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DblVsdGuy

Akbar Double "Dragon" vs. Raddus (with pic's on imgur)

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Link to pictures: https://imgur.com/a/dDRNERB

-SETUP AND START TURN 1-

This is an experiment in the veins of Imperial 2-ship activation with Pryce as a one-turn crucial crutch, except it's not. Instead it relies on the Bail-turn where the MC75 goes to town with guns and then probably hops away. The rest of the list is a standard Akbar token-farming list. I thought that turn 5 would be a good turn for mr Bail to start stepping on the gas pedal for the MC75. It was not a good turn. My opponent having the highest bid, choose to go first and out of the objectives his choice was Fire Lanes after alot of debating.

Name: Double akbar v1
Faction: Rebel
Commander: Admiral Ackbar

Assault: Advanced Gunnery
Defense: Fire Lanes
Navigation: Sensor Net

MC75 Armored Cruiser (104) • Bail Organa (7)• Electronic Countermeasures (7)• External Racks (3)• Leading Shots (4)• XI7 Turbolasers (6)
= 131 Points

MC80 Assault Cruiser (114)• Admiral Ackbar (38)• Major Derlin (7)• Engine Techs (8)• Early Warning System (7)• Electronic Countermeasures (7)• Leading Shots (4)• Quad Battery Turrets (5)
= 190 Points

Squadrons:• Shara Bey (17)• Tycho Celchu (16)• 2 x VCX-100 Freighter (30)• YT-2400 (16)
= 79 Points

Total Points: 400

My opponent had a double MC30c configuration and a MC75 with Raddus. His Raddus was on a Jainas Light going scoot scoot around the outer turn. His MC75 were in hyperspace. No Squadrons were in sight on his part. Good for my VCX's. I stacked the Fire Lane tokens in a neat little triangel, my opponent dispersed them to the wind.

-START TURN 2- His swarm edge along nicely on the flank. My VCX's start to work those tokens. The YT-2400, Tycho and Shara gets into position to intercept anything that comes too close.

-START TURN 3- Raddus calls in the MC75 to work, and the rightmost MC30c double-arcs my MC75 doing serious damage to it with double APT-resolves. As a response my Bail-MC75 double-arcs the MC30c and wipes it off the board. My MC80 goes up to speed 2 and Engine Techs to get closer to where the MC75 is. Congaline activate! Had he placed the MC75 in front of my MC75, I would probably had lost it, but now the MC75 could activate and get out of black dice range. This was the most crucial rounds.

-START TURN 4- My opponent had some unfortunate bumps with his own ships and with his MC75 out of effective range this was also a quite calm round. I was still worried at this point as my MC75 had no shields and 3 hull damages. So a potential shot from said MC30 would definitley kill it. MC75-Bail and MC80 delivers some broadsides into the Raddus-MC75, stripping away shields.

-START TURN 5- After further unfortunare bump-ins for the opponents ships, his MC30c didnt reach all the way to the MC80, not that it would do anything serious at this point. MC75-Bail has his round and does an Akbar-Broadside into said MC30c, doing alot of damage, then sailiang away at speed 3 out of reach for everything. The next activation is the GR-75 doing some dodge maneuver and parks right in front of Raddus CR90. The MC80 follows up with another broadside into the MC30c, killing it big time and engineering back some shields it lost the previous round. At this point the game was over. Win for Akbar with a whole bunch of tokens.

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