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3 Big Guys and 15 Buckets

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I was trying to see if I could fit Vader, Palpatine and Boba into one list and would like opinions on how badly this list would perform in a game.

Commanders:

Vader (200) + Saber Throw (10) + Force Choke (5) + Force Push (10) = 225 Points

Palpatine (210) + Anger (5) + Force Choke (5) + Battle Meditation (10) = 240 Points

Operatives:

Boba Fett (140) + Hunter (6) + Tenacity (4) + Emergency Stims (8) + Recon Intel (2) = 160 Points

Corps:

Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points

Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points

Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points

Command Cards:

Implacable, And Now You Will Die, ZX Flame Projector, Give In To Your Anger, Z-6 Jetpack Rocket, Master Of Evil, Standing Orders.

Total:

796 Points + 4 Point "Bid"

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On 12/13/2018 at 4:15 PM, Indy_com said:

I was trying to see if I could fit Vader, Palpatine and Boba into one list and would like opinions on how badly this list would perform in a game.

Commanders:

Vader (200) + Saber Throw (10) + Force Choke (5) + Force Push (10) = 225 Points

Palpatine (210) + Anger (5) + Force Choke (5) + Battle Meditation (10) = 240 Points

Operatives:

Boba Fett (140) + Hunter (6) + Tenacity (4) + Emergency Stims (8) + Recon Intel (2) = 160 Points

Corps:

Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points

Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points

Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points

Command Cards:

Implacable, And Now You Will Die, ZX Flame Projector, Give In To Your Anger, Z-6 Jetpack Rocket, Master Of Evil, Standing Orders.

Total:

796 Points + 4 Point "Bid"

I think most time the 15 buckets will fall in the first 2-3 rounds. Then, you can't do so much with 3 guys. Better "ambush" or the 1 pip boba's card than "implacable": you dont want a damage free on vader and you really have "pulling the strings" with palp to do this every round. The other 2 choices let you choose whatever you want at 1 iniciative or immobilize some dangerous luke or something like this. Good look haha seems fun

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It looks like a fun army, but I don't think it will win.  You are not maximizing the abilities of your characters when you have to leave some of the command cards at home.  There are a lot of really really valuable cards you aren't playing due to slimming your command cards down.  I do love Palp Vader together though.

I feel like if you are to run Vader and Palp together then Force reflexes are a must for both of them.  No one in their right mind is going to allow you to get close enough to make force choke be worth it.

Edited by weebaer

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I think if you're rolling well, you're gonna smoke some armies and make some enemies. If played well and you get a smidgeon of luck going your way (I always get it the opposite) you're gonna roll some people. They're attacks will bounce off and they'll get flustered. Palp is the hardest to kill sometimes, especially if you're behind some cover and rollling well against regular troops

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"I find your lack of Force Reflexes Disturbing"

For reals, you really need the Commanders to do work and I'd worry about them surviving if your opponent decides to ignore the troopers and concentrate fire on Palp or Vader. Especially if you're not running RGs, there's not much you'll be able to do to keep Palpatine alive and he needs to stay alive to get to the 1-2 range danger zone. Any long range units will hone in on your guys and whittle them down with relative impunity.

I love the idea of having all 3 in there, but I'd just be so sad to see palp die like a punk on turn 2 before he got anywhere interesting.

I played a Vader/Palp game last night with RGs and 3x DLTs. Granted it was a bit of a janky game - opponent had twin ATSTs but that death ball did serious work and FR was a huge deterrent. My opponent opted to just shoot the RGs instead, which gave 'ol Sheev the space to get up the board and nuke 2 units out of existence. He died turn 4, but then vader was free to cut things up.

It definitely has bad matchups but a few tweaks to up their survivability and I think you'll have something good there.

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On 12/13/2018 at 10:15 AM, Indy_com said:

I was trying to see if I could fit Vader, Palpatine and Boba into one list and would like opinions on how badly this list would perform in a game.

Commanders:

Vader (200) + Saber Throw (10) + Force Choke (5) + Force Push (10) = 225 Points

Palpatine (210) + Anger (5) + Force Choke (5) + Battle Meditation (10) = 240 Points

Operatives:

Boba Fett (140) + Hunter (6) + Tenacity (4) + Emergency Stims (8) + Recon Intel (2) = 160 Points

Corps:

Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points

Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points

Stormtroopers (44) + Stormtrooper (11) + Recon Intel (2) = 57 Points

Command Cards:

Implacable, And Now You Will Die, ZX Flame Projector, Give In To Your Anger, Z-6 Jetpack Rocket, Master Of Evil, Standing Orders.

Total:

796 Points + 4 Point "Bid"

Ditch battle meditation off Palpatine for something tappable, like force push or force reflexes (this may require ditching some of those recons). I’d probably upgrade the force push on Vader to reflexes as well. 

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Palp works REALLY well with things that can attack after moving because you pull the strings to reposition and attack. Really good! So vader, royal guard, and snow troopers are probably your go to units. I think royal guard are a must to keep vader and palp alive. I realize that doesn't leave much room for boba though.

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