Bucknife 428 Posted December 28, 2018 Totally theoretical... (This is the kind of forum content we make when we're dying for ffg announcements...) But sounds fun: Red token, scum only. Tokens stay on ship until used. May be spent during the modify dice step to reroll one die (may also be used on opponent's dice while your ship is the attacker or defender). Could be paired with pilot abilities or a talent card like: "Lucky" After you are damaged, assign 1 luck token to your ship. After you receive 1 stress token, receive 1 Luck token. Share this post Link to post Share on other sites
Cgriffith 699 Posted December 28, 2018 (edited) Not a chance. Not ever. Broken Edited December 29, 2018 by Cgriffith spelling of course 4 2 JJ48, KryatDragon, Bucknife and 3 others reacted to this Share this post Link to post Share on other sites
Bucknife 428 Posted December 28, 2018 2 minutes ago, Cgriffith said: Not a chance. Not never. Broken Lol. I agree. Super-broken on big ships like Lancer and Falcon. Share this post Link to post Share on other sites
Matanui3 166 Posted December 29, 2018 Seems more like a blue token to me. But if this is added, we also need a "Pluck" token. Pluck.webp Share this post Link to post Share on other sites
Darth Meanie 10,691 Posted December 29, 2018 (edited) In my experience, there's no such thing as luck. Edited December 29, 2018 by Darth Meanie 5 1 2 1 Stoneface, Maui., Cgriffith and 6 others reacted to this Share this post Link to post Share on other sites
FTS Gecko 22,152 Posted December 29, 2018 10 minutes ago, Darth Meanie said: In my experience, there's no such thing as luck. You've clearly never played any dice games. 1 4 JJ48, Cgriffith, FlyingAnchors and 2 others reacted to this Share this post Link to post Share on other sites
KiraYamatoSF 290 Posted December 29, 2018 15 minutes ago, FTS Gecko said: You've clearly never played any dice games. I just assume someone is using the Force like Qui-Gon does. 2 Cgriffith and FTS Gecko reacted to this Share this post Link to post Share on other sites
Bucknife 428 Posted December 29, 2018 2 hours ago, Darth Meanie said: In my experience, there's no such thing as luck. Never tell me the odds. 1 spacebug reacted to this Share this post Link to post Share on other sites
Ikka 923 Posted December 29, 2018 I would be against this, as it would have to have a high cost for its effect- it is basically a offensive/defensive Predator without any limitations such as arc or range restrictions. The Lucky card is even worse, you get a dice mod for a stress, so anything with Adv Sens will be double-modding its dice or getting a dice mod plus reposition. It would be a very powerful and possibly game-changing ability/token. Share this post Link to post Share on other sites
KryatDragon 283 Posted December 29, 2018 I do not think Scum need anything else special. First and foremost tokens that only they can use... every faction already gets 1 pilot ability unique to them, we do not need to go down the road of tokens as well. 1 JJ48 reacted to this Share this post Link to post Share on other sites
JJ48 5,324 Posted December 29, 2018 9 hours ago, Bucknife said: Red token, scum only. Tokens stay on ship until used. May be spent during the modify dice step to reroll one die (may also be used on opponent's dice while your ship is the attacker or defender). Well, given how weak Scum are at the moment, I don't think anyone would deny they could use the boost. However, I think you were overly cautious in how toned-down you made these tokens. Maybe they should be something like: When you would take any amount of damage, spend one Luck token to cancel all damage, and instead deal the source of that damage twice as many damage cards as you would have received. Then turn all that ship's damage cards face-up. Gain two Luck tokens. That's still not quite up to what the other factions have, but it's getting there. 2 KryatDragon and Bucknife reacted to this Share this post Link to post Share on other sites
flooze 361 Posted December 29, 2018 You know, where I come from these "luck tokens" are called dice... 2 KryatDragon and Hiemfire reacted to this Share this post Link to post Share on other sites
PaulRuddSays 443 Posted December 29, 2018 5 hours ago, JJ48 said: Well, given how weak Scum are at the moment, I don't think anyone would deny they could use the boost. However, I think you were overly cautious in how toned-down you made these tokens. Maybe they should be something like: When you would take any amount of damage, spend one Luck token to cancel all damage, and instead deal the source of that damage twice as many damage cards as you would have received. Then turn all that ship's damage cards face-up. Gain two Luck tokens. That's still not quite up to what the other factions have, but it's getting there. I read the first paragraph and assumed you were serious, because FFG Forum. Then I read the italics. I want to say well played, but I’m afraid someone else will repeat this later, but seriously. 1 Bucknife reacted to this Share this post Link to post Share on other sites
spacebug 388 Posted December 29, 2018 21 hours ago, Darth Meanie said: In my experience, there's no such thing as luck. Aw, I was ninja'd, but here's the video anyhow! 1 Darth Meanie reacted to this Share this post Link to post Share on other sites