emeraldbeacon 1,996 Posted December 23, 2018 (edited) I know that, flavor-wise, force powers with a requirement of "Dark Side" are limited to the "bad guys"... but is there a specific, in-game ruling that defines what constitutes "Dark Side" as a restriction? Is it based off of factions? Characters? The direction the wind is blowing that day? Looking for an actual rule somewhere, not just a "thematic" answer. (As it stands, explicitly ruled as written, the only card that allows this to be used appears to be the Maul, the Scum crewman. Since there's no other ship that has a "Dark Side" keyword, or other definition of what it means. And even then, only on four potential ships: Kanan Jarrus, both Ezra Bridgers, and Asajj Ventress) Edited December 23, 2018 by emeraldbeacon Quote Share this post Link to post Share on other sites
thespaceinvader 17,568 Posted December 23, 2018 We (still) don't have firm rules yet but the app confirms expectations: it is gated by faction. Imperial FO scum and presumably cis get dark side. Rebel resistance and presumably republic get light side. Quote Share this post Link to post Share on other sites
freakyg3 181 Posted December 29, 2018 I tried to put HATE on Rey - the official app wouldn’t let me do it. So I think that’s how we will find out Quote Share this post Link to post Share on other sites
eRADicator67 36 Posted January 7, 2019 I've also noticed the official app allows Asajj to use Hate so the "bad guys" can use Dark Side powers. "Good guys" will need upgrades such as Maul. Quote Share this post Link to post Share on other sites