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Astech

Armour Seems OP.

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Brotherhood outcast aside (due to inbuild movement restriction mechanic), armour seems like the most crucial part of this game. In every competitive game I've played getting some good armour early was the crucial move I made towards winning, and in co-op, strong armour went alongside the better performing players. As soon as you get level 2 armour and well rested, a deathclaw is nothing to you.

Considering that there's only 1 set of combat armour, and that T-60 (and tesla) armour is more or less given out at random to the closest player to its trigger, there's really not much skill in winning a game. Has anyone tried to fix this?

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While useful for surviving battles, it's only good for that; winning requires getting the SPECIAL tokens that will help with the quests, gathering the agendas to help build influence, and making the most of perks, gear and companions to get through the game. Also, no amount of armor will deal with Rads.

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8 hours ago, PillarNexus said:

While useful for surviving battles, it's only good for that; winning requires getting the SPECIAL tokens that will help with the quests, gathering the agendas to help build influence, and making the most of perks, gear and companions to get through the game. Also, no amount of armor will deal with Rads.

Fair point. I've yet to see anyone win with less than 5 special tokens. However, Armour helps quite a bit with gaining those tokens, as fighting aggressive enemies (preferably while travelling) is the most effective way to level up quickly. Armour makes it easier to punch through multiple encounters without taking a multi-turn pause to regenerate health, and if all else fails, can be sold for a strong weapon or crucial item.

Your last point is true as well, but I'm obliged to point out the biohazard suit, which not only counteracts pretty much all radiation, but also gives a bonus in E tests - crucial for drug based play.

For that matter, most of the purchasable armour pieces have strong buffs during one kind of test or another, so you could almost treat having a piece of armour as having a special token of the corresponding type.

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