Ryuneke 794 Posted November 30, 2018 (edited) Wanna share my first two list ideas... Kylo was by far my favorite pilot in 1st edition. Now he’s at 82(!) points which I think is too expensive for I5... nevertheless here are my 2 lists... "Quickdraw" (45)Fanatical (2)Special Forces Gunner (10)Fire-Control System (3) Kylo Ren (82)Supernatural Reflexes (12) "Null" (31)Squad Leader (4)Biohexacrypt Codes (1) Total: 190 View in Yet Another Squad Builder 2.0 Flying Kylo effective requires a deep bid imo. With QD and Null you’ll have two annoying bits to help. I’m really not sure about this QD....She'll loose her shields pretty fast I guess. Fanatical gives her good modifiers without shields. The plan is to take a TL first. Gotta try it out.. Null is just cool because he can coordinate at I7 —————————— "Quickdraw" (45)Juke (4)Special Forces Gunner (10)Fire-Control System (3)Shield Upgrade (6) "Backdraft" (41)Juke (4)Special Forces Gunner (10)Fire-Control System (3) Starkiller Base Pilot (56)General Hux (10)Advanced Sensors (8) Total: 200 Shuttle is there for double coordinate with hux. Both sf’s take an evade and TL after maneuver. What I think could work really well is the combination of juke and FCS so both SF’s can use the evade for defense later on. Advanced sensors gives the shuttle more flexibility. Edited December 2, 2018 by Ryuneke 1 Jo Jo reacted to this Quote Share this post Link to post Share on other sites
Greebwahn 925 Posted November 30, 2018 I might not bother with the HU on QD, and I would love to run Longshot with Fanatical instead of Null Second list looks dope 1 Old Sarge reacted to this Quote Share this post Link to post Share on other sites
Ryuneke 794 Posted December 1, 2018 (edited) 14 hours ago, Greebwahn said: I might not bother with the HU on QD Right. An idea came to my mind: what do you think if I put squad leader with biohexacrypt codes on Null? So at the beginning of round 1 he takes a lock on Kylo or QD. Now he can coordinate from wherever he is at anytime on I7. Coordinate a TL on QD so she gets into the fight double modded or do the same thing with Kylo... Edited December 1, 2018 by Ryuneke 1 Muppetfluffer reacted to this Quote Share this post Link to post Share on other sites
Greebwahn 925 Posted December 1, 2018 Thats fascinating. I love it. Quote Share this post Link to post Share on other sites
Goseki1 637 Posted December 1, 2018 15 hours ago, Ryuneke said: Right. An idea came to my mind: what do you think if I put squad leader with biohexacrypt codes on Null? So at the beginning of round 1 he takes a lock on Kylo or QD. Now he can coordinate from wherever he is at anytime on I7. Coordinate a TL on QD so she gets into the fight double modded or do the same thing with Kylo... Explain this more? It sounds... Interesting Quote Share this post Link to post Share on other sites
Hiemfire 7,292 Posted December 1, 2018 48 minutes ago, Goseki1 said: Explain this more? It sounds... Interesting Can Lock any object other than self in 2.0. Squad Leader: Adds a red Coordinate Action Text: "While you coordinate, the ship you choose can perform an action only if that action is also on your action bar." Biohexacrypt Codes Text: "While you coordinate or jam, if you have a lock on a ship, you may spend that lock to choose that ship, ignoring range restrictions." Coordinate is normally range 1-2. If you have a Lock on one of your squad mates with Null with this upgrade set Null can hang back out of combat, outside of range 2 of the friendly, and still coordinate that friendly by burning the Lock. As long as Null Coordinates an action on Null's bar. 1 Goseki1 reacted to this Quote Share this post Link to post Share on other sites
dsul413 1,273 Posted December 2, 2018 Yes to BH on Null. This was what I’m going to fly first, it includes that. Null is there for the cheap coordinate for Kylo, pretty much. Kylo with Help (82) Kylo Ren (12) Supernatural Reflexes (8) Primed Thrusters Points 102 (44) "Midnight" (2) Fanatical (4) Advanced Optics Points 50 (31) "Null" (4) Squad Leader (1) Biohexacrypt Codes Points 36 Total points: 188 Quote Share this post Link to post Share on other sites
Goseki1 637 Posted December 2, 2018 (edited) 188 is a ridic bid! Thanks for the explanation Hiemfire Edited December 2, 2018 by Goseki1 1 Hiemfire reacted to this Quote Share this post Link to post Share on other sites
dsul413 1,273 Posted December 2, 2018 Compared to what we are seeing now with bids, it really isn’t. Kylo really, really wants to move last. Badly. I think 10 points is going to be the minimum bid in that race. Quote Share this post Link to post Share on other sites
Hiemfire 7,292 Posted December 2, 2018 2 hours ago, dsul413 said: Compared to what we are seeing now with bids, it really isn’t. Kylo really, really wants to move last. Badly. I think 10 points is going to be the minimum bid in that race. What was the 1.0 bid range for the I race there? 12 roughly equates to 6 in 1.0 points. Quote Share this post Link to post Share on other sites
Ryuneke 794 Posted December 2, 2018 5 hours ago, dsul413 said: Yes to BH on Null. This was what I’m going to fly first, it includes that. Null is there for the cheap coordinate for Kylo, pretty much. Kylo with Help (82) Kylo Ren (12) Supernatural Reflexes (8) Primed Thrusters Points 102 (44) "Midnight" (2) Fanatical (4) Advanced Optics Points 50 (31) "Null" (4) Squad Leader (1) Biohexacrypt Codes Points 36 Total points: 188 I think this list lacks firepower. I’d rather have a 10pt. bid and QD in my list. I really like midnight but she’s in a TIE, throwing 2 dice. Quote Share this post Link to post Share on other sites
wurms 5,313 Posted December 2, 2018 On 11/30/2018 at 10:09 PM, Ryuneke said: Right. An idea came to my mind: what do you think if I put squad leader with biohexacrypt codes on Null? So at the beginning of round 1 he takes a lock on Kylo or QD. Now he can coordinate from wherever he is at anytime on I7. Coordinate a TL on QD so she gets into the fight double modded or do the same thing with Kylo... Null with bio and squad leader will probably become his standard loadout. I7 coordinate is so valuable. Also, try Homing Missiles on QD. You get 1dmg plus keep the lock for revenge shot mod. Quote Share this post Link to post Share on other sites
dsul413 1,273 Posted December 2, 2018 8 hours ago, Ryuneke said: I think this list lacks firepower. I’d rather have a 10pt. bid and QD in my list. I really like midnight but she’s in a TIE, throwing 2 dice. 9 point bid, without the coordinate. I think they have different goals - this list is written to keep Kylo full up, while a QD list is built more to brawl. scum and villainy podcast just has an episode that talked to Kylo and what he brings to the fight and they discuss the importance of moving last at 5 and the flexibility that primed thrusters gives you. We are seeing high bids with I5 centric lists right now - Boba Guri is one example. Have you thought about switching hull to shield upgrade? The value of an extra attack may outweigh the benefit of fanatical for one additional hull. Quote Share this post Link to post Share on other sites
Ryuneke 794 Posted December 2, 2018 19 minutes ago, dsul413 said: 9 point bid, without the coordinate. I think they have different goals - this list is written to keep Kylo full up, while a QD list is built more to brawl. scum and villainy podcast just has an episode that talked to Kylo and what he brings to the fight and they discuss the importance of moving last at 5 and the flexibility that primed thrusters gives you. We are seeing high bids with I5 centric lists right now - Boba Guri is one example. Have you thought about switching hull to shield upgrade? The value of an extra attack may outweigh the benefit of fanatical for one additional hull. Sorry, I should’ve made clear that I already updated the list: "Quickdraw" (45)Fanatical (2)Special Forces Gunner (10)Fire-Control System (3) Kylo Ren (82)Supernatural Reflexes (12) "Null" (31)Squad Leader (4)Biohexacrypt Codes (1) Total: 190 Like I mentioned above I added Squad Ldr. and dropped some cards from QD. Now I have a 10pt. bid. I can drop FCS for 13 pts. Need some playtesting first... Quote Share this post Link to post Share on other sites
Goseki1 637 Posted December 3, 2018 That's an interesting list, Null is going to be a real pain in the ***, but I still worry about Quickdraws 2 defence die. Quote Share this post Link to post Share on other sites
Ryuneke 794 Posted December 3, 2018 49 minutes ago, Goseki1 said: That's an interesting list, Null is going to be a real pain in the ***, but I still worry about Quickdraws 2 defence die. I would TL Kylo and keep Null and QD together. Because Null is moving last you know exactly who you want to coordinate. In that case you can coordinate an evade/focus on QD to boost his defense. If Kylos in bad spot you can coordinate him ignoring range restrictions. Quote Share this post Link to post Share on other sites
SOTL 3,229 Posted December 3, 2018 (edited) Pretty Boy Thanisson - Pattern Analyser, Kylo Ren Quickdraw - Fanatical, FCS, Spec Forces Gunner Null - Fanatical TN-3465 (200) Edited December 3, 2018 by SOTL 1 bahourmat reacted to this Quote Share this post Link to post Share on other sites
Elbastido 74 Posted December 3, 2018 37 minutes ago, SOTL said: Pretty Boy Thanisson - Pattern Analyser, Kylo Ren Quickdraw - Fanatical, FCS, Spec Forces Gunner Null - Fanatical TN-3465 (200) I had something similar: Petty Officer Thanisson - Advanced Sensors, Captain Phasma Quickdraw - Special Forces Gunner, Fanatical Muse - Trick Shot Null - Squad Leader, Biohexacrypt Codes Total - 199 pts Quite looking forward to trying this out. :-) 1 SOTL reacted to this Quote Share this post Link to post Share on other sites
SOTL 3,229 Posted December 3, 2018 I7 coordinate on a ship with green turns. that's a thing. A thing that will rapidly get smashed to I0, but hey... Quote Share this post Link to post Share on other sites
Jo Jo 4,808 Posted December 3, 2018 Just now, SOTL said: I7 coordinate on a ship with green turns. that's a thing. A thing that will rapidly get smashed to I0, but hey... If they are shooting at Null they are not shooting QD or Kylo. So there's that. My biggest problem with FO lists is fitting everything and giving Kylo a decent bid. Kylo is just so expensive... I am wondering if Blackout + Bigger bid isn't a better option. "Blackout" (70)Trick Shot (1)Proton Torpedoes (9) "Quickdraw" (45)Crack Shot (1)Special Forces Gunner (10)Fire-Control System (3) "Midnight" (44)Fanatical (2) Total: 185 Leaves you with 15 points. Maybe Pattern on QD or you can stand pat and make sure you go last. Quote Share this post Link to post Share on other sites
SOTL 3,229 Posted December 3, 2018 I just don't like the Silencer much at any of the pilots. Feels a bit E-Wingy to me. Quote Share this post Link to post Share on other sites
Elbastido 74 Posted December 3, 2018 1 hour ago, SOTL said: I7 coordinate on a ship with green turns. that's a thing. A thing that will rapidly get smashed to I0, but hey... This is true, but at least with the Biohexacrypt Codes you can coordinate from the other side of the battlefield if you like. Quote Share this post Link to post Share on other sites
SOTL 3,229 Posted December 3, 2018 Not in Hyperspace format though 1 Elbastido reacted to this Quote Share this post Link to post Share on other sites
Ryuneke 794 Posted December 3, 2018 We all have to try it out if it works or not. I’ll get a chance on Friday. Quote Share this post Link to post Share on other sites
Goseki1 637 Posted December 7, 2018 On 12/3/2018 at 3:12 PM, SOTL said: Pretty Boy Thanisson - Pattern Analyser, Kylo Ren Quickdraw - Fanatical, FCS, Spec Forces Gunner Null - Fanatical TN-3465 (200) Yeah this is is hot. Quote Share this post Link to post Share on other sites