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Pooleman

Unsung Heros.

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1 minute ago, Squark said:

I'd rather be able to give orders to important units and remove them from the order pool for more consistency. That is a pretty nice effect, though

 

I suppose that is the one weakness of the card, but, removing three corps unit tokens from the pool does help increase when you might get another type of unit.  Also, if one or more of those corps units has a Comms Specialist with Comms Relay, it can be possible to pass the order on to a more critical unit!

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6 minutes ago, Squark said:

I'd rather be able to give orders to important units and remove them from the order pool for more consistency. That is a pretty nice effect, though. Just... don't give a similar effect to the Empire using Aim tokens. Please, FFG. Please don't do something that crazy. Stormtrooper Aim chains would be really, really dumb.

 

Also, I agree with the edited in about wanting the new Empire 3-pip to not be a mirror of Covering Fire.  Hopefully they have come up with something more interesting.  The teased Empire 1-pip had a rather different effect than the Rebel one, so perhaps there is hope.

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29 minutes ago, FSD said:

No. It’s stiil only restoring 1 wound so the Wookie canes back with two wound tokens on it. 

I’m not sure I agree. Just reading the card as written you may remove 1 wound token or restore 1 mini. It doesn’t give any qualifiers beyond that. 

 

Disreagrd. I just read the rules reference. 

Edited by Pooleman

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These look great - can’t way to see more good stuff out in the wild (and the imperial counterparts).

Though, it’s looking like I may end up building a smaller “loaner” Rebel army with a few list types. May need to scoop up this pack for that. 

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14 minutes ago, Thevshi said:

Also, I agree with the edited in about wanting the new Empire 3-pip to not be a mirror of Covering Fire.  Hopefully they have come up with something more interesting.  The teased Empire 1-pip had a rather different effect than the Rebel one, so perhaps there is hope.

I'm hopeful it will be something that allows your Trooper units to gain Suppressive for a round.  It would be a thematic counter to Inspire and it would help Imperial lists out on that critical turn when they need to keep the rebels from moving up and capturing objectives.  

That being said, Never Tell me the Odds did a great write up on the mathematics of Stromtrooper aim tokens and concluded that they actually help out more than you would think with their attack surge conversion and Precise 1

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1 hour ago, werdnaegni said:

I do though. It helps me type faster.

You know who the real heroes are? The guys who wake up every morning and go into their normal jobs, and get a distress call from the Commissioner and take off their glasses and change into capes and fly around fighting crime. Those are the real heroes.

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14 minutes ago, ScummyRebel said:

 

Though, it’s looking like I may end up building a smaller “loaner” Rebel army with a few list types. May need to scoop up this pack for that. 

Two core sets of Rebels, this, Chewie, and maybe an Atgar, could be used to play lot of interesting games without getting stale. Plus all the grenades/gear/etc. from your Imperials.

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43 minutes ago, Thevshi said:

They are very nice.  Though, depending on the list your are building, the 2-pip could be less useful if you have little Support/Heavies.  The 1-pip is also somewhat situational, as it only lets you give commands to a special forces or operative, while Ambush lets you chose any type of unit (the benefit from the new 1-pip can be nice, but does nothing if the opposing player is playing a card that only gives an order to 1 unit).

Covering Fire....yeah, always will be using that (assuming there are not Commander/Operative 3-pips I really want more).

I'm seeing visions of a Han+Chewie+AT-RT list that uses all of Han's cards, Chewie's 3-pip, and these 1 and 2-pip cards. Inspirational flamer AT-RT's with Han & Chewie's shenanigans. Throw some R5's into some Trooper squads to keep those AT-RTs running longer...yeah.

Who wants to bet we see something like that at the Las Vegas Open next month?

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9 minutes ago, KommanderKeldoth said:

I'm hopeful it will be something that allows your Trooper units to gain Suppressive for a round.  It would be a thematic counter to Inspire and it would help Imperial lists out on that critical turn when they need to keep the rebels from moving up and capturing objectives.  

That being said, Never Tell me the Odds did a great write up on the mathematics of Stromtrooper aim tokens and concluded that they actually help out more than you would think with their attack surge conversion and Precise 1

Giving them Suppressive could be interesting.  Maybe something where if one Corps unit fires at a target, another Imperial unit firing at the same unit gets some bonus (like maybe Pierce 1)?

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5 minutes ago, Animewarsdude said:

Seeing this art on the banner I sort of wish FFG gave the option to run a male and female officer or to even just be able to field 1 commander and 1 in a squad per pack.

swl26-27_pon_slider.jpg

I don't understand that sentence. Are you saying you wish there were two sculpts of each officer available?

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2 minutes ago, TauntaunScout said:

I don't understand that sentence. Are you saying you wish there were two sculpts of each officer available?

Yea, that was effectively trying to say. Both to give you an option over which you might want to run as your commander and so out of a single expansion you could field one as a commander and another as a personal upgrade outright like how with with the Scout Trooper and Rebel Commando pack you can run both the standard unit and the Strike Team. 

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2 minutes ago, Thevshi said:

Giving them Suppressive could be interesting.  Maybe something where if one Corps unit fires at a target, another Imperial unit firing at the same unit gets some bonus (like maybe Pierce 1)?

Oooh! Nice idea!  Maybe it could grant a Corps unit Pierce 1 if they fire on a suppressed unit

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2 minutes ago, azeronbloodmoone said:

and of course the imperial ones will be more expensive then the rebel ones, so why not leak them too.

To stretch out the number of articles they can produce?

Honestly, I’m expecting them to be exactly the same except for on point cost (and the known commander differences). The only thing we don’t know is how much more expensive and the 2/3 pip command cards

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3 minutes ago, azeronbloodmoone said:

and of course the imperial ones will be more expensive then the rebel ones, so why not leak them too.

If the officer is anything to go buy the Imp versions should be 1 point more than their rebel counterparts. 

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14 minutes ago, Animewarsdude said:

Yea, that was effectively trying to say. Both to give you an option over which you might want to run as your commander and so out of a single expansion you could field one as a commander and another as a personal upgrade outright like how with with the Scout Trooper and Rebel Commando pack you can run both the standard unit and the Strike Team. 

It will get confusing to field the same exact model with almost totally different rules. This may wind up being the most proxied/converted miniature in the game so far!

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Just now, Animewarsdude said:

If the officer is anything to go buy the Imp versions should be 1 point more than their rebel counterparts. 

i know i mainly want to know the command cards. and also if they will have the same repair/heal amounts on them or more or less.

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Just now, TauntaunScout said:

It will get confusing to field the same exact model with almost totally different rules. This may wind up being the most proxied/converted miniature in the game so far!

Which is why I liked the idea of them giving you a male and female model, it would help make it standout. And no doubt it will be. 

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Just now, azeronbloodmoone said:

i know i mainly want to know the command cards. and also if they will have the same repair/heal amounts on them or more or less.

On the initial article you can see the same wording on the Imp astro and Medical droid, so the only question is if they were to give it capacity 1 instead of 2, which I hope they wouldn't. 

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55 minutes ago, Animewarsdude said:

Seeing this art on the banner I sort of wish FFG gave the option to run a male and female officer or to even just be able to field 1 commander and 1 in a squad per pack.

swl26-27_pon_slider.jpg

The real question is what card that Rebel art comes from?

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