OENFLYSHIPS 0 Posted January 3, 2019 I'm aware that B-wings are not competitive at the moment, (admittedly better in Second edition) but I always try to play with B-wings, as they are an intriguing ship. At the moment, my builds are centered on a Braylen Stramm/Trickshot/Collision detector, with Wedge. My current build for B-wings is this: 199 Braylen Stramm Trick Shot/Collision Detector AP-5 Cassian Andor Jyn Erso Wedge Antilles Swarm Tactics/Proton torpedoes Any suggestions for how to utilize the B-wing? Quote Share this post Link to post Share on other sites
Opsmason 121 Posted January 3, 2019 I had really good luck with this squad: Braylen Stramm (50)Crack Shot (1) Ten Numb (50)Crack Shot (1) Wedge Antilles (52)Crack Shot (1)Proton Torpedoes (9)R2 Astromech (6)Servomotor S-foils (0) AP-5 (30) Total: 200 View in Yet Another Squad Builder 2.0 Quote Share this post Link to post Share on other sites
j_man_04 944 Posted January 3, 2019 This has been a blast so far. Does really well in casual play. Haven’t tried it much in competitive play yet. Debris gambit helps stress the B-Wings and adds to their defense. A/SF-01 B-wing - •Braylen Stramm - 55 •Braylen Stramm - Blade Leader (50) Debris Gambit (2) Hull Upgrade (3) A/SF-01 B-wing - •Ten Numb - 55 •Ten Numb - Blue Five (50) Debris Gambit (2) Hull Upgrade (3) BTL-A4 Y-wing - Gray Squadron Bomber - 44 Gray Squadron Bomber - (32) Dorsal Turret (4) Veteran Turret Gunner (8) BTL-A4 Y-wing - Gray Squadron Bomber - 44 Gray Squadron Bomber - (32) Dorsal Turret (4) Veteran Turret Gunner (8) Total: 198/200 View in the X-Wing Squad Builder 1 JohnBoo reacted to this Quote Share this post Link to post Share on other sites
OENFLYSHIPS 0 Posted January 4, 2019 Yeah, I can see how those builds work. Thanks! I prefer R3 astromech on wedge though. They work, and they're cheap. Quote Share this post Link to post Share on other sites
Opsmason 121 Posted January 4, 2019 R2 keeps wedge (and those points) alive longer. 😃 Quote Share this post Link to post Share on other sites
OENFLYSHIPS 0 Posted January 4, 2019 Do you see any point in putting Heavy Laser Cannon on b-wings? I find it's too hard to line up that bullseye arc. Any way to get around that? Quote Share this post Link to post Share on other sites
prauxim 818 Posted January 4, 2019 I like 4x Blues with AS. Simple yet brutal. 1 joeshmoe554 reacted to this Quote Share this post Link to post Share on other sites
grandmoffjoe 258 Posted January 5, 2019 2 blues with HLC and FCS, a blue with leia and FCS, and a blue with R3 astromech. 4 points for whatever. Blue Squadron ftw. Quote Share this post Link to post Share on other sites
Chudley 84 Posted January 5, 2019 I actually won a small tournament in my area with this BBA build. A/SF-01 B-wing - •Ten Numb - 75 •Ten Numb - Blue Five (50) Elusive (3) Advanced Sensors (8) Heavy Laser Cannon (4) Adv. Proton Torpedoes (6) Shield Upgrade (4) RZ-1 A-wing - •Arvel Crynyd - 44 •Arvel Crynyd - Green Leader (36) Intimidation (3) Cluster Missiles (5) A/SF-01 B-wing - •Braylen Stramm - 75 •Braylen Stramm - Blade Leader (50) Elusive (3) Advanced Sensors (8) Heavy Laser Cannon (4) Adv. Proton Torpedoes (6) Shield Upgrade (4) Total: 194/200 View in the X-Wing Squad Builder Quote Share this post Link to post Share on other sites
Muppetfluffer 123 Posted January 5, 2019 I dont remember if this list won a tournament or played finals. But saved it in the listbuilder for a rebellscum player. (50) Braylen Stramm (1) Crack Shot Points 51 (50) Ten Numb (1) Crack Shot Points 51 (42) "Dutch" Vander (4) Dorsal Turret Points 46 (52) Wedge Antilles (0) Servomotor S-foils Points 52 Total points: 200 Quote Share this post Link to post Share on other sites
Phelan Boots 541 Posted January 6, 2019 This list can be kind of monstrous, and very frustrating for your opponent. To be fair, I only flew it once during a casual night, but tabled my opponent while manipulating my damage intake in such a way that none of my ships were at half health. A/SF-01 B-wing - Blade Squadron Veteran - 50 Blade Squadron Veteran - (44) Selfless (3) Fire-Control System (3) T-65 X-wing - Red Squadron Veteran - 49 Red Squadron Veteran - (43) Selfless (3) R3 Astromech (3) Servomotor S-foils (Open) (0) T-65 X-wing - •Biggs Darklighter - 51 •Biggs Darklighter - Red Three (48) R3 Astromech (3) Servomotor S-foils (Open) (0) A/SF-01 B-wing - Blade Squadron Veteran - 50 Blade Squadron Veteran - (44) Selfless (3) Fire-Control System (3) Total: 200/200 View in the X-Wing Squad Builder Quote Share this post Link to post Share on other sites
Hiemfire 7,292 Posted January 6, 2019 16 minutes ago, Phelan Boots said: To be fair, I only flew it once during a casual night, but tabled my opponent while manipulating my damage intake in such a way that none of my ships were at half health. This is where 2.0 Rebels shine. That BBXX list looks like fun. Quote Share this post Link to post Share on other sites
KCDodger 11,041 Posted January 6, 2019 My little brother and I hatched a pretty nasty list. ARC-170 Starfighter - •Norra Wexley - 71 •Norra Wexley - Gold Nine (55) •Squad Leader (4) Tactical Officer (2) •“Chopper” (2) Ablative Plating (4) Veteran Tail Gunner (4) A/SF-01 B-wing - •Braylen Stramm - 60 •Braylen Stramm - Blade Leader (50) Trick Shot (1) Ion Cannon (5) Shield Upgrade (4) A/SF-01 B-wing - •Ten Numb - 58 •Ten Numb - Blue Five (50) Trick Shot (1) Fire-Control System (3) Shield Upgrade (4) Total: 189/200 Pretty tanky, good regen for Norra. Genuinely difficult list to fight. Quote Share this post Link to post Share on other sites
Wraithdt 800 Posted January 7, 2019 I’ve recently been playing around with this list. I kinda like it:- (52) Wedge Antilles (0) Servomotor S-foils (9) Proton Torpedoes Points 61 (30) AP-5 Points 30 (50) Ten Numb (4) Squad Leader Points 54 (50) Braylen Stramm (1) Trick Shot Points 51 Total points: 196 Optional Swarm Tactics on Wedge if I don’t need the bid. Not sure if it’s better. Quote Share this post Link to post Share on other sites
Gallanteer 520 Posted January 7, 2019 Love B-Wings. Even better in 2e. Whats not to love with a 1 speed Talon Roll? They're still built like trucks and hit hard. Yes I fly them with HLCs (4 dice at any range if you get bullseye working) throw on afterburners and/or Advanced Sensors to help if needed. Quote Share this post Link to post Share on other sites
Magnus Grendel 11,679 Posted January 7, 2019 I don't think afterburners are a great buy simply because they've only got one non-red move fast enough to trigger the dratted things. The other points I agree with wholeheartedly. Blade Squadron Veterans with Predator/Heavy Laser Cannon is another nice one at 50 points - a lattice of 4 bullseye arcs, any one of which can land some serious pain on whoever it falls on. It's a lot less mobile than an advanced sensors Blue Squadron, but if you can line up the big gun then the person on the receiving end will definitely know they've been shoved. 2 Wraithdt and Gallanteer reacted to this Quote Share this post Link to post Share on other sites
Gallanteer 520 Posted January 7, 2019 As an aside for another big hitting truck, I've been having a lot of Success with Han, AP5 and Wullfwarro. AP5 there to help either but mainly Han. The point on this thread? Wulfwarro is also a hard hitting tank of a ship - throw on Trick Shot and Hull Upgrade. That's potentially attack 5 dice when damaged, or 6 through a rock (even if they DO get to roll an additional green die). Bs and Wullfy, hmmm, now there's a thought. Quote Share this post Link to post Share on other sites
impspy 1,210 Posted January 7, 2019 2 hours ago, Magnus Grendel said: I don't think afterburners are a great buy simply because they've only got one non-red move fast enough to trigger the dratted things. The other points I agree with wholeheartedly. Blade Squadron Veterans with Predator/Heavy Laser Cannon is another nice one at 50 points - a lattice of 4 bullseye arcs, any one of which can land some serious pain on whoever it falls on. It's a lot less mobile than an advanced sensors Blue Squadron, but if you can line up the big gun then the person on the receiving end will definitely know they've been shoved. Predator is primary only, otherwise I think its solid. Personally I've seen the named ones do well with AP coordinating, makes them hit like a truck: B-Wing Aces (140) Braylen Stramm — A/SF-01 B-Wing 50 Trick Shot 1 Heavy Laser Cannon 4 Ship Total: 55 Half Points: 28 Threshold: 4 Ten Numb — A/SF-01 B-Wing 50 Trick Shot 1 Heavy Laser Cannon 4 Ship Total: 55 Half Points: 28 Threshold: 4 AP-5 — Sheathipede-class Shuttle 30 Ship Total: 30 Half Points: 15 Threshold: 3 You can do a lot with 60 points, most likely even more so once the points get updated. Quote Share this post Link to post Share on other sites
joeshmoe554 839 Posted January 7, 2019 On 1/3/2019 at 9:52 PM, prauxim said: I like 4x Blues with AS. Simple yet brutal. Was 1 of the my favorite lists in first edition and it's still a ton of fun in second edition. Quote Share this post Link to post Share on other sites
Phelan Boots 541 Posted January 7, 2019 (edited) 3 hours ago, Magnus Grendel said: Blade Squadron Veterans with Predator/Heavy Laser Cannon is another nice one at 50 points - a lattice of 4 bullseye arcs, any one of which can land some serious pain on whoever it falls on. I really wish this were awesome, unfortunately Predator is Primary Weapon only. I think this comes up in every B-Wing thread, because it looks like it should fit so well and be amazing. Sad 😢 Edited January 7, 2019 by Phelan Boots 1 Magnus Grendel reacted to this Quote Share this post Link to post Share on other sites
prauxim 818 Posted January 7, 2019 23 minutes ago, joeshmoe554 said: Was 1 of the my favorite lists in first edition and it's still a ton of fun in second edition. Yeah, with the 1t/2k/AS/BR, the fact the you are flying a swarm of 4 in tight formation, can choose their move order, and you move 1st, your ability to block/control area and, as a results, focus your fire is pretty nuts. Also, while 1 agi sucks, 4 shield/4hull is in a place where they basically have to shoot you 3x times (fully modded 3 die) to kill a 50pt generic, which is hard to do once you start the bump fest then pull the tight turn arounds. 1 Wraithdt reacted to this Quote Share this post Link to post Share on other sites
OENFLYSHIPS 0 Posted January 7, 2019 3 hours ago, Gallanteer said: As an aside for another big hitting truck, I've been having a lot of Success with Han, AP5 and Wullfwarro. AP5 there to help either but mainly Han. The point on this thread? Wulfwarro is also a hard hitting tank of a ship - throw on Trick Shot and Hull Upgrade. That's potentially attack 5 dice when damaged, or 6 through a rock (even if they DO get to roll an additional green die). Bs and Wullfy, hmmm, now there's a thought. Yeah, I tried something like that once. 180 arc, Tanky ship, it works really well. Auzituck Gun Wing (200) Wullffwarro — Auzituck Gunship 56 Selfless 3 Saw Gerrera 8 R2-D2 8 Hull Upgrade 3 Ship Total: 78 Half Points: 39 Threshold: 5 Ten Numb — A/SF-01 B-Wing 50 Selfless 3 Advanced Sensors 8 Ship Total: 61 Half Points: 31 Threshold: 4 Braylen Stramm — A/SF-01 B-Wing 50 Selfless 3 Advanced Sensors 8 Ship Total: 61 Half Points: 31 Threshold: 4 Quote Share this post Link to post Share on other sites
LeadBelly 40 Posted January 8, 2019 (edited) I usually fly kitted out aces but I'm starting to wonder if generics might be the way to go: Blade Squadron B-wings x2 w/ Debris gambit, AS, HLC and Hull Upgrade (61 each) Green Squadron A-wings x2 w/ Juke (38 each) or Blade Squadron B-wings x2 w/ Debris gambit (46 each) Green Squadron A-wings x2 w/ Juke (38 each) Sabine Wren TIE w/ Juke (28) As a rebel player only just experiencing Juke, I might be overdoing it... Edited January 8, 2019 by LeadBelly Forgot points. Quote Share this post Link to post Share on other sites
Gallanteer 520 Posted January 8, 2019 19 hours ago, OENFLYSHIPS said: Yeah, I tried something like that once. 180 arc, Tanky ship, it works really well. Auzituck Gun Wing (200) Wullffwarro — Auzituck Gunship 56 Selfless 3 Saw Gerrera 8 R2-D2 8 Hull Upgrade 3 Ship Total: 78 Half Points: 39 Threshold: 5 Ten Numb — A/SF-01 B-Wing 50 Selfless 3 Advanced Sensors 8 Ship Total: 61 Half Points: 31 Threshold: 4 Braylen Stramm — A/SF-01 B-Wing 50 Selfless 3 Advanced Sensors 8 Ship Total: 61 Half Points: 31 Threshold: 4 Interesting. Got a meet up tomorrow night ahead of an Expanded tourney on Sunday. Might give the below a bit of a try... Sheathipede-class Shuttle - •AP-5 - 30 •AP-5 - Escaped Analyst Droid (30) A/SF-01 B-wing - Blade Squadron Veteran - 51 Blade Squadron Veteran - (44) Selfless (3) Heavy Laser Cannon (4) A/SF-01 B-wing - Blade Squadron Veteran - 51 Blade Squadron Veteran - (44) Selfless (3) Heavy Laser Cannon (4) Auzituck Gunship - •Wullffwarro - 66 •Wullffwarro - Wookiee Chief (56) Selfless (3) •Magva Yarro (7) Total: 198/200 View in the X-Wing Squad Builder Quote Share this post Link to post Share on other sites
Sasebo75 64 Posted January 8, 2019 I love B-Wings too! This list seems to work for me. [3] Blade Squadron Veteran (44) - A/SF-01 B-Wing: Selfless (3), Shield Upgrade (4) = 51 [3] Blade Squadron Veteran (44) - A/SF-01 B-Wing: Selfless (3), Shield Upgrade (4) = 51 [3] Biggs Darklighter (48) - T-65 X-Wing: Servomotor S-Foild (0) = 48 [3] Magva Yarro (50) - UT-60D U-Wing: Pivot Wing (0) = 50 Good against proton torpedoes. Anthony Quote Share this post Link to post Share on other sites