Muelmuel 680 Posted January 3, 2019 So in response to @Ginkapo challenge to use the Dictor, I started off building around the Doctor build, as I've faced it before and it is a tough wall to beat when played properly. My first 2 lists make use of the relative similarities of the Interdictor and victory chassis. slow speed and similar size lets them slow roll as a wall together. Vics will pound from long range while the Interdictor will guard the fleet from any brawlers and heal vics, and finally a fighter screen. I initially chose Tarkin for his token flexibility, but JJ and motti are possibilities for their manoeuvring and durability respectively. Tarkin Doctor (398/400) =========== Interdictor Suppression Refit (90 + 62) + Grand Moff Tarkin (38) + Captain Brunson (5) + Disposable Capacitors (3) + Targeting Scrambler (5) + Grav Shift Reroute (2) + Projection Experts (6) + Interdictor (3) Victory II-class Star Destroyer (85 + 14) + Gunnery Team (7) + Disposable Capacitors (3) + Leading Shots (4) Victory II-class Star Destroyer (85 + 14) + Gunnery Team (7) + Disposable Capacitors (3) + Leading Shots (4) 6 x Tie Fighter Squadron (6 x 😎 Station Assault Contested Outpost Solar Corona JJ Doctor (392/400) ============== Interdictor Suppression Refit (90 + 56) + Moff Jerjerrod (23) + Captain Brunson (5) + Disposable Capacitors (3) + Targeting Scrambler (5) + Grav Shift Reroute (2) + Heavy Ion Emplacements (9) + Projection Experts (6) + Interdictor (3) Victory II-class Star Destroyer (85 + 14) + Gunnery Team (7) + Disposable Capacitors (3) + Leading Shots (4) Victory II-class Star Destroyer (85 + 14) + Gunnery Team (7) + Disposable Capacitors (3) + Leading Shots (4) 6 x Tie Fighter Squadron (6 x 😎 Station Assault Contested Outpost Solar Corona My next list is similar to those I faced, a Thrawn Doctor Kuat build. Thrawn helps them do more on the critical turns, while the Doctor guards and heals the Kuat which wants to be in close range anyways. I faced fighter cover but I decided to add defenders for double duty and coz Thrawn Thrawn Doctor (398/400) ========================= Kuat Refit (112 + 74) + Grand Admiral Thrawn (32) + Governor Pryce (7) + Fire-Control Team (2) + Phylon Q7 Tractor Beams (6) + Electronic Countermeasures (7) + Leading Shots (4) + Assault Concussion Missiles (7) + Chimaera (4) + Entrapment Formation! (5) Interdictor Suppression Refit (90 + 33) + Captain Brunson (5) + Disposable Capacitors (3) + Targeting Scrambler (5) + Grav Shift Reroute (2) + Heavy Ion Emplacements (9) + Projection Experts (6) + Interdictor (3) Maarek Stele (21) Colonel Jendon (20) 3 x TIE Defender Squadron (3 x 16) Contested Outpost Solar Corona Station Assault I considered siphoning some points for a gozanti to do carrier duty to allow the Kuat and Doctor to focus on the other commands, but am not sure which is more efficient. Quote Share this post Link to post Share on other sites
BrobaFett 4,201 Posted January 5, 2019 I like the second one most, but turn the ties into a goz with coms net if you can 1 Muelmuel reacted to this Quote Share this post Link to post Share on other sites
Norell 1,138 Posted January 7, 2019 I agree with Broba. I played a list almost identical to the second one. I find that without JJ, VSDs can't turn enough to be a serious threat, even with Dcaps. Did you consider Wulff? Note that the Doctor is strong in an MSU as well. Quote Share this post Link to post Share on other sites