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My Attempt to Make Vehicle Combat More Interesting

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I based some stuff on Emperor Norton's ruleset, mixed in some things from Genesys , and came up with a lot more stuff for the non-pilot crew to do.

This came about from my player's complaining that ship combat was boring and there was only 1 meaningful thing for each of them to do, which most of the time is "I move, I shoot, I repair, or I roll to complete the objective".

All constructive feedback is welcome.


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