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Beach Fight:

  1. Kriff: 2 soak, adversary 1,  12/12 wounds
  2. @Edgehawk
  3. @Shlambate
  4. @Tramp Graphics
  5. Wheeler: 2 soak, adversary 1, 12/12 wounds
  6. Drunakards 1: 2 soak, 20/20 wounds, 5/5 men
  7. @Jonas Shaaf
  8. Drunakards 2: 2 soak, 20/20 wounds, 5/5 men

Ok, @Edgehawk, you are up!

Edited by Rabobankrider

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Setback dice, as in more than one? Two? @Rabobankrider

I rolled with one Setback, which I think should be correct? Plus another for the improvised weapon (helmet in hand). Also flipped a DP to Upgrade and Aimed twice (2 Strain). 

And.. frak.. forgot to Upgrade for Adversary 1...

Here's the roll: let me know what I should do to fix this. @Rabobankrider

Helmet as weapon; destiny flip; aim x2: 1eA+1eP+2eB+2eD+2eS 1 success, 2 threat
a-s-a.pngp-s.pngb--.pngb--.pngd-f.pngd-th-th.pngs--.pngs-th.png

Guess helmets are hard to aim.

Edited by Edgehawk

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Oh.. the 2 Threat?

edit: damaged helmet, probably? Guess I know where Zara is spending her winnings...

Also... Inflicted 1 Wound past Soak... this has the potential to be a loooonng brawl.

Edited by Edgehawk

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@Edgehawk, yeah we'll go with a damaged helmet this time round. It can be still used to fight at this point, but you will need to get it fixed if you want it for racing. Because of the size of a helmet, I'd put that at a medium improvised weapon instead of a small one, so you will have done 5 base damage this time around. 

Beach Fight:

  1. Kriff: 2 soak, adversary 1,  9/12 wounds
  2. @Edgehawk
  3. @Shlambate
  4. @Tramp Graphics
  5. Wheeler: 2 soak, adversary 1, 12/12 wounds
  6. Drunakards 1: 2 soak, 20/20 wounds, 5/5 men
  7. @Jonas Shaaf
  8. Drunakards 2: 2 soak, 20/20 wounds, 5/5 men

@Shlambate you are up. 

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@Shlambate, I'm afraid it is 2 advantage to provide a setback for an enemy

Beach Fight:

  1. Kriff: 2 soak, adversary 1,  6/12 wounds
  2. @Edgehawk
  3. @Shlambate
  4. @Tramp Graphics
  5. Wheeler: 2 soak, adversary 1, 12/12 wounds
  6. Drunakards 1: 2 soak, 20/20 wounds, 5/5 men
  7. @Jonas Shaaf
  8. Drunakards 2: 2 soak, 20/20 wounds, 5/5 men

@Tramp Graphics, if you really want to go that route then hard charm with a setback (combat isn't the best time to pick someone up). 

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31 minutes ago, Rabobankrider said:

@Shlambate, I'm afraid it is 2 advantage to provide a setback for an enemy

Beach Fight:

  1. Kriff: 2 soak, adversary 1,  6/12 wounds
  2. @Edgehawk
  3. @Shlambate
  4. @Tramp Graphics
  5. Wheeler: 2 soak, adversary 1, 12/12 wounds
  6. Drunakards 1: 2 soak, 20/20 wounds, 5/5 men
  7. @Jonas Shaaf
  8. Drunakards 2: 2 soak, 20/20 wounds, 5/5 men

@Tramp Graphics, if you really want to go that route then hard charm with a setback (combat isn't the best time to pick someone up). 

Charm (surpise kiss): 3eA+1eP+3eD+1eS 4 successes, 1 threat
a-s.pnga-a.pnga-s.pngp-s-s.pngd-th.pngd-th.pngd--.pngs--.png

And the Automatic Advantage she gets from her pheromones cancels that Threat. 😍

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18 hours ago, Rabobankrider said:

@Tramp Graphics, you would see coming from the dark mainland a number of speeders and trucks heading your way with lights flashing on top. You can tell this is corsec on the way. If you want you can edit your ic to shout back to the others and warn them. 

I'll just add another post. 

Edited by Tramp Graphics

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Beach Fight:

  1. Kriff: 2 soak, adversary 1,  6/12 wounds
  2. @Edgehawk
  3. @Shlambate
  4. @Tramp Graphics
  5. Wheeler: 2 soak, adversary 1, 12/12 wounds
  6. Drunakards 1: 2 soak, 20/20 wounds, 5/5 men
  7. @Jonas Shaaf
  8. Drunakards 2: 2 soak, 20/20 wounds, 5/5 men
  9. Panther Speeder: Speed 3, medium range
  10. Panther Speeder: Speed 3, medium range
  11. Panther Speeder: Speed 3, medium range
  12. Corsec Truck: Speed 3, medium range
  13. Corsec Truck: Speed 3, medium range
  14. Corsec Truck: Speed 3, medium range

Ok, @Jonas Shaaf and @Tramp Graphics, you are at short range of your bikes currently. Unless you plan to fight, this is going to be a chase scene with the corsec starting at short range. 

@Edgehawk, you are back up!

Edited by Rabobankrider

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