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Efficiency?  Where we're going we don't need...efficiency.

 

Is anyone still using twin T47s fairly regularly?  And if so, what are you using with them?

 

I've found myself getting bored with the rebels but I still enjoy throwing the speeder around to the point where I'm actually quite good with it now, so I'm considering getting another and drawing a line under my force once I get my hands on a generic commander.

 

I don't need to be 'tournament' competitive, just 'stand a decent chance of winning if I play right' competitive. 

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I've been using Han but after having him one-shotted by Boba Fett the other day I'm rethinking his worth.  His cards are really useful (particularly with HQ uplinks) and against grunts he's effective but any enemy character bar Veers is going to give him breathing difficulties.  Combining him with other characters would probably help but when you get down to it I've never been one to put galactic personalities in armies, hence my move to a generic commander.

At the moment I have your minimum rebel trooper choices for objectives plus a pair of commando squads for the more aggressive side.  The 2 AT-RTs are what I'm considering dropping for a speeder.  

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Only played the T-47 once nad onaly played 4 games of Legion in total.

Gave it only Wedge as an upgrade, used it as a flanker and strafed the enemy on 1 flank so only the troops near it had range och good LOS.
Flew so both the airspeeder and the rest of my army was all in range at the same time so my enemy had to choose who he shot at.

I did see it on a good day, it took bacicly no damage and rolled really well for its attack and was my MVP in that game. I won that game.

Wanna try it again just like that and also max it out with the ground buzzer, HQ-uplink and Wedge to see how big of adifference it makes.

The rest was a mix of corps and commandos with Luke as the only commander.

It was really fun  to use.

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16 minutes ago, landoro said:

t game.

Wanna try it again just like that and also max it out with the ground buzzer, HQ-uplink and Wedge to see how big of adifference it makes.

 

I've never worried with Wedge because I've never had to pivot more than ninety degrees.  I can see how it may help if you're right on top of the enemy but that's the last place you want to be a lot of the time.  The HQ Uplink is brilliant and I have yet to try the ground buzzer-  I've always used the harpoon to take pot shots and spread suppression.   I may give it a go though- quite often I'll overshoot speeder bikes (to get out of their arc) so 4 black dice are better than nothing

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