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Boom Owl

Dash Is Back

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All my experience is casual, so take that into consideration.

I played Dash a fair amount in 1.0.  Played with him a bit in 2.0.  My experience is that he is very swingy; I either have a good game where my dice don't hate me and it feels like a chess match with a glass cannon that pays off.  Or things survive on 1 health and hang around and I get beaten badly.  He's still fairly predictable and relatively easy to block.  When blocked he burns down.

I have to think one would have to be a pretty good pilot to make Dash seem unstoppable.  I don't see him as being anywhere near as good as 1.0. 

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With 121-point Dash, there's just enough room to fit Lando.  A generally solid ship with the ability to give Dash a pre-maneuver barrel roll (or pre-K-turn double focus) seems like it could make for a good wingman, though Lando isn't as strong when you can't fit Nien Numb.

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On 9/19/2020 at 1:13 PM, dezzmont said:

@TBot


Outrider allows Dash to K-turn freely over obstacles and thus maintain a pretty absurdly maneuverable flight pattern if you set up obstacles right, and 4 dice are significantly better than 3, especially if you can consistently mod them. If your already investing a ton into a piece the proportional cost of Outrider isn't too bad. You can sort of imagine the cost of any upgrade in the game getting a percentage multiplier in price to performance ratio depending on how tough the chasis that uses the upgrade is, and how many turns it will get to exploit it, and while Dash has a lot of problems, taking a lot of turns to die isn't one.

Put another way: The proportional cost of Outrider on naked Dash is 3/4th the proportional cost of putting a proton torp on naked Corran, despite the nominal performance gain when purely evaluating red dice being the same. But Dash takes way more effort to kill than Corran, so those points 'go further.' This is why people will take X-wings over Y-wings as torp carriers sometimes: The X-wing's superior turning and conditionally longer TTK means those points are 'safer' on the X-wing as it can avoid dying to a killbox easier.

The main issue, of course, is when the price gets high enough that, regardless of being a good deal in terms of how much your improving a 90 point investment to 'multiply' the output of those points, you can't get the things to support those points. I have flown Dash a bit and found that he really wants 2 wingmen to work, ideally one of them with a strong power. Dash-Wedge was the main time I could get him to work, and mostly when I got my opponent to focus Dash. So if Outrider prevents you from affording something strong to go with him THEN it is a problem.

Ah yes sounds good. Thanks for explanation.

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