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Trevize84

CT's Pin Them Down

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1 hour ago, labcoat_samurai said:

If you have a hero team that's mostly top tier heroes, the Imperial player is going to be in trouble, but I don't think the answer is to ban or house rule individual heroes. I think the answer is to restrict the group to only maybe a couple top tier heroes, unless there's a significant skill disparity to offset it.

I'm ok with that if FFG likes to make things like that. I just wish to know what's "top tier" before spoiling the rest of the content.

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16 hours ago, labcoat_samurai said:

I don't think he's out of line compared to other very powerful heroes, like Gideon, Fenn, or Diala. There will definitely be missions where having him trivializes the mission, but he's not the only character like that.

For instance, I recall a mission with a mechanism where pushing an elite stormtrooper through a fire dealt damage to it, and all the elite stormtroopers had to be killed. Diala could kill an elte stormtrooper with force throw without even using an action by dragging it through multiple fire spaces, and we were doing this as only the second mission of the campaign. We coasted to victory easily, and the imperial player felt he had no chance. There's a similar story mission in Jabba's Realm with a Sarlacc pit that you can try to push people into but Diala could have just freely thrown people in. As a rule, her movement shenanigans are more versatile and efficient than CT's but less extreme.

Is that correct?  When you push a figure more that one space, does it travel through the intervening spaces?  Who decides the route?  e.g. if you make a "knights move" of two squares in one direction and one square orthogonally, who decides which squares the character is pushed through?

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Push is move X spaces performed by other than the figure's controller. It enters (and exits) all of the intervening spaces as well as the space where the pushed figure ends movement. The owner of the ability performs the push.

(Push is not placement. Placement within X spaces is able to place a figure on the other side of impassable terrain or edge, which Push cannot.)

Being pushed due to massive figure ending movement on top of a figure is decided by each figure's controller as specified by the Massive rules.

Edited by a1bert

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3 minutes ago, a1bert said:

Push is move X spaces performed by other than the figure's controller. It enters (and exits) all of the intervening spaces as well as the space where the pushed figure ends movement.

(Push is not placement. Placement within X spaces is able to place a figure on the other side of impassable terrain or edge, which Push cannot.)

Good to know.  I can see how it would break that mission.  I couldn't see it explicitly called out in the rules about travel through intervening spaces, so wasn't sure.

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On 12/20/2018 at 7:20 AM, udat said:

If I ever play it as IP I might argue that they are pushed too quickly through the flames to take damage from each intervening square :)  Or that Diala flips to the dark side and I control her as a villian :D

2pj0fp.jpg

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Posted (edited)

Just to chime in on the Pin Them Down skill. I'm currently playing (as Imp with a buddy playing "Wildfire") the Tyrants of Lothal campaign -- (a very fun collection of missions, that! :D ) -- and while I feared Pin Them Down going in, it turns out it isn't such a hassle to deal with after all. At least in ToL, the maps are generally small, meaning I don't need to move my figures to get an attack in most of the time, so the Stunned & Weakened figures almost always get to do something nonetheless. That, and with just a tiny bit of attention to how I position my figures I find I can thwart the more catastrophic uses of PTD. To date, the skill hasn't tilted a single mission, let alone won one for the Rebels; it's "only" a nuisance, of about the same caliber as Jyn's various interruption skills.

I even find that IF the Rebels go all in a round to capitalize on PTD and activate "Wildfire" first to inconvenience a pair of important figures before I can activate, that often means the Rebels have to forego other 1st activation options that might be more damaging to my Imp efforts. Nah, "Wildfire" is cool and all, but so far hasn't shown any signs at all of being a broken hero.

I still struggle more with the destructive capabilities of Diala in this campaign. :)

Edited by angelman2

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Posted (edited)
5 hours ago, angelman2 said:

Just to chime in on the Pin Them Down skill. I'm currently playing (as Imp with a buddy playing "Wildfire") the Tyrants of Lothal campaign -- (a very fun collection of missions, that! :D ) -- and while I feared Pin Them Down going in, it turns out it isn't such a hassle to deal with after all. At least in ToL, the maps are generally small, meaning I don't need to move my figures to get an attack in most of the time, so the Stunned & Weakened figures almost always get to do something nonetheless. That, and with just a tiny bit of attention to how I position my figures I find I can thwart the more catastrophic uses of PTD. To date, the skill hasn't tilted a single mission, let alone won one for the Rebels; it's "only" a nuisance, of about the same caliber as Jyn's various interruption skills.

I even find that IF the Rebels go all in a round to capitalize on PTD and activate "Wildfire" first to inconvenience a pair of important figures before I can activate, that often means the Rebels have to forego other 1st activation options that might be more damaging to my Imp efforts. Nah, "Wildfire" is cool and all, but so far hasn't shown any signs at all of being a broken hero.

I still struggle more with the destructive capabilities of Diala in this campaign. :)

It sounds to me like your rebels aren't positioning heroes well. Mine tend to stun figures I just deployed. Because they are quite experienced, they can predict with some good accuracy potential spawn points or in any case once I used a spawn point that becomes a known information to them. Positioning heroes wisely can be very effective. I believe my heroes are better than the average and I concede to them too much time for taking the right choice.

Edited by Trevize84

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Oh, I would love for my heroes to hang around spawn points to inconvenience new arrivals rather than focusing on objectives; that'd be right swell, that would! Especially in ToL where time is very often a real issue. :D

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