RARodger 18 Posted November 21, 2018 Haven't gotten to play yet and I'm trying to wrap my mind around Archiving. What's it for? What's the strategy? Why should I do it other than a card tells me to? Quote Share this post Link to post Share on other sites
dpuck1998 56 Posted November 21, 2018 It is helpful when you can put several cards from one house in the archive, then pull them on another turn. Its possible you could play 8 or 9 cards (or more) in a turn even though you only have 6 in hand to start. Quote Share this post Link to post Share on other sites
Poposhka 171 Posted November 21, 2018 it's basically to fill your hand with cards in a massive turn. say you keep archiving mars creatures, you eventually have 10 mars creatures in the archive. then you declare your active house as mars, you may pick up all the mars creature cards in addition to your hand (normally 6 cards). this could create a huge power play Quote Share this post Link to post Share on other sites
Palpster 415 Posted November 21, 2018 It basically ensures a bigger hand on a future turn. Quote Share this post Link to post Share on other sites
twinstarbmc 719 Posted November 21, 2018 There are two main ways to use Archives. First, you can use it to thin down your deck, Archiving less useful cards, and making it more likely to get the cards you really want after shuffling. Second, at the start of your turn, you can take your entire Archive into your hand. So you can Archive a bunch of cards you'll want later, and have a monster turn. Quote Share this post Link to post Share on other sites
DailyRich 3,346 Posted November 21, 2018 (edited) There's one Sanctum artifact -- Epic Quest -- that archives all your Knights in play when you play it, then triggers forging a key for free if you played seven or more Sanctum cards that turn. Edited November 21, 2018 by DailyRich 1 debiant reacted to this Quote Share this post Link to post Share on other sites
RARodger 18 Posted November 21, 2018 Ok. I think I see all that. Thank you. Quote Share this post Link to post Share on other sites
jonboyjon1990 958 Posted November 21, 2018 One subtlety of the game that is not immediately apparent, is that a big element is the ‘hand crafting’ aspect. Throughout the game you are managing your cards and trying to craft a hand for different situations. Archiving cards is useful because you can set aside cards you want for later,and draw more cards in the meantime because you hand is now smaller. And you can play stuff that generates amber, then archive it and play it again for more Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted November 22, 2018 6 hours ago, Poposhka said: it's basically to fill your hand with cards in a massive turn. say you keep archiving mars creatures, you eventually have 10 mars creatures in the archive. then you declare your active house as mars, you may pick up all the mars creature cards in addition to your hand (normally 6 cards). this could create a huge power play To clarify, when you pick up the archive, you must take the whole thing. So if you also archived some enemy creatures, those would get returned. Quote Share this post Link to post Share on other sites
Admiral Deathrain 5,232 Posted November 22, 2018 6 hours ago, Derrault said: To clarify, when you pick up the archive, you must take the whole thing. So if you also archived some enemy creatures, those would get returned. That doesn't have to be negative, though. If you captured creatures from the different houses in your opponents deck, you clog their hand for 1-2 turns. Quote Share this post Link to post Share on other sites
Matrim 533 Posted November 22, 2018 My favourite archive type is to archive a 'useless' card that is situational. Say Bait and Switch when you have 6 aember and your opponent none. Archive it and wait until it is needed. That way you dont discard it (as otherwsie it fills up a useful card slot or worse keep it in hand lowering your options). 3 Deathseed, Artedil and debiant reacted to this Quote Share this post Link to post Share on other sites
debiant 46 Posted November 22, 2018 1 hour ago, Matrim said: My favourite archive type is to archive a 'useless' card that is situational. Say Bait and Switch when you have 6 aember and your opponent none. Archive it and wait until it is needed. That way you dont discard it (as otherwsie it fills up a useful card slot or worse keep it in hand lowering your options). This... Not that it isn't nice to have a huge draw on a later turn, it's a huge benefit, but there are cards that can wreck your archive and ruin your big turn. Situational cards find a good home in the archive. Bait and Switch and certain other cards can be brutal at the appropriate time, but a lot of times, they just clog your hand. 1 Matrim reacted to this Quote Share this post Link to post Share on other sites
Brian_Black 105 Posted November 22, 2018 I have a deck (Parellel Dasher of the Harbor, https://www.keyforgegame.com/deck-details/73803ee1-a6b2-45c5-a918-894d36fb2498) that uses my archive almost exclusively as a prison for wounded creatures through Mass Abduction. Effectively purging up to 6 of your opponents creatures with a little bit of setup is pretty rad. 2 Deathseed and debiant reacted to this Quote Share this post Link to post Share on other sites
Matrim 533 Posted November 23, 2018 And be totally hilarious when you capture a bunch of horseman and watch their world fall apart.. Quote Share this post Link to post Share on other sites