Rabobankrider 3,410 Posted May 18, 2019 @Shlambate, well like I said, he can provide an assist to @Edgehawk by keeping an eye on the pursuers, if you can think of something creative maybe he can find a way to impose setback on them, At this point he'd mostly be in a support roll. Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted May 18, 2019 Yeah I guess I could do a perception for boosts? Quote Share this post Link to post Share on other sites
Rabobankrider 3,410 Posted May 18, 2019 @Shlambate, sure, average perception will do the trick. Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted May 19, 2019 Perception: 2eA+2eD 0 successes Perfectly Balanced As All Things Should Be anyways it’s a 0 Quote Share this post Link to post Share on other sites
Rabobankrider 3,410 Posted May 19, 2019 @Shlambate, that can be narrated as the sand being kicked up by the chase blocking your view. Corsec Chase: @Edgehawk: speed 1, 3s2a @Jonas Shaaf: speed 1, 2s3a Short range between: @Tramp Graphics: speed 1, 1s2a Engaged range between: Ari: speed 1, 3s1t Corsec officer: speed 1, 2s2a I still need to know whether the pilots (@Tramp Graphics, @Edgehawk and @Jonas Shaaf) Are planning to stick together, head down the beach or head back towards the city. I can't give you the next set of checks until I know this. Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted May 19, 2019 I say stick together and head for town. Better chance of losing them. Quote Share this post Link to post Share on other sites
Edgehawk 3,168 Posted May 19, 2019 21 minutes ago, Tramp Graphics said: I say stick together and head for town. Better chance of losing them. How would sticking together increase the chance of losing them? Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted May 19, 2019 13 minutes ago, Edgehawk said: How would sticking together increase the chance of losing them? Heading into the city would. And that’s by using traffic and the maze of roads and intersections to lose them. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Rabobankrider 3,410 Posted May 19, 2019 If you guys want you can go in different directions. That's up to you, I could do with a decision tomorrow if at all possible, I let this stall a little bit (my bad) and want to keep it moving. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 3,168 Posted May 19, 2019 I'm fine with sticking together, for now, then scattering into the city to get away. Quote Share this post Link to post Share on other sites
Rabobankrider 3,410 Posted May 19, 2019 Ok cool, in that case as you guys have some tricky terrain before reaching the city (dunes etc), the check will be an average piloting with 2 setback. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 3,168 Posted May 19, 2019 6 minutes ago, Rabobankrider said: Ok cool, in that case as you guys have some tricky terrain before reaching the city (dunes etc), the check will be an average piloting with 2 setback. So if I intend to accelerate to Speed 2, would it be a Hard check (w/ 2 Setback), or is that already taken into consideration? Quote Share this post Link to post Share on other sites
Rabobankrider 3,410 Posted May 19, 2019 @Edgehawk, sorry, having a slow day. They check would be made with the same kind of checks as the race, and I meant 1 setback instead of 2. So the difficulty if you accelerate would be 1eC+1eD+1es 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 3,168 Posted May 19, 2019 Escape from the beach.: 1eA+3eP+2eB+1eD+1eC+1eS 3 successes, 3 advantage, 1 Despair Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted May 20, 2019 One maneuver to drive one action to accelerate. Piloting Planetary: 2eA+1eP+1eD+1eC+1eS 1 failure, 2 advantage Quote Share this post Link to post Share on other sites
Rabobankrider 3,410 Posted May 21, 2019 Ok, I'm going to be a little cruel with @Edgehawk's despair. @Shlambate as the passenger I'm going to need an average athletics with a setback to see if you can stay on the bike during the chase through the dunes. @Edgehawk with your advantage you can ignore penalizing terrain or perform a free manoeuvre (if you want you can also do an average athletics with setback in case @Shlambate fails). @Tramp Graphics, your speed goes back down to 1, but the advantage can add a boost to the next check as you've ridden around here before. Corsec Chase: @Edgehawk: speed 2, 3s3a1d Engaged range between: Ari: 8/8 HT, 7/8 SS speed 2, 5s1t @Tramp Graphics: speed 1, 1f2a Engaged range between: Corsec officer: 8/8 HT, 7/8 SS speed 2, 2s Ok, @Jonas Shaaf I still need your piloting check as well. Ari is focusing on Zara, with the other officer currently chasing down Lei. With the Corsec pilot being at engaged range with @Tramp Graphics for 2 consecutive rounds he is going to try a manoeuvre to force you to stop. Also you have been unable to make it through the dune this time and will have to try again next turn. Quote Share this post Link to post Share on other sites
Edgehawk 3,168 Posted May 22, 2019 Avg Athletics w/setback: 2eA+2eD+1eS 1 success Quote Share this post Link to post Share on other sites
Rabobankrider 3,410 Posted May 22, 2019 Ok @Edgehawk you are able to grab @Shlambate before they fall off. When @Jonas Shaaf has done their roll, I will bring up the next stage. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted May 22, 2019 3 hours ago, Rabobankrider said: Ok @Edgehawk you are able to grab @Shlambate before they fall off. When @Jonas Shaaf has done their roll, I will bring up the next stage. Do I need a roll? Quote Share this post Link to post Share on other sites
Rabobankrider 3,410 Posted May 22, 2019 @Shlambate, you can if you want, I'd allow any advantage you get to the spent (the same goes for disadvantage), you are safe though at this point. Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted May 22, 2019 Athl;etics: 1eP+2eA+2eD+1eS 2 failures, 2 advantage Quote Share this post Link to post Share on other sites
Rabobankrider 3,410 Posted May 24, 2019 @Shlambate, just as well you got a saving hand there 😛 With the advantage I'd say you can add a black dice to Ari's check (nearly running over a passenger will promote caution here and there). @Jonas Shaaf, I will need your check tomorrow or I will have to do it on your behalf. Quote Share this post Link to post Share on other sites
Jonas Shaaf 83 Posted May 24, 2019 (edited) Speed up and haul. Flee The Beach: 1eP+2eA+2eB+1eC+1eD+1eS 1 success, 3 advantage Edited May 24, 2019 by Jonas Shaaf Quote Share this post Link to post Share on other sites
Rabobankrider 3,410 Posted May 25, 2019 @Jonas Shaaf, if you want you can also use the advantage to remove terrain setback on the next check. Feel free to put the ic up. Corsec Chase: @Edgehawk: speed 2, 3s3a1d Engaged range between: Ari: 8/8 HT, 7/8 SS speed 2, 5s1t @Jonas Shaaf, speed 2, 1s3a @Tramp Graphics: speed 1, 1f2a Engaged range between: Corsec officer: 8/8 HT, 7/8 SS speed 2, 2s The next check will head into the city itself, the terrain setback will be 1 setback dice this time. @Edgehawk, @Tramp Graphics and @Jonas Shaaf, you can sort your roll for these when ready. Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted May 25, 2019 One action to accelerate one maneuver to drive: Piloting Planetary: 2eA+1eP+1eD+1eC+1eS 1 success, 1 Despair This should be interesting to say the least. 🤔 Quote Share this post Link to post Share on other sites