed:

Cheapest Y-Wing (31) + 2 (Dorsal Turret) + Veteran Turret Gunner (6) = 39

So double-tap Y-Wing is a 5-per-list ship. 

Oh.

4x Sienar Specialist + VTG + choice of turret (38 or 40 points, depending on Ion or Dorsal)

Howlrunner.  The reroll won't benefit the turret attack, but still.  That's a lot of shots.

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Okay, so I'm looking very closely at Han now.

Han with Engine Upgrade, Lando crew and Trick Shot is only 93 points. Just one point more than his previous cost naked. 

That's an I6 ship with a 3 dice double arc that has very easy access to both offensive and defensive re-rolls, can potentially throw 4 dice at all ranges and can very possibly double green token stack with a big stack of health and large base boosts for repositioning. 

You can still fit Agile Gunner on there for just a hair over half your list for free turret rotations if you're decent at planning. Or for the same cost you could take Jyn Erso and the title instead to get double defensive re-rolls with an okay chance of an evade and a focus. 

Wow. 

3 minutes ago, theBitterFig said:

So here's something I just noticed:

Cheapest Y-Wing (31) + 2 (Dorsal Turret) + Veteran Turret Gunner (6) = 39

So double-tap Y-Wing is a 5-per-list ship. 

Yeah, I was looking at Y-Wings thinking they've low key done very well out of all this. 

It's only a subtle set of adjustments, but that's a lot of potential attacks behind a lot of health. Modding the attacks is the difficult thing, but Horton might suddenly have got a lot more interesting... 

Either way, if 5xY isn't your bag, it's going to be hard to argue they're not great filler ships for Rebel lists now. 

 

Edited by GuacCousteau

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3 minutes ago, Tvboy said:

Am I misssing something or did triple Brobots become a possibility? 

B/C/D with title plus the free Jam Beam.

A situation where a free Jam attack might actually do something.

Like a stressed Brobot, messing up a range 2 attack, and getting at least another go at stripping a token.

I will be trying this out on Wednesday.

 

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16 minutes ago, theBitterFig said:

So here's something I just noticed:

Cheapest Y-Wing (31) + 2 (Dorsal Turret) + Veteran Turret Gunner (6) = 39

So double-tap Y-Wing is a 5-per-list ship. 

On the Scum side this truck swarm is now possible:

- 4x Crymorah Goon + Dorsal + VTG

- Drea + Dorsal

= 200

Yikes!

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The article says Advanced Sensors should scale with Initiative but it doesn’t. I wonder if they got it and primed thrusters switched for either the article or PDF? Primed scaling doesn’t really make much sense honestly 

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4 minutes ago, Caduceus01 said:

The article says Advanced Sensors should scale with Initiative but it doesn’t. I wonder if they got it and primed thrusters switched for either the article or PDF? Primed scaling doesn’t really make much sense honestly 

I did wonder about that, as well. It scales with initiative when paired with BB's I guess?

Advanced Sensors can allow pre-movement repositions, but how many high-initiative ships have a Sensor slot?

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3 minutes ago, Caduceus01 said:

The article says Advanced Sensors should scale with Initiative but it doesn’t. I wonder if they got it and primed thrusters switched for either the article or PDF? Primed scaling doesn’t really make much sense honestly 

Primed Thrusters scaling makes sense in the way that it's really hard for low-init ships to take advantage of their strengths, so giving a cheaper version to a low-init ship doesn't seem bad.  Blue A-Wings with PT, for example, gained back 3 points, ready to spend on a newly-added Talent slot.

Advanced Sensors, however, are really potent at low initiative levels as well as high.  If they had the prices that PT got, that'd be sick on stuff like U-Wings and Lambda Shuttles.

I'm more inclined to think it's a typo in the article.

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2 hours ago, Danomight said:

Complete rundown for Scum (my main faction)

Iggy A 70 to 68
Iggy B 70 to 66
Iggy C 70 to 65
Iggy D 70 to 65

Kavil 42 to 43
Drea 40 to 42
Hired Gun 33 to 34
Crymorah Goon 32 to 31

YT-1300 All unchanged

Lando 26 to 29
L3-37 22 to 26
Outer Rim Pioneer 24 to 28

Fang Fighter Unchanged

Boba 80 to 86
All other firespray unchanged

4LOM Unchanged
Zuckuss 47 to 45
Gand Findsman 43 to 41

Palob 38 to 40
Mux 36 to 38
Bonearm 36 to 35
Spice Runner unchanged

Dengar 64 to 58
Manaroo 56 to 47
Tel 60 to 50
Contracted Scout 52 to 46

Kihraxz unchanged

Asajj 84 to 76
Ketsu 74 to 70
Sabine 68 to 64
Hunter 64 to 60

Kimogila unchanged

Serissu 43 to 40
Quinn 35 to 34
Laetin 35 to 33
Genesis Red 35 to 34
Point Veteran 33 to 32
Inaldra 32 to 31
Sunny 31 to 30
Spacer 29 to 28

Mining Guild Tie Unchanged

Zuvio 33 to 35
Plank 31 to 34
Plutt 30 to 33
Gunrunner 28 to 32

Nym 52 to 48
Sol Sixxa 49 to 46
Revenant 46 to 45

Guri 62 to 63
Other vipers unchanged

Bossk 70 to 66
Moralo 72 to 70
Latts 66 to 61
Slaver 58 to 56

Z95 Unchanged

Genius 0 to 2
Other Astros unchanged

0-0-0 3 to 5
4-Lom 3 to 2
Vizago 2 to 1
Maul 13 to 11
Zuckuss 3 to 2
Jabba 8 to 6
Other crew unchanged

Han Gunner 4 to 12
Other gunners unchanged

Fearless EPT unchanged

IG 2000 2 to 1
Andrasta 6 to 4
Marauder 3 to 6
Slave I 5 to 2
Moldy Crow 12 to 18
All other titles unchanged

Seevor went up 2p

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Han gunner - whats the point. Even as a Rebel player - glad Han, Dash and Roark is dead - a boring one trick pony. But, is there any point to ever include Han Gunner at all now?

Edited by Gallanteer

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1 minute ago, Gallanteer said:

Han gunner - whats the point. Even as a Rebel player - glad Han, Dash and Roark us dead. But, is there any point to ever include Han Gunner at all now?

It is still an attack that fires before everyone else. Even without being able to do the double tap it still allows your ship that has him to respond to high init threats and very likely pull tokens from them before they've had a chance to shoot. It also helps set up the target for the rest of your squad to burn down.

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1 minute ago, RunnerAZ said:

My only wish: That the new points document showed the changes (increase or decrease).  Not an issue at all, but I like to see the change.

I have the old PDFs and am happy to help. Fire away.

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