Jump to content
sirfrancisdubois

Jyn Erso and Pathfinders Article Up

Recommended Posts

6 minutes ago, player2801864 said:

Infiltrate is going to be fun, because the first person to deploy it might be able to restrict other players. Making set up more fun/aggravating.

How would it restrict other players?

Text for infiltrate:

Quote

You may deploy anywhere beyond Range 3 of any units.

A unit with Infiltrate can and quite possibly should be the first unit on the table. It can go anywhere at this point. Infiltrate does not restrict enemy units from being placed within Range 3 of those units, only where Infiltrating units can be placed in relation to enemy units.

I suppose it can restrict other people with Infiltrate, but that's about it.

Share this post


Link to post
Share on other sites
Just now, Praetorate of the Empire said:

How would it restrict other players?

Text for infiltrate:

A unit with Infiltrate can and quite possibly should be the first unit on the table. It can go anywhere at this point. Infiltrate does not restrict enemy units from being placed within Range 3 of those units, only where Infiltrating units can be placed in relation to enemy units.

I suppose it can restrict other people with Infiltrate, but that's about it.

That's what I meant. Restricting other units with infiltrate. Sorry. Can't wait to see what else comes with these.

It's going to be fun.

Share this post


Link to post
Share on other sites
10 minutes ago, NeonWolf said:

So Jyn gets to deploy beyond Range 3 of enemy units, has a 3 Courage, can use her 1-pip to gain Charge, has a melee attack that is Suppressive, and can use her Quick Thinking card action to gain a Dodge and an Aim. Sounds interesting.

Kill it with fire!

Edit: Kill it with High Velocity!  And Immobilize tokens!

Edited by Zrob314

Share this post


Link to post
Share on other sites
11 minutes ago, NeonWolf said:

So Jyn gets to deploy beyond Range 3 of enemy units, has a 3 Courage, can use her 1-pip to gain Charge, has a melee attack that is Suppressive, and can use her Quick Thinking card action to gain a Dodge and an Aim. Sounds interesting.

Don't forget she also rolls 1 extra defense die per suppression token (up to 4)

Share this post


Link to post
Share on other sites
1 minute ago, TerranCmdr said:

Don't forget she also rolls 1 extra defense die per suppression token (up to 4)

And the command card that gives her Charge allows her to gain a suppression token to perform an attack (not an attack action) or perform a free move action.

Potentially means she could perform 3x Speed 2 Moves with a Charge attack at the end, then attack the same unit when they activate if she gains a suppression token. Since her melee attack is Suppressive she hands out tokens everytime she smacks a unit in melee. Give her Tenacity and then she's throwing 4x Black + 1x Red if she's got a wound token and has Surge->Crit.

Share this post


Link to post
Share on other sites
1 minute ago, That Blasted Samophlange said:

I'm betting the overwatch card will let you make a standby attack at greater than range 2.

That is what I was thinking, maybe making it Range 3, or maybe even making it just the max range of the weapons the unit has.  While I realize this might seem very powerful if put on snipes, from what I have seen, snipers do not seem to lack for targets when they activate, so not sure they would need to any such overwatch ability.

 

Share this post


Link to post
Share on other sites
1 minute ago, OccasionallyCorrect said:

Does her charge active for free every round? It looks like she gets that free charge or move once per round after you play that card.

That's actually pretty nuts and would have her bouncing around the board like crazy.

She only has Charge when she plays her 1 pip command card, so no, she only gets it once per game.

Share this post


Link to post
Share on other sites
1 minute ago, OccasionallyCorrect said:

Does her charge active for free every round? It looks like she gets that free charge or move once per round after you play that card.

That's actually pretty nuts and would have her bouncing around the board like crazy.

Negative.  

Jyn Erso gains CHARGE.

That is a single, self contained sentence. 

Charge is also a previously defined ability.

The sentence after that is a completely separate ability that has nothing to do with charge.

Share this post


Link to post
Share on other sites
2 minutes ago, Thevshi said:

That is what I was thinking, maybe making it Range 3, or maybe even making it just the max range of the weapons the unit has. 

Since both of the Heavy Weapon options for the Pathfinders appear to be range 1-4, this could be accurate.

Actually, the three words you can make out on that card are "You ga(in)....standb(y)...". 

Edited by NeonWolf

Share this post


Link to post
Share on other sites
2 minutes ago, Zrob314 said:

Negative.  

Jyn Erso gains CHARGE.

That is a single, self contained sentence. 

Charge is also a previously defined ability.

The sentence after that is a completely separate ability that has nothing to do with charge.

Ah.  But charge does have an impact on the effectiveness of that extra ability, and once you play this card it does give her a free move or attack every single round. 

Very potent.

Share this post


Link to post
Share on other sites
1 minute ago, That Blasted Samophlange said:

My reasoning is the art seems to depict a mon cal on it, so it fits for snipers.

The art is actually from the Overwatch ability for the Mon Cal sniper in Imperial Assault, so just them reusing some art. 

Share this post


Link to post
Share on other sites
12 minutes ago, That Blasted Samophlange said:

I'm betting the overwatch card will let you make a standby attack at greater than range 2.

Doubtful, that would effectively invalidate the Eweb.

Aping the Fleet Trooper ability to gain an aim token would be on par with the Precise 1 gain of scopes. 

Edit: Also it says “You gain...Standby...”

seems like it fits the aim token idea

Edited by Derrault

Share this post


Link to post
Share on other sites
27 minutes ago, Thevshi said:

Yeah, saw that to.  Will be interesting to see how that differs from Standby.

I'm sure you just gain the Sentinel keyword. Not half bad, but unfortunately not useful on too many units yet. If cheap, it could be very good on Rebel Commandos. Since Standby tokens do allow a move action, it could be useful on Scouts, Boba, or Han, but probably not.

I think the text says:

You gain Sentinel (Your

standby range is 1-3)

Edited by SirCormac

Share this post


Link to post
Share on other sites
2 minutes ago, SirCormac said:

I'm sure you just gain the Sentinel keyword. Not half bad, but unfortunately not useful on too many units yet. If cheap, it could be very good on Rebel Commandos. Since Standby tokens do allow a move action, it could be useful on Scouts, Boba, or Han, but probably not.

That is possible.  It would not really be useful on Scouts other than a unit that has the sniper, as Scouts are otherwise limited to Range 1-2 (same for Han and Boba for one of his main ranged weapons).  It certainly will be useful for Pathfinders, as their default weapon is Range 1-3 and 2 White dice (plus whatever Range 1-4 heavy you might have).  I imagine it will be useful for Death Troopers as well, but we will see when we get an article about them.

Share this post


Link to post
Share on other sites
9 minutes ago, Thevshi said:

That is possible.  It would not really be useful on Scouts other than a unit that has the sniper, as Scouts are otherwise limited to Range 1-2 (same for Han and Boba for one of his main ranged weapons).  It certainly will be useful for Pathfinders, as their default weapon is Range 1-3 and 2 White dice (plus whatever Range 1-4 heavy you might have).  I imagine it will be useful for Death Troopers as well, but we will see when we get an article about them.

Exactly, that was my point. You could use it on Han or the Scouts, but would really only be used to reposition them, which is a pretty fringe use. Boba could shoot at Range 3, but seems like a waste of points when he wants to stay efficient. Seems pretty solid on Commandos and Pathfinders, but will probably still suffer from the fact that Snipers can simply shoot the standby token off and then you are out of luck. Also, DLTs exist, so if you are facing an Imperial foe, good luck with the Standby token. Still, if it is cheap, it may be included in some lists, but Duck and Cover seems like the obvious go to on the Pathfinders. Their ability to take suppression token even while suppressed to roll extra dice could be critical to keeping these glass cannons alive. Danger Sense doesn't give alot of Pierce resistance, but it does definitely give some. Tired of Snipers automatically killing one of your 15 points guys with that 1 hit that got through? Why not roll 2-3 extra dice and hope for 2 paint! Just the threat will be annoying enough that Snipers will think twice at shooting at them. Higher Pierce weapons will pretty much not care, but people like Boba, Leia, and Snipers will be annoyed if their one pierce is wasted on extra dice. This might be the first non-hero unit in the game with some Pierce resistance (except maybe Wookies, that don't care about dice).

Edited by SirCormac

Share this post


Link to post
Share on other sites
39 minutes ago, Praetorate of the Empire said:

How would it restrict other players?

Text for infiltrate:

A unit with Infiltrate can and quite possibly should be the first unit on the table. It can go anywhere at this point. Infiltrate does not restrict enemy units from being placed within Range 3 of those units, only where Infiltrating units can be placed in relation to enemy units.

I suppose it can restrict other people with Infiltrate, but that's about it.

Sounds like a good way to challenge Key Positions early on.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...