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Slash Macbain

coop ... what are we missing?

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Tried a Co-op game for the first time tonight, and for some reason found it confusing as ****. We seemed to be caught in between our Faction shooting down the track and the game being over in about 3 turns with nothing being done by any of us (assuming you draw an agenda card at the end of a players turn as normal), Factions going nowhere (assuming you only draw an agenda card if directed from a deck), also Critters etc. wouldn't be moving if don't draw agenda cards.

What are we missing here?

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58 minutes ago, Sharkey1337 said:

You only draw the agenda cards for enemy activation at the end of a round, not each player's turn.

And by doing so doesn’t move the Faction token down the track until all agenda cards are drawn and reshuffled. 

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4 hours ago, Sharkey1337 said:

You only draw the agenda cards for enemy activation at the end of a round, not each player's turn.

Ahhh, that is one thing yes, it had been a while since playing Fallout, that will slow things.

3 hours ago, Vetnor said:

And by doing so doesn’t move the Faction token down the track until all agenda cards are drawn and reshuffled. 

and then the only other time were saying is ... when indicated by a deck (then make 1 of the choices) and after agenda deck is fully drawn

thanks folks

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