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The Jabbawookie

Triple Interdictor

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So with the Interdictor on sale, to justify getting another one (I can quit any time I want, really!) I came up with this.

Name: This Time, I Drive
Faction: Imperial
Commander: Grand Admiral Thrawn

Assault: Station Assault
Defense: Fleet Ambush
Navigation: Salvage Run

Interdictor Suppression Refit (90)
• Grand Admiral Thrawn (32)
• Captain Brunson (5)
• Engine Techs (8)
• Disposable Capacitors (3)
• Targeting Scrambler (5)
• G7-X Grav Well Projector (2)
• Heavy Ion Emplacements (9)
• Interdictor (3)
= 157 Points

Interdictor Suppression Refit (90)
• Taskmaster Grint (5)
• Engine Techs (8)
• Disposable Capacitors (3)
• Targeting Scrambler (5)
• G7-X Grav Well Projector (2)
• Heavy Ion Emplacements (9)
= 122 Points

Interdictor Suppression Refit (90)
• Wulff Yularen (7)
• Engine Techs (8)
• Disposable Capacitors (3)
• Grav Shift Reroute (2)
• G7-X Grav Well Projector (2)
• Heavy Ion Emplacements (9)
= 121 Points

Squadrons:
= 0 Points

Total Points: 400

And it seems like there are a ton of ways to fly triple Interdictor lists.  Vader, Screed, Motti or Konstantine?  ETs or PE?  3 G7s or 3 scramblers?  HIEs all around or ICBs?  So, my questions are:

1.  Has anyone flown triple Interdictor and how did it go?

2.  What's the most fun-looking list you can think of?

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1 minute ago, Tayloraj100 said:

Okay, if you’re going to go Interdictor crazy, why not try at least one of them as the Combat model?

If there's a reason?  I did ask for lists, so by all means, put one in. ☺️

Edited by The Jabbawookie

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I ran the following list about two years ago.  The idea was to maximize objective tokens.  It was an interesting list but not the most fun.  My opponent started at speed 0 and so we would not get into combat until about round 3.  If people were unaware of certain cards, they got upset, so I stopped playing it.  I like rolling dice.

Triple Interdictors 

Faction: Galactic Empire
Points: 393/400  

Commander: Admiral Konstantine

Assault Objective: Station Assault
Defense Objective: Fire Lanes
Navigation Objective: Salvage Run

Interdictor-class Suppression Refit (90 points)
 Interdictor  ( 3  points) 
-  Commandant Aresko  ( 7  points) 
-  Engineering Team  ( 5  points) 
-  Disposable Capacitors  ( 3  points) 
-  Targeting Scrambler  ( 5  points) 
-  G7-X Grav Well Projector  ( 2  points) 
= 115 total ship cost

[ flagship ] Interdictor-class Suppression Refit (90 points)
-  Admiral Konstantine  ( 23  points) 
-  Wulff Yularen  ( 7  points) 
-  Projection Experts  ( 6  points) 
-  Disposable Capacitors  ( 3  points) 
-  G7-X Grav Well Projector  ( 2  points) 
-  Grav Shift Reroute  ( 2  points) 
= 133 total ship cost

Interdictor-class Suppression Refit (90 points)
-  Minister Tua  ( 2  points) 
-  Fighter Coordination Team  ( 3  points) 
-  Disposable Capacitors  ( 3  points) 
-  Electronic Countermeasures  ( 7  points) 
-  G-8 Experimental Projector  ( 8  points) 
-  G7-X Grav Well Projector  ( 2  points) 
= 115 total ship cost

2 Lambda-class Shuttles ( 30 points) 
= 30 total squadron cost

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48 minutes ago, The Jabbawookie said:

If there's a reason?  I did ask for lists, so by all means, put one in. ☺️

Well, you never said it had to be a good list...

Don’t try this at home 
Author: martin_rook

Faction: Galactic Empire
Points: 400/400  

Commander: Admiral Piett

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Navigational Hazards

 

[ flagship ] Interdictor-class Suppression Refit (90 points)
-  Admiral Piett  ( 22  points) 
-  Interdictor  ( 3  points) 
-  Wulff Yularen  ( 7  points) 
-  Projection Experts  ( 6  points) 
-  Disposable Capacitors  ( 3  points) 
-  Heavy Ion Emplacements  ( 9  points) 
-  Grav Shift Reroute  ( 2  points) 
-  Targeting Scrambler  ( 5  points) 
147 total ship cost

 

Interdictor-class Combat Refit (93 points)
-  Commandant Aresko  ( 7  points) 
-  Engine Techs  ( 8  points) 
-  Leading Shots  ( 4  points) 
-  G7-X Grav Well Projector  ( 2  points) 
114 total ship cost

 

Interdictor-class Combat Refit (93 points)
-  Taskmaster Grint  ( 5  points) 
-  Engine Techs  ( 8  points) 
-  Leading Shots  ( 4  points) 
-  G7-X Grav Well Projector  ( 2  points) 
112 total ship cost

 

1 Morna Kee ( 27 points) 
27 total squadron cost

 

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I ran this fleet against myself using most of the current metas.  It performed so well I was going to run it at Regionals. Only type of list that caused a close match or a near loss was High count Mc30 MSU lists.  Most others where not a real problem as long as I went second.  Going 1st was a close match every time. Winning and loosing.  At the last minute I couldn’t go.. Anyway here she is.

Triple Interdiction (400/400)
Empire

Commander: Grand Admiral Thrawn

Objectives: Fire Lanes, Salvage Run, Station Assault

[flagship] Interdictor Combat Refit (93)
 - Grand Admiral Thrawn (32)
 - High-Capacity Ion Turbines (8)
 - Disposable Capacitors (3)
 - Taskmaster Grint (5)
 - Projection Experts (6)
= 147 total points

Interdictor Suppression Refit (90)
 - Interdictor (3)
 - Targeting Scrambler (5)
 - G7-X Grav Well Projector (2)
 - Commandant Aresko (7)
 - Projection Experts (6)
= 113 total points

Interdictor Suppression Refit (90)
 - G7-X Grav Well Projector (2)
 - Grav Shift Reroute (2)
 - Disposable Capacitors (3)
 - Wulff Yularen (7)
 - Projection Experts (6)
= 110 total points

Squadrons (30/134):
2x Lambda-class Shuttle (30)

How I played was to go second.  Slowing all opponents ships to a max of 1 the first round and not get into combat until the earliest 3 but the average I found was 4.  

Thrawn has 3 engineering commands so rounds 4-6 are all repairs and Con-fires or Navs

Try in rounds 4-6 to always get double Arc shots. Use shuttles for 2 rounds of fighter defense and token grabs.  I always brought down the main attacker ship and some support ships.

Fire lanes is self explanatory but move the tokens near the space station and the Lambda’s on it.  I won big on this every time. 9-1 average

Salvage Run is a solid token grab. Should be able to grab all tokens and hide behind obstacles. Average combat round starts round 3. I won on this every time. 7-3 average 

Station Assult is the only true one normal people will pick.  Great thing about this objective is that the more they attack a station they are not shooting at the Interdictors; and vice versa.  Block opponents from a clear shot using obstacles and ships.  This was the only one where one or both stations would go down but I would take out there combat ships every time. I would win by points . Expect 6-5 - 8-2  but no real average here could be found.  

This was a super fun list.  I felt that the more I played tested it the better I got running the list and the more aggressive I got with an ISD in attacking the faster I would loose it. One list a the end of the game where your opponent says to themselves; What the *F* just happen???????

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19 minutes ago, Naboobo2000 said:

I ran this fleet against myself using most of the current metas.  It performed so well I was going to run it at Regionals. Only type of list that caused a close match or a near loss was High count Mc30 MSU lists.  Most others where not a real problem as long as I went second.  Going 1st was a close match every time. Winning and loosing.  At the last minute I couldn’t go.. Anyway here she is.

Triple Interdiction (400/400)
Empire

Commander: Grand Admiral Thrawn

Objectives: Fire Lanes, Salvage Run, Station Assault

[flagship] Interdictor Combat Refit (93)
 - Grand Admiral Thrawn (32)
 - High-Capacity Ion Turbines (8)
 - Disposable Capacitors (3)
 - Taskmaster Grint (5)
 - Projection Experts (6)
= 147 total points

Interdictor Suppression Refit (90)
 - Interdictor (3)
 - Targeting Scrambler (5)
 - G7-X Grav Well Projector (2)
 - Commandant Aresko (7)
 - Projection Experts (6)
= 113 total points

Interdictor Suppression Refit (90)
 - G7-X Grav Well Projector (2)
 - Grav Shift Reroute (2)
 - Disposable Capacitors (3)
 - Wulff Yularen (7)
 - Projection Experts (6)
= 110 total points

Squadrons (30/134):
2x Lambda-class Shuttle (30)

How I played was to go second.  Slowing all opponents ships to a max of 1 the first round and not get into combat until the earliest 3 but the average I found was 4.  

Thrawn has 3 engineering commands so rounds 4-6 are all repairs and Con-fires or Navs

Try in rounds 4-6 to always get double Arc shots. Use shuttles for 2 rounds of fighter defense and token grabs.  I always brought down the main attacker ship and some support ships.

Fire lanes is self explanatory but move the tokens near the space station and the Lambda’s on it.  I won big on this every time. 9-1 average

Salvage Run is a solid token grab. Should be able to grab all tokens and hide behind obstacles. Average combat round starts round 3. I won on this every time. 7-3 average 

Station Assult is the only true one normal people will pick.  Great thing about this objective is that the more they attack a station they are not shooting at the Interdictors; and vice versa.  Block opponents from a clear shot using obstacles and ships.  This was the only one where one or both stations would go down but I would take out there combat ships every time. I would win by points . Expect 6-5 - 8-2  but no real average here could be found.  

This was a super fun list.  I felt that the more I played tested it the better I got running the list and the more aggressive I got with an ISD in attacking the faster I would loose it. One list a the end of the game where your opponent says to themselves; What the *F* just happen???????

Well, now you’ve done it.  I’m going to have 3 Interdictors. 😁

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On 1/19/2019 at 1:06 PM, The Jabbawookie said:

Well, now you’ve done it.  I’m going to have 3 Interdictors. 😁

Did you miss the most important part?

On 1/19/2019 at 12:46 PM, Naboobo2000 said:

Only type of list that caused a close match or a near loss was High count Mc30 MSU lists.

 

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I have fun running 2 Interdictors but with the Amazon fire sale on Interdictors folks in the area have been debating the usefulness of 3...  I decided to see what I could do with 4...

Name: 4 Dictors
Faction: Imperial
Commander: Admiral Motti

Assault: Station Assault
Defense: Contested Outpost
Navigation: Sensor Net

Interdictor Suppression Refit (90)
• Admiral Motti (24)
• Projection Experts (6)
• G7-X Grav Well Projector (2)
• Grav Shift Reroute (2)
= 124 Points

Interdictor Suppression Refit (90)
• G7-X Grav Well Projector (2)
= 92 Points

Interdictor Suppression Refit (90)
• G7-X Grav Well Projector (2)
= 92 Points

Interdictor Suppression Refit (90)
• G7-X Grav Well Projector (2)
= 92 Points

Squadrons:
= 0 Points

Total Points: 400

 

It is a Janky list and likely not competitive but it's not getting tabled.  Your Opponent is going to start at speed 0.  I considered Close-range Intel for the red objective for points but it's going to take so long to start fighting I figured Station Assault was better.

I did just order my 3rd Interdictor but unless I borrow one I doubt this list will ever see the light of day.

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On 1/19/2019 at 12:46 PM, Naboobo2000 said:

I ran this fleet against myself using most of the current metas.  It performed so well I was going to run it at Regionals. Only type of list that caused a close match or a near loss was High count Mc30 MSU lists.  Most others where not a real problem as long as I went second.  Going 1st was a close match every time. Winning and loosing.  At the last minute I couldn’t go.. Anyway here she is.

Triple Interdiction (400/400)
Empire

Commander: Grand Admiral Thrawn

Objectives: Fire Lanes, Salvage Run, Station Assault

[flagship] Interdictor Combat Refit (93)
 - Grand Admiral Thrawn (32)
 - High-Capacity Ion Turbines (8)
 - Disposable Capacitors (3)
 - Taskmaster Grint (5)
 - Projection Experts (6)
= 147 total points

Interdictor Suppression Refit (90)
 - Interdictor (3)
 - Targeting Scrambler (5)
 - G7-X Grav Well Projector (2)
 - Commandant Aresko (7)
 - Projection Experts (6)
= 113 total points

Interdictor Suppression Refit (90)
 - G7-X Grav Well Projector (2)
 - Grav Shift Reroute (2)
 - Disposable Capacitors (3)
 - Wulff Yularen (7)
 - Projection Experts (6)
= 110 total points

Squadrons (30/134):
2x Lambda-class Shuttle (30)

How I played was to go second.  Slowing all opponents ships to a max of 1 the first round and not get into combat until the earliest 3 but the average I found was 4.  

Thrawn has 3 engineering commands so rounds 4-6 are all repairs and Con-fires or Navs

Try in rounds 4-6 to always get double Arc shots. Use shuttles for 2 rounds of fighter defense and token grabs.  I always brought down the main attacker ship and some support ships.

Fire lanes is self explanatory but move the tokens near the space station and the Lambda’s on it.  I won big on this every time. 9-1 average

Salvage Run is a solid token grab. Should be able to grab all tokens and hide behind obstacles. Average combat round starts round 3. I won on this every time. 7-3 average 

Station Assult is the only true one normal people will pick.  Great thing about this objective is that the more they attack a station they are not shooting at the Interdictors; and vice versa.  Block opponents from a clear shot using obstacles and ships.  This was the only one where one or both stations would go down but I would take out there combat ships every time. I would win by points . Expect 6-5 - 8-2  but no real average here could be found.  

This was a super fun list.  I felt that the more I played tested it the better I got running the list and the more aggressive I got with an ISD in attacking the faster I would loose it. One list a the end of the game where your opponent says to themselves; What the *F* just happen???????

In response...

Name: Task Force 77.2
Faction: Rebel
Commander: General Madine as Rear Admiral Jesse Oldendorf

Opening Salvo/Planetary Ion Cannon/Superior Positions

[flag] MC30c Scout Frigate (69) as USS West Virginia (BB-48)
 General Madine (30) 
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
 Foresight (8)
= 116 Points

MC30c Torpedo Frigate (63) as USS Maryland (BB-46)
• Skilled First Officer (1)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
 Admonition (8)
= 81 Points

MC30c Torpedo Frigate (63) as USS Mississippi (BB-41)
• Ordnance Experts (4)
• External Racks (3)
• XI7 Turbolasers (6)
= 76 Points

MC30c Torpedo Frigate (63) as USS Tennessee (BB-43)
• Ordnance Experts (4)
• External Racks (3)
• XI7 Turbolasers (6)
= 76 Points

GR-75 Medium Transports (18) as PT boat flotilla
= 18 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 400

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