Rocmistro 1,090 Posted January 10, 2019 (edited) So, toying around with this, what do you guys think? Cymoon -Strategic Advisor, Sensor team, hardened bulkheads, spinal arms, heavy turbolaser Victory 1 -Screed, Intel Officer, Fire Control Team, XX9, Assault Concussion Missiles Gozanti Cruiser -Comms net Gozanti Cruiser -Comms net 4x Tie Interceptors 2x Aggressors Advanced Gunnery, Hyperspace Assault, Solar Corona That comes to 390 and leaves 10 pt. Initiative bid. The idea here is to deploy somewhat as a refused flank, and then wheel out into the play area. The Cymoon deploys forward of, and to the furthest flank allowed in deployment zone. The Vic is behind and staggered of it. The Vic is the sweeper. Anyone that tries to get around the Cymoon will have to deal with the Vic's up close guns. The Gozantis do what they do, but also maneuver in such a way as to provide a "crash zone" to the outer flank of the Cymoon, so if anyone tries to get around it, they will overlap the gozanti, and then backup to a place where they are forward arced (or even double arced). So imagine a deployment and formation that looks something like this: ........CCC...... ........CCC..G1 ..VV..CCC..G2 ..VV................ Edited January 10, 2019 by Rocmistro Quote Share this post Link to post Share on other sites
DblVsdGuy 66 Posted January 11, 2019 Sensor team is IMO... not good even in theory. Spend one die to make a potential hit become a accuracy. Sure it might work on a Cymoon with all the red dice available to it and with spinals even, but I think H9 Turbolaser would be better since it lets you keep all your dice and it works on both shots. Great for hunting flotillas with Toryn on. Aggressors: Not the best generic rogues the Empire gets but they get some work done. I only ran IG-88 a couple of times and found him useful but he lives or dies with his lonely scatter. also he is speed 5. Good ideas about deployment. 1 Mad Cat reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 4,766 Posted January 11, 2019 (edited) Sensor Team also means no Gunnery Team on the ship that probably wants GT more than any other ship in the game. XI7s > HTTs. Not sure the FCT/XX-9s are worth it, but should at least be interesting. Edited January 11, 2019 by The Jabbawookie 1 DblVsdGuy reacted to this Quote Share this post Link to post Share on other sites
Bertie Wooster 1,334 Posted January 12, 2019 I love that there are so many VSD builds in this subforum. It makes me happy. 1 DblVsdGuy reacted to this Quote Share this post Link to post Share on other sites
GM Jocke 16 Posted January 14, 2019 (edited) For a Vic 1 I like to cheap but effective Victory I (73) • Quad Battery Turrets (5) • External Racks (3) = 81 Points For a start, you won't get more then 1 or 2 black dice attacks of with a victory so I prefer Ex racks over APT och ACM, also you will be slower then everything so QBT will procc alot. Supporting with 3 red´ + 1 blue isnt to bad. Could add Warlord and Kallus for good Anti Squad. Maybe GT och Intel officer och veteran gunners for rerolls. For a Screed build I would go Vic 2 with HiE and Dcaps but then it starts to get expensive Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Heavy Ion Emplacements (9) = 109 Points Edited January 14, 2019 by Grand Moff Deadblom Quote Share this post Link to post Share on other sites
Kylemcph240 154 Posted January 14, 2019 Or you could take Captain Jonus and run a vic 2 this way Victory II (85)• Captain Needa (2)• Disposable Capacitors (3)• Turbolaser Reroute Circuits (7)• Warlord (8)= 105 Points 1 Bertie Wooster reacted to this Quote Share this post Link to post Share on other sites