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TheSoberPug

12x Rebel Activation Mayhem

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 This is really just a troll build and I don’t really plan on ever using it but i want to know if it could actually work. The idea is to use the officers to maybe keep the GR-75’s alive and then, once your opponent is done with all their ships, you can just annihilate them with around 7 GR-75 shots. 

Commander- General Cracken 

GR-75 Combat Retrofits 6x (18x6=108)

Disposable Capacitors (3x6=18)

Total=126

GR-75 Combat Retrofits 2x (18x2=36)

Disposable Capacitors (3x2=6)

Engineering Captain (2x5=10)

Total- 52

Hammerhead Scout Corvette (41)

General Cracken (26)

Slaved Turrets (6)

Total= 73

GR-75 Combat Retrofits (18)

Lando Calrissian (4)

Disposable Capacitors (3)

Total- 25

GR-75 Combat Retrofits (18)

Walex Blissex (5)

Disposable Capacitors (3)

Total- 26

GR-75 Combat Retrofits (18)

Major Derlin (7)

Disposable Capacitors (3)

Total- 28

Total Point Cost- 396 

Objectives= Undetermined

 

 

Edited by TheSoberPug

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To add a somewhat obvious clarification to what has been said previously:

The most recent tournament regulations only allow for 2 flotillas in a fleet, and flotillas don't count towards your "ship count" when figuring out if you're tabled or not. So if you have only flotillas on the table, the game ends at the end of the round and you lose.

However, this is only for tournaments. For casual play, you could still field as many flotillas within your point limit.

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1 hour ago, chr335 said:

It was a possibility before the flotilla nerf but now you can't have more then 2 flotillas in a fleet

Well, technically it is still doable if you do not play according to FFG'S tournament regulations. But I know nobody who does that :D.

EDIT: Ninja'd by @Astrodar

Edited by RealVeers

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4 hours ago, Ginkapo said:

Damage Control Officer requires a contain token to work. Gr75s dont have one.

I never thought of that... Also, I normally don’t play by tournament rules with my friends. I don’t think I’ve ever played in a tournament. When we play, we just field as many as we want.

Edited by TheSoberPug

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I would offer the imp arty version:

Go! Zanti Arty (399/400)
===================
Cymoon 1 Refit (112 + 31)
    + General Tagge (25)
    + Intensify Firepower! (6)
Gozanti-class Assault Carriers (28 + 4)
    + Suppressor (4)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)

That is at least ten guaranteed damage if every ship can get a target

This fleet alone proves why we needed the 2 flotilla rule when wave 7 came out 😂

Edited by Muelmuel

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7 hours ago, RealVeers said:

Well, technically it is still doable if you do not play according to FFG'S tournament regulations. But I know nobody who does that :D.

It's valid in a CC game!

In CC you can still use as many flotillas as you like, and they still count as ships for tabling purposes.

As for a 12 activation list, I think the most you can fit is 11 activations; two basic GR-75s, 9 Hammerhead Torpedo Corvettes, one with Dodonna - with 20 points left for a bid or a few upgrades (or a different Commander). And with 11 activations that's a potential of ~800 points from Sensor Net!

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19 hours ago, Muelmuel said:

I would offer the imp arty version:

Go! Zanti Arty (399/400)
===================
Cymoon 1 Refit (112 + 31)
    + General Tagge (25)
    + Intensify Firepower! (6)
Gozanti-class Assault Carriers (28 + 4)
    + Suppressor (4)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)
Gozanti-class Assault Carriers (28)

That is at least ten guaranteed damage if every ship can get a target

This fleet alone proves why we needed the 2 flotilla rule when wave 7 came out 😂

Love it!!!

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