bllaw 250 Posted November 19, 2018 46 minutes ago, Jabby said: Pao also adds some sort of “rally” ability I wonder if that could be Inspire X. It also has the Leader ability if it's anything like the personnel in the non-unique commander expansion it's most likely Inspire X. Quote Share this post Link to post Share on other sites
Thraug 1,066 Posted November 19, 2018 39 minutes ago, That Blasted Samophlange said: I'm betting the overwatch card will let you make a standby attack at greater than range 2. Hopefully +1 to Standby range, giving the turrets some much needed boost. Quote Share this post Link to post Share on other sites
NeonWolf 942 Posted November 19, 2018 48 minutes ago, Jabby said: The upgrade minis are bistan with impact and ion and pao as the leader. Pao also adds some sort of “rally” ability Impact 1 and Ion 1 would actually be useful, as long as it isn't an Exhaust weapon... I'm thinking the Rally ability on Pao is Indomitable... Quote Share this post Link to post Share on other sites
NeonWolf 942 Posted November 19, 2018 1 minute ago, bllaw said: I wonder if that could be Inspire X. It also has the Leader ability if it's anything like the personnel in the non-unique commander expansion it's most likely Inspire X. I can make out the word "friendly" so that makes much better sense than my guess at Indomitable Quote Share this post Link to post Share on other sites
Thevshi 127 Posted November 19, 2018 12 minutes ago, SirCormac said: Exactly, that was my point. You could use it on Han or the Scouts, but would really only be used to reposition them, which is a pretty fringe use. Boba could shoot at Range 3, but seems like a waste of points when he wants to stay efficient. Seems pretty solid on Commandos and Pathfinders, but will probably still suffer from the fact that Snipers can simply shoot the standby token off and then you are out of luck. Also, DLTs exist, so if you are facing an Imperial foe, good luck with the Standby token. Still, if it is cheap, it may be included in some lists, but Duck and Cover seems like the obvious go to on the Pathfinders. Their ability to take suppression token even while suppressed to roll extra dice could be critical to keeping these glass cannons alive. Danger Sense doesn't give alot of Pierce resistance, but it does definitely give some. Tired of Snipers automatically killing one of your 15 points guys with that 1 hit that got through? Why not roll 2-3 extra dice and hope for 2 paint! Just the threat will be annoying enough that Snipers will think twice at shooting at them. Higher Pierce weapons will pretty much not care, but people like Boba, Leia, and Snipers will be annoyed if their one pierce is wasted on extra dice. This might be the first non-hero unit in the game with some Pierce resistance (except maybe Wookies, that don't care about dice). Yeah, I was thinking Duck and Cover is a must for these guys, as it allows them to gain (or improve) cover when they start with no suppression and the suppression just fuels their Danger Sense. Certainly will increase their survivability. Something I have been wondering about is how the write up talks about them being able to reconfigure their rifles to be effective at both short and long range. At first glance, this would seem to be the default mode shown on their card and the short range mode on the upgrade card we can see. BUT, looking at the minis, there looks like there are THREE configurations for their rifles. The picture of the minis shows two guys on the right that have their rifles in the normal mode. The gal in the upper right appears to have her's in short range mode (the barrel is shorter). Then there is the guy keeling in the middle, he has a longer barrel on his, so maybe they can reconfigure them to work out to range 4? (or maybe Range 3-4, to make them need to reconfigure shorter)? If this is true, maybe it is just 1 black die? (this makes it different enough from the other modes to make the others viable choices) Quote Share this post Link to post Share on other sites
Thevshi 127 Posted November 19, 2018 4 minutes ago, Thraug said: Hopefully +1 to Standby range, giving the turrets some much needed boost. Even if it is, it cannot be used by turrets, as it is Veteran upgrade card, so only Han, Boba, Commandos, Scouts and Pathfinders can take it (I believe Royal Guard and Wookiees as well). 1 Thraug reacted to this Quote Share this post Link to post Share on other sites
Thevshi 127 Posted November 19, 2018 6 minutes ago, NeonWolf said: Impact 1 and Ion 1 would actually be useful, as long as it isn't an Exhaust weapon... I'm thinking the Rally ability on Pao is Indomitable... I suspect the heavy with the Impact 1 and Ion 1 might actually be a non-exhaust weapon. It does appear to be a repeating blaster. Would be nice. Quote Share this post Link to post Share on other sites
NeonWolf 942 Posted November 19, 2018 2 minutes ago, Thevshi said: I suspect the heavy with the Impact 1 and Ion 1 might actually be a non-exhaust weapon. It does appear to be a repeating blaster. Would be nice. It would be the first non-Exhaust Ion weapon in the game. No way to know until they spoil the entire card. 1 Thevshi reacted to this Quote Share this post Link to post Share on other sites
Thevshi 127 Posted November 19, 2018 2 minutes ago, NeonWolf said: It would be the first non-Exhaust Ion weapon in the game. No way to know until they spoil the entire card. Yeah, guess we will have to wait to see. Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted November 19, 2018 It should probably be pretty good, there's a unique pip in front of it, so you only ever get one of that particular mini per game. Quote Share this post Link to post Share on other sites
TallGiraffe 3,447 Posted November 19, 2018 I am calling it here that they have a sniper config for the pathfinder guns that let em go 1-4 in range. Quote Share this post Link to post Share on other sites
Thevshi 127 Posted November 19, 2018 3 minutes ago, TallGiraffe said: I am calling it here that they have a sniper config for the pathfinder guns that let em go 1-4 in range. I think that might be possible as well (mentioned it in a post above). I suspect it will be 1 black die (to make it different from the other two configurations). It is also possible they might make it Range 3-4 (or 2-4) to give more reason to make use of the other configurations. Quote Share this post Link to post Share on other sites
Praetorate of the Empire 385 Posted November 19, 2018 1 minute ago, Thevshi said: I think that might be possible as well (mentioned it in a post above). I suspect it will be 1 black die (to make it different from the other two configurations). It is also possible they might make it Range 3-4 (or 2-4) to give more reason to make use of the other configurations. I like this kind of thinking. Makes them versatile without each config being irrelevant. I think Range 2-3 or 3-4 makes sense for a more carbine-y config in conjunction with the Infiltration ability. Quote Share this post Link to post Share on other sites
Thevshi 127 Posted November 19, 2018 4 minutes ago, Praetorate of the Empire said: I like this kind of thinking. Makes them versatile without each config being irrelevant. I think Range 2-3 or 3-4 makes sense for a more carbine-y config in conjunction with the Infiltration ability. I think the carbine config is what is show in the face up upgrade card (a Range 1-2, 1 red die). If we are right, they are very versatile, only drawback being you need to ready to switch between configurations. In any event, I am very excited about them. They will likely be the first expansion unit I get 2 sets of right away! (for most I have not done so for cost reasons, as I am buying both Rebel and Imperial stuff right now) Quote Share this post Link to post Share on other sites
NeonWolf 942 Posted November 19, 2018 24 minutes ago, UnitOmega said: It should probably be pretty good, there's a unique pip in front of it, so you only ever get one of that particular mini per game. I didn't catch that. Interesting. If that card is Bistan and the other one is Pao (and they are both unique cards) that would set a precedent for other named unit upgrades. Also means you're going to have extra character minis from the Pathfinders that you won't use if you buy more than 1 box of them. Quote Share this post Link to post Share on other sites
jocke01 920 Posted November 19, 2018 Strange that we get a third special forces unit and a forth commander while only 1 operative and 1 heavy unit. Pathinder sculpts looks great, Jyn will only be bought for the cards for me. Such a boring weird character. 2 TerranCmdr and thepopemobile100 reacted to this Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted November 19, 2018 2 hours ago, Praetorate of the Empire said: I agree. I wonder if Death Troopers/Shore Troopers will get anything like this. It would make sense to me. I don't really think Krennic should have anything like that, though, so I wonder what the next Imperial Commander will be? The next Imperial Commander is Krennic. It leaked at the same time as these did, but we didn't have pictures of the boxes like we did for these. Quote Share this post Link to post Share on other sites
Praetorate of the Empire 385 Posted November 19, 2018 1 minute ago, arnoldrew said: The next Imperial Commander is Krennic. It leaked at the same time as these did, but we didn't have pictures of the boxes like we did for these. So how's he going to stack up against Jyn? I mean, she's looking like she's nearly an infiltrating operative, but that is so different from Krennic. I mean, Veers is a bada** on the ground and makes sense there in the midst of Storm and Snowtroopers, but Krennic? He's more of a power-hungry bureaucrat and self-glorified R&D director, so I'm pretty sure we won't see Infiltrate come in with him. I mean, he fires off a shot or two in Rogue One, but mostly just runs around surrounded by Death Troopers. Even what I can think of as command cards for him aren't really that... aspirational. He might choke on arrival. At least he will look pretty cool in his sweet Imperial uniform. Death troopers, on the other hand, should be sweet. They are the elite bodyguards for Imperial VIPs like Tarkin, Krennic, Thrawn... Hands down, wishing it was Thrawn coming to the table rather than Krennic. But yeah, since I've been considering modding a stormtrooper to a death trooper, pretty glad to see they'll be coming onto the table. 1 TerranCmdr reacted to this Quote Share this post Link to post Share on other sites
NeonWolf 942 Posted November 19, 2018 Perhaps Krennic will have a rule similar to Palpatine but for Deathtroopers instead of Royal Guard that let's him take one ignoring their Special Forces Role. 1 Obvious_Ninja reacted to this Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted November 19, 2018 Seems fair. I also expect he will keep Quick Thinking. But he definitely is a guy who goes out and does things in person. Sure, he does it with a cadre of spec ops guards, but he personally went to Galen's farm, showed up on Scariff, etc. I never got around to reading Catalyst but doesn't he also wander around during the Clone Wars to get the research for Stardust started? Quote Share this post Link to post Share on other sites
Obvious_Ninja 47 Posted November 19, 2018 9 minutes ago, NeonWolf said: Perhaps Krennic will have a rule similar to Palpatine but for Deathtroopers instead of Royal Guard that let's him take one ignoring their Special Forces Role. Beat me to it... Quote Share this post Link to post Share on other sites
GreatMazinkaiser 1,335 Posted November 19, 2018 I think this is the first five figure unit (and you only get five if you use Pao, Bistan, or a Personnel figure)... Interesting. Quote Share this post Link to post Share on other sites
Katarn 317 Posted November 19, 2018 (edited) I'm not 100% convinced on Jyn being a more inspirational leader than Leia and physically tougher than Han, Leia or Veers. She seems a bit more Mary Sue than the average character. But that's just background, she probably fits into the game quite well for the points. Courage 3 will help with the pathfinders' dauntless skill. Edited November 19, 2018 by Katarn 2 thepopemobile100 and TerranCmdr reacted to this Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted November 19, 2018 Dunno about physically tougher, Han and Leia are both 6 Wounds, and Veers is 5 but with better armor. Jyn has more courage, but I think that's a bit more mechanical, or it could be chalked up to her kind of naivete or more zealous training with Saw - she's willing to risk more to succeed. 1 Katarn reacted to this Quote Share this post Link to post Share on other sites
Tirion 2,223 Posted November 19, 2018 26 minutes ago, GreatMazinkaiser said: I think this is the first five figure unit (and you only get five if you use Pao, Bistan, or a Personnel figure)... Interesting. Aren't commandos 5? Quote Share this post Link to post Share on other sites