Cleto0 219 Posted January 6, 2019 (edited) Hello! I just thought that it might be interesting to come up with some theory of what mud troopers might be, and this is what I got so far. Let me know what you think and if it seems balanced. I also would really like some help coming up with a new keyword for them and maybe one of the officers. Enjoy! Mud Troopers Cost: 40 Points Rank: Corps Minis per Unit: 5 1 Hit Point per mini 1 Suppression per mini Move speed is 2 Dice Attack Dice: White – No surge Defense Dice: White – Surge Keywords Unhindered/a new keyword for their breathing masks Weapons: Melee : 1 Black Standard Gun: 1 White, range 1-3 Available Upgrades: Gear, Gear, Grenades, Heavy weapons, Personnel Heavy Weapon: SX-21 Blaster Rifle: mud troopers only Add 1 mud trooper SX-21 Blaster Rifle trooper mini 3 white Pierce 1, range 1-3 18 points Personnel: Mud Trooper Mud Trooper only Add 1 mud trooper mini 8 points Medic Trooper: Mud Trooper only free action- *exhaust* heal 1 wound from this unit. You may not use this free action and move in the same round Add 1 mud trooper medic mini 13 points * Lieutenant Bolandin Mud Trooper only Leader Add 1 mud trooper mini When this unit panics, you may suffer 1 wound to remove all suppression, then make 1 move towards the center of the board. 12 points This puts them a little short of the damage that a rebel squad with Z-6 + extra trooper would do, for a discount of the price. Please leave your ideas down below. Edited March 26, 2019 by Cleto0 Gave them +1 Die for Heavy Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted January 7, 2019 Looks fun to me. If I had appropriate 35mm proxy figures I'd playtest them. My only suggestion is call them Imperial Army Troopers instead of Mud Troopers. Quote Share this post Link to post Share on other sites
Cleto0 219 Posted January 7, 2019 3 hours ago, TauntaunScout said: Looks fun to me. If I had appropriate 35mm proxy figures I'd playtest them. My only suggestion is call them Imperial Army Troopers instead of Mud Troopers. Good Idea! I wonder if they are too good for their points, or under powered. any thoughts? I also wonder about the officer ability and the medic. I know that the medics are prevalent in the imperial army, and they are not just droids. Quote Share this post Link to post Share on other sites
Docgimmethenews 176 Posted January 7, 2019 Go look at the Homebrew Posts. They have already talked this idea to death and have augmented and altered and manipulated the stats to oblivion. Some good ideas and bad. Quote Share this post Link to post Share on other sites
Cleto0 219 Posted January 7, 2019 4 minutes ago, Docgimmethenews said: Go look at the Homebrew Posts. They have already talked this idea to death and have augmented and altered and manipulated the stats to oblivion. Some good ideas and bad. Where is this? (maybe a link if possible) Quote Share this post Link to post Share on other sites
Docgimmethenews 176 Posted January 8, 2019 4 hours ago, Cleto0 said: Where is this? (maybe a link if possible) Oh boy...gotta go dig around the Army Building posts for that Quote Share this post Link to post Share on other sites
Gary42 14 Posted March 18, 2019 I printed some! I've got some Imperial Army stats I'm going to use that I like. Basically 1 extra man and a panic test for every suppression the moment you get the token. 35 points. 1 Cleto0 reacted to this Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted March 19, 2019 (edited) Even not taking the Personnel and Heavy Weapon options into account, this is wildly overpowered. They are both cheaper and better than Stormtroopers. They hit harder (because of the extra body) and have more effective hit points (even with the downgraded defense die). They're just as fast, have the same hit points and courage, have a good ability, and have MORE upgrade slots. When it comes to the options, the heavy is also hilarious. He has the firepower of 3 models PLUS the best keyword in the game at range 3 (range 3 Pierce is rare for a reason). Then again, the DLT already exists, so whatever. The medic is pretty good. Being able to only heal that unit and not being able to move are good restrictions to make him cheap. Your leader option is fantastic and I love the ability. His price is probably fine, though it might need to be adjusted as the unit price changes. In other words, I love the Personnel options but the base unit needs work. I'd pay 9 points per model for this unit and even then it might still be too cheap. Edited March 19, 2019 by arnoldrew Quote Share this post Link to post Share on other sites
Cleto0 219 Posted March 26, 2019 On 3/19/2019 at 3:06 AM, arnoldrew said: Even not taking the Personnel and Heavy Weapon options into account, this is wildly overpowered. They are both cheaper and better than Stormtroopers. They hit harder (because of the extra body) and have more effective hit points (even with the downgraded defense die). They're just as fast, have the same hit points and courage, have a good ability, and have MORE upgrade slots. This is just false. They are worse then rebel troopers without the heavy. They are so weak. I’m serious. They have a very bad attack without precise or dlt. On 3/19/2019 at 3:06 AM, arnoldrew said: When it comes to the options, the heavy is also hilarious. Did you even do the numbers on this? Because I did, and this heavy matches the stormtrooper heavy in avg damage. This weapon is also thematically correct with it being a scattergun (aka similar to the fleet troopers, but with less damage) I think maybe dropping the range down to 2 would work well. Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted March 26, 2019 8 hours ago, Cleto0 said: This is just false. They are worse then rebel troopers without the heavy. They are so weak. I’m serious. They have a very bad attack without precise or dlt. Did you even do the numbers on this? Because I did, and this heavy matches the stormtrooper heavy in avg damage. This weapon is also thematically correct with it being a scattergun (aka similar to the fleet troopers, but with less damage) I think maybe dropping the range down to 2 would work well. The DLT is the best heavy weapon in the game, so saying it matches it is not proof that it's balanced. The Scattergun (and everything good about Fleet Troopers, in fact) is balanced by the fact that their maximum range is 2, which is a HUGE downside. Quote Share this post Link to post Share on other sites
Cleto0 219 Posted March 26, 2019 (edited) 1 hour ago, arnoldrew said: The DLT is the best heavy weapon in the game, so saying it matches it is not proof that it's balanced. The Scattergun (and everything good about Fleet Troopers, in fact) is balanced by the fact that their maximum range is 2, which is a HUGE downside. Just because you think something, does not make it true. DLT is not the best weapon in the game. PAO is a “better” heavy weapons even if he has a slight damage reduction(DLT gets .874 vs .625 against red defense) PAO gets inspire 1 AND becomes the leader, which means he will last longer. Bistan is also better with 1.06 damage at range 4. Now onto range 3 Bow caster Wookiee is better with 1.16 avg damage. Barrage trooper deals .687 against any unit regardless of cover. Where as DLT only does .125 to units in heavy cover. Z-6 deals .750 damage at range 3 which is only slightly less. Let’s talk snipers. Rebel has .941 at any range and imperial .937 at any range, not taking the advantage they get from shooting covered targets vs DLT. As we shorten the range, even more units get better and better heavies. (Scatter trooper at 1.55) DLT is not the best, and giving a weak unit a heavy that actually hits like DLT isn’t a big deal. .704 for Imperial Army vs .875 for DLT) I also 1. Assume you read my post and 2. Said that in said post I was thinking about limiting the range down to 2... but some people don’t actually like to help, but constantly complain about everything and not back up their arguments with logical fact. Please stop. Edited March 26, 2019 by Cleto0 Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted March 26, 2019 40 minutes ago, Cleto0 said: Just because you think something, does not make it true. DLT is not the best weapon in the game. PAO is a “better” heavy weapons even if he has a slight damage reduction(DLT gets .874 vs .625 against red defense) PAO gets inspire 1 AND becomes the leader, which means he will last longer. Bistan is also better with 1.06 damage at range 4. Now onto range 3 Bow caster Wookiee is better with 1.16 avg damage. Barrage trooper deals .687 against any unit regardless of cover. Where as DLT only does .125 to units in heavy cover. Z-6 deals .750 damage at range 3 which is only slightly less. Let’s talk snipers. Rebel has .941 at any range and imperial .937 at any range, not taking the advantage they get from shooting covered targets vs DLT. As we shorten the range, even more units get better and better heavies. (Scatter trooper at 1.55) DLT is not the best, and giving a weak unit a heavy that actually hits like DLT isn’t a big deal. .704 for Imperial Army vs .875 for DLT) I also 1. Assume you read my post and 2. Said that in said post I was thinking about limiting the range down to 2... but some people don’t actually like to help, but constantly complain about everything and not back up their arguments with logical fact. Please stop. Next time don't say "Let me know what you think and if it seems balanced" if all you want is for us to jerk you off. Quote Share this post Link to post Share on other sites
Cleto0 219 Posted March 27, 2019 1 minute ago, arnoldrew said: Next time don't say "Let me know what you think and if it seems balanced" if all you want is for us to jerk you off. I do want help, and I think that I do need to take off some of the heavies power, but you saying DLT is the best when it just isn't is laughable. I want real help, not made up stuff. Quote Share this post Link to post Share on other sites