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McGarnacle

Lists that better be legal after the points adjustment (Jan 28th).

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Jakku Gunrunner — Quadrijet Transfer Spacetug    28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3

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2 minutes ago, Maui. said:
Jakku Gunrunner — Quadrijet Transfer Spacetug    28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3
   
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3

Is this a joke?

The Quadjumper got a cost decrease from 1.0 to 2.0 of 2 point brackets (from 5/list to 7/list) and has one of the highest conversion rates in the game. It's overpowered. Why would they lower it to 25?

I'd prepare more for a change to their old 1.0 price, which would be 34.

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Lambda-class T-4a Shuttle - Omicron Group Pilot - 69
    Omicron Group Pilot - (43)
        Collision Detector (5)
        Heavy Laser Cannon (4)
        •Darth Vader (14)
        ISB Slicer (3)

Lambda-class T-4a Shuttle - Omicron Group Pilot - 58
    Omicron Group Pilot - (43)
        Collision Detector (5)
        Heavy Laser Cannon (4)
        ISB Slicer (3)
        •0-0-0 (3)

Lambda-class T-4a Shuttle - •Lieutenant Sai - 70
    •Lieutenant Sai - Death Squadron Veteran (47)
        Collision Detector (5)
        Heavy Laser Cannon (4)
        •Director Krennic (5)
        Freelance Slicer (3)
        •ST-321 (6)

Total: 197/200

View in the X-Wing Squad Builder

 

T-65 X-wing - •Luke Skywalker - 64
    •Luke Skywalker - Red Five (62)
        R4 Astromech (2)
        Servomotor S-foils (Open) (0)

T-65 X-wing - •Wedge Antilles - 56
    •Wedge Antilles - Red Two (52)
        Predator (2)
        R4 Astromech (2)
        Servomotor S-foils (Open) (0)

RZ-1 A-wing - Green Squadron Pilot - 40
    Green Squadron Pilot - (34)
        Daredevil (3)
        Homing Missiles (3)

RZ-1 A-wing - Green Squadron Pilot - 40
    Green Squadron Pilot - (34)
        Daredevil (3)
        Homing Missiles (3)

Total: 200/200

View in the X-Wing Squad Builder

 

T-70 X-wing - •Ello Asty - 59
    •Ello Asty - Born to Ill (56)
        Heroic (1)
        R4 Astromech (2)
        Integrated S-foils (Closed) (0)

T-70 X-wing - •Temmin Wexley - 57
    •Temmin Wexley - Snap (54)
        Heroic (1)
        R4 Astromech (2)
        Integrated S-foils (Closed) (0)

RZ-2 A-wing - Green Squadron Expert - 41
    Green Squadron Expert - (34)
        Daredevil (3)
        Heroic (1)
        Homing Missiles (3)

RZ-2 A-wing - Green Squadron Expert - 41
    Green Squadron Expert - (34)
        Daredevil (3)
        Heroic (1)
        Homing Missiles (3)

Total: 198/200

View in the X-Wing Squad Builder

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I don't think that it's likely, but i'd like to see 6 Black Squadron Scouts fit. In all likelyhood, i'll end up with 5 Scouts and a TIE Fighter, or way more expensive named pilots accross the board.

Generic Strikers are ******* awful at current points, with a literal 0% conversion rate.

A black Squadron Scout costs the same as ******* Sabine or Lulo.

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Are we talking Extended or Hyperspace, Prettymuch if it is a list of nothing but extended ships, then nothing is going to change. If it is Hyperspace then who knows. -_-

If it has both then it is already illegal.:P

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38 minutes ago, Kaptin Krunch said:

I don't think that it's likely, but i'd like to see 6 Black Squadron Scouts fit. In all likelyhood, i'll end up with 5 Scouts and a TIE Fighter, or way more expensive named pilots accross the board.

Generic Strikers are ******* awful at current points, with a literal 0% conversion rate.

A black Squadron Scout costs the same as ******* Sabine or Lulo.

What's their fielded rate?

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19 minutes ago, Marinealver said:

Are we talking Extended or Hyperspace, Prettymuch if it is a list of nothing but extended ships, then nothing is going to change. If it is Hyperspace then who knows. -_-

If it has both then it is already illegal.:P

Wait they aren't updating extended ships?

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24 minutes ago, McGarnacle said:

Wait they aren't updating extended ships?

I think he’s hoping, more than anything. There hasn’t been any announcement of such, and I haven’t seen it discussed much. But the line of thought would be that because FFG has clearly abandoned all hope for Extended, they aren’t gonna change anything but Hyperspace points. 🙃

I don’t think that will be the case, but who really knows.

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1 minute ago, SpiderMana said:

I think he’s hoping, more than anything. There hasn’t been any announcement of such, and I haven’t seen it discussed much. But the line of thought would be that because FFG has clearly abandoned all hope for Extended, they aren’t gonna change anything but Hyperspace points. 🙃

I don’t think that will be the case, but who really knows.

My personal prediction is that if anything is clearly undercosted in Extended, it will be increased.  However, price decreases will likely affect mainly ships that have already been released.

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Wow, that's insane. I was hoping for cheaper Defenders. 

I can always hope:

TIE/D Defender - Onyx Squadron Ace - 82
    Onyx Squadron Ace - (78)
        Juke (4)

TIE/ln Fighter - •Seyn Marana - 31
    •Seyn Marana - Inferno Four (30)
        Marksmanship (1)

TIE/D Defender - •Rexler Brath - 88
    •Rexler Brath - Onyx Leader (84)
        Juke (4)

Total: 201/200

View in the X-Wing Squad Builder

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8 minutes ago, Da_Brown_Bomber said:

This belongs in the  'better not be legal' thread but id say 4x juke phantoms

Yeah, Phantoms are cheap. If they fix them, though, they sure as heck better fix the Defenders, which are 5+ points overpriced IMHO

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Just now, SpiderMana said:

They better give a few large ships decreases...

As much as I would love to see cheaper Lambdas I'm not sure they need a price decrease.

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RZ-1 A-wing - Green Squadron Pilot - 34
    Green Squadron Pilot - (34)

RZ-1 A-wing - •Arvel Crynyd - 39
    •Arvel Crynyd - Green Leader (36)
        Intimidation (3)

VCX-100 Light Freighter - •Kanan Jarrus - 136
    •Kanan Jarrus - Spectre-1 (90)
        Dorsal Turret (4)
        •Maul (13)
        •Saw Gerrera (8)
        •Ezra Bridger (18)
        Hate (3)

Total: 209/200

View in the X-Wing Squad Builder

If the VCX and/or RZ-1 go down at all, I’d love to give this a go. Saw can be taken off if 9 points is too much to hope for.

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5 minutes ago, Hiemfire said:

🤨 You've got some really disturbingly deep seated hatred for non-Lambda (maybe just non-Imp) large bases and Scum.

Concerning large ships, I guess I'm still a tad bitter about the whole 1.0 era, where almost every single list was "Heavy turret plus Super-ace".

For Scum, I guess it's because I recognize that some control elements are necessary in most list/deck-building games, but I am adamantly opposed to being able to make entire teams that revolve around preventing the opponent from getting to do anything all game.  Personally, if I'm not interested in playing an opponent, I would just play solitaire. 

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 A few large bases cant be fixed without being a ridiculous price.

Lancer would have to become crazy cheap to be worth using as it is basically the only large base without a turret(give me 1 good reason to turn it’s turret as you lose synergy with the title, or the pilot abilities, and you would rather action for tokens)

Jumpmaster has a lot of problems.

Decimator as much as I love the design needs a bit of a price decrease maybe dropping the bomb slot could agressively reduce the price?

Kanan ghost pilot wants to be a 4 ship list, but he costs too much and he is only initiative 3 with a pure support ability. Honestly he should probably be closer to hera’s price.

Rebel falcon is also in a rough spot.

 

Edited by DakkaDakka12

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2 minutes ago, JJ48 said:

Concerning large ships, (1) I guess I'm still a tad bitter about the whole 1.0 era, where almost every single list was "Heavy turret plus Super-ace".

For Scum, I guess it's because I recognize that some control elements are necessary in most list/deck-building games, (2)but I am adamantly opposed to being able to make entire teams that revolve around preventing the opponent from getting to do anything all game.  Personally, if I'm not interested in playing an opponent, I would just play solitaire. 

(1) Can't fault this much. 360 arcs are thankfully long gone along with most of the other crap that was possible in 1.0 involving large turret ships.

(2) Empire is nearly as bad as Scum when it comes to this though.

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