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player3276774

Questions About Starting Money

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Hey guys, so I recently picked up the Star Wars FAD Core Rule book to play with some friends of mine. I started making a character so It'l be easier to teach my PCs how to make one of their own, when my character was just about finished I stumbled across Step 9: Choose Gear and Appearance. At first I was exited to load my guy up with some sweet gear, but then I realized I had no idea how much money you start with while making a hero. If any of you guys could help me it would be great.

Thanks! :)  

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You start with 500 credits to begin with. Then after that you roll d100 and add that to the credits you have left over.

You then can increase that depending on the Obligation, Duty, or Morality that you are using for your setting.

Edited by Frozen Time

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19 hours ago, Tassedar said:

It is best to go for the xp to raise things like brawn or agility or your primary stat since those can only be raised by a talent down the road. 

Typically gear comes pretty fast if your Gm isn't a stingy person. 

That's not necessarily true. While, yes, putting most of your starting XP is important for the reason you explained, there are very good reasons to chose to take the money, a mix of money and XP or the change in starting Morality. And these come down to character concept. For instance, if you're playing a Jedi, you might want to have enough money for a Jedi Utility Belt as part of your starting gear. Or you might want to start out as a Light side paragon, based upon your character's upbringing. If you're playing a Mandalorian, you might want to be able to afford at least the parts/materials to make a suit of armor, if not actually buy a whole suit. 

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16 hours ago, player3276774 said:

Ok say if I wanted to gain 10 extra xp how much obligation would it cost to do so?

You don't get Obligation in F&D it uses Morality and these beginning choices don't cost anything so it's not a strait comparison with EotE. Talk to your GM, if you are all using F&D then I suggest sticking to the choices in F&D, at least in Character creation, because there are some subtle differences put in so F&D characters and those from EotE and AoR start balanced. If your GM still wants to use Obligation then they can always add that in post creation.

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