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Rebel dude

Scum yes or no.

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Scum....yes!!!

 

But maybe with a note on each unit so each unit can only fit with others with matching notes (theres prob a better way im sure)  

 

Such as Boba Fett  A, B, C D

whereas Tusken Raiders might be E, F (so they couldnt be in the same list) but Jabba might have BDE, so could have both.

 

Just a very poor example that I thought of as I typed....but im sure you get the idea.

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I guess both sides who are essentially pro scum, those who want a scum faction and the ones wanting several individual factions, could be satisfied. The framework would be the scum and villainy faction(or a "good" scum and "evil" villainy faction). The individual units within it however would be grouped in subfactions such as crimson dawn or hut cartel by certain keywords and role providing synergy. On the flipside units of different groups could be fielded together but just not work well together. One example of this is aura buffs only working on the own sub faction and command cards being tied to them.

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I'd like it if the internet stopped calling them "scum" does that count for anything?

I'd like to see squads of mercenaries of some kind. It's been central to the minis gaming experience of Star Wars pretty much since the stone age. I'd like to be able to own a couple squads that can switch sides, that I can paint in a made up uniform, etc.

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5 hours ago, TylerTT said:

When it comes to galactic civil war, organized crime was partnered with empire in most cases. where as freedom fighters and frengers partnered with the rebels.

If they get into these groups I would expect them to be allied factions with enough to field on their own but would likely be mixed with a main faction.

the frenge speeder bike gang in solo would be a great rebel allied force and they could have a commander a troop unit and a support unit. 

clone wars era has many local armies fighting with either faction. 

I wouldnt say that organized crime was partnered with the empire at all.  I think the reason that people assume this is they are both against the heroes in the movies.  That being said the only real cooperation you see between the two is Boba Fett, and that was because he took two different bounties for the same guy.  Han Solos whole back story doesn't make any sense if the Empire and Crime Syndicates worked together as he was smuggling for Jaba and had to drop his cargo when the Empire tryed to board him.  The recent solo movie also shows how the Criminal factions were willing to rip the empire off when they had what they wanted.

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I'm not a fan of the idea, especially since Boba Fett has already landed in the Imperial faction and he's really the paragon of Scum and Villainy. I also think that the units will be unrecognizable to people unfamiliar with deeper content of Star Wars.

I'd much rather see the current two and future two factions get fleshed and balanced out before introducing janky stuff onto the table.

 

I do think there'll be more scummy operatives like Cad Bane coming in with the CIS, which also gives me pause to letting S&V be their own faction.

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No,

I don't want a scum and villainy faction but I do want the units that would be in scum and villainy.  With the clone wars coming out I am excited to get a couple of factions that we rarely get to play with in the star wars space.  In general, the video games around the Clone Wars sucked, the board games sucked as they just wanted to be movie tie ins, the CCGs all failed hard.  Then when I consider this game is basically perfect for the clone wars units I am really excited here.  I don't want another faction right away and when we get one I would like to try other space.  

There is currently good variety already in game and the game is expanding that variety fast and has a lot of room for new mechanics to come out.  

 

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No

 

EDIT: I would be amicable towards its introduction under the right circumstances. Once Rebels, Empire, Republic, and Seps are tapped out, I would not mind seeing Scum and Villainy to keep the game going. I'm just not interested in seeing these guys before Prequel, OT, or Sequel (yeah I said it!) eras.

Edited by Xiervak

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I guess I just don't see why the animosity. Nothing in the game is super thematic as it's meant to be a game more than anything.  To me, it's good for the game to have more options. Not a lot of the same or similar options.  Right now we have 2 factions with 2 more on the rise.  A 5th one means that there will be something for everyone without getting into 42 flavors of Space Marines.  Already, the rebel troopers are a little too similar to each other style-wise and even sculpt-wise.  Clone troopers are the same as Stormtroopers in my mind.  Unless they really start getting creative, all the Jedi are starting to look similar.  Variety is good for the longevity of the game.

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2 minutes ago, buckero0 said:

I guess I just don't see why the animosity. Nothing in the game is super thematic as it's meant to be a game more than anything.  To me, it's good for the game to have more options. Not a lot of the same or similar options.  Right now we have 2 factions with 2 more on the rise.  A 5th one means that there will be something for everyone without getting into 42 flavors of Space Marines.  Already, the rebel troopers are a little too similar to each other style-wise and even sculpt-wise.  Clone troopers are the same as Stormtroopers in my mind.  Unless they really start getting creative, all the Jedi are starting to look similar.  Variety is good for the longevity of the game.

We're talking about a faction-based game and the addition of an inherently faction-less force.

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4 hours ago, jcmonson said:

I wouldnt say that organized crime was partnered with the empire at all.  I think the reason that people assume this is they are both against the heroes in the movies.  That being said the only real cooperation you see between the two is Boba Fett, and that was because he took two different bounties for the same guy.  Han Solos whole back story doesn't make any sense if the Empire and Crime Syndicates worked together as he was smuggling for Jaba and had to drop his cargo when the Empire tryed to board him.  The recent solo movie also shows how the Criminal factions were willing to rip the empire off when they had what they wanted.

Yeah, my understanding was that the Empire just didn't want to commit the resources to the Outer Rim. But the same can be said of the Republic as well prior to the Clone Wars. The whole plight of slavery on Tattooine was not because the Republic worked hand-in-glove with the Hutts, rather, the Republic's reach did not expand that far.

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39 minutes ago, Xiervak said:

We're talking about a faction-based game and the addition of an inherently faction-less force.

why does it have to be faction-less?  The Mercenaries and crime syndicates were way  more organized than anything the Rebels had going and that's straight out of the movies and cartoons series', comics, etc.

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I would like to see several stand-alone armies:

tuskan raiders with banthas and tuskan chieftains

ewoks with catapults, gliders, trap-layers, and slingers

Mandalorians 

Hutts with many assorted minions

Gungans with all the various equipment they had

As an Imperial Stormtrooper, I would love to see an incredibly diverse set of enemies on the field to bring under the glorious guidance of the Galactic Empire.

 

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15 minutes ago, Stormtrooper721 said:

I would like to see several stand-alone armies:

tuskan raiders with banthas and tuskan chieftains

ewoks with catapults, gliders, trap-layers, and slingers

Mandalorians 

Hutts with many assorted minions

Gungans with all the various equipment they had

As an Imperial Stormtrooper, I would love to see an incredibly diverse set of enemies on the field to bring under the glorious guidance of the Galactic Empire.

 

The problem I have with that is that only the Hutts, Mandalorians, and maybe the Gungans have enough stuff to them to even justify their own faction

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I am on the, "Please do not call them scum'" bandwagon.

 

However, I would love to see, themed based boxes that represent planetary forces.  I would love to play a game were the rebels have to destroy some widget as the objective, but it is not just stormtroopers guarding it.  Same with the Empire, trying to subjugate a planet, with maybe minor rebel presence, but large planet force.

More operatives for sure!

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How about a Mercenary "Faction" where the units contained within can be incorporated into any army provided the base requirements are met.

For example:

You couldn't build a Rebel list where all 3 of the required Corps units were Mercs, as the 3 required Corps would need to be of the Rebel faction.

You couldn't build an Imperial list where your only commander is a Merc, as at least one Commander needs to be of the Imperial faction.

You could build a Rebel list with the generic commander, a merc commander, a merc oprative, 3 rebel trooper units and 3 merc trooper units for corps, 1 merc support and 2 merc spec-ops.

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3 hours ago, buckero0 said:

why does it have to be faction-less?  The Mercenaries and crime syndicates were way  more organized than anything the Rebels had going and that's straight out of the movies and cartoons series', comics, etc.

Then the demand needs to be more specific. When people say "I want scum and villainy,"  I think any old bean who breaks the law. Certainly thats the direction they went in X-Wing. You are correct that it does not need to be faction-less, but if you're concentrating on the Hutts, or the Black Sun, or whoever, it should be labelled as such. What I don't want is a hodge-podge army of some Hutts, some ewoks, some Mando's, etc.

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10 hours ago, jcmonson said:

I wouldnt say that organized crime was partnered with the empire at all.  I think the reason that people assume this is they are both against the heroes in the movies.  That being said the only real cooperation you see between the two is Boba Fett, and that was because he took two different bounties for the same guy.  Han Solos whole back story doesn't make any sense if the Empire and Crime Syndicates worked together as he was smuggling for Jaba and had to drop his cargo when the Empire tryed to board him.  The recent solo movie also shows how the Criminal factions were willing to rip the empire off when they had what they wanted.

Boba fett is not organized crime. he is a legal bounty hunter that at times takes jobs from organized crime.

In many of the books the empire and organized crime are often bedfellows, many organizations have worked against and with the empire on occasion. 

 

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I'd be fine with seeing certain scum units used as either special forces or operatives.  However, as a "faction", I can see why scum (also called "fringe" a long time ago, by a publisher far, far away...) works in a small scale game like Imperial Assault, or the old Wizards of the Coast system. In either of those systems, you're often looking at forces composed mostly of a few "hero" units, with limited support from, for lack of a better term, minions.

Legion is exactly the opposite- the focus is on the rank and file soldiers, with heroes selected to support them through command or other methods. A minimal list will feature at least a dozen generic troopers, with a max (so far) of four heroes- two commanders and two operatives, though it is worth noting that only AFTER Chewbacca comes out will both sides have a single operative available, not two.

I don't see the Hutt cartel engaging in open warfare against the Empire or the Rebellion.  Some of the Hutt mercs might contract their services to one of the warring factions, but that would be covered by having a Weequay pirate (or whatever) special forces unit. Similarly, the Mandalorians made their most prominent showings as allies for the Rebellion or the Empire- some Imperial Supercommandos led by Gar Saxon would add some Mandalorians under the Imperial banner, and Clan Wren (maybe with Bo Katan as a commander?) would similarly add Mandalorians to the Rebel side of the game. 

Hondo Ohnaka, Lando Calrissian, and Vizago could each contribute mercs to the Rebels. 

As a faction, though, I think scum and villainy work better at a smaller scale, where they don't need or offer regular, regimented armies. Keep in mind the comparison between the scales of IA and Legion. Legion often will see up to 20, or pushing it, 30, regular troopers on the map (depending on upgrades and the rest of your army composition). IA, on the other hand, rarely will feature more than 9 troopers, and often far fewer than that, with a spotlight on the heroes. 

Using the criminal element in that capacity seems far more fitting, at least in my opinion.  The only examples I can think of for criminals NOT associated with the Alliance or the Empire would be groups of proto-Rebels, like the Cloud Riders and Enfys Nest, or Saw's Partisans. (Or, in the real world, essentially terrorists...)

Give me some of the more dark side oriented scum for Imperial use as mercs, and the same with more "good side" for the Rebels, and maybe even some "Neutral" units which can be contracted by either side, and I'll be plenty happy with the application of the iconic scum and villainy for Legion.

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On 11/28/2018 at 6:38 PM, Rebel dude said:

So what do you all think scum.

I mean, yes and no.

Yes, I think it might be cool to have mercenaries, or even non-aligned themed armies (ie Tuskan Raiders, who would almost certainly kill any other “Scum” characters on sight).

But I’d rather see Clone Wars era armies than Scum.

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