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Rise of the Separtist's release date?

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So one odd thing I noticed is that, unless I missed it, the Clone Soldier career does not have any prerequisites unlike the retired clone trooper's requirement of human.

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2 minutes ago, Ahrimon said:

So one odd thing I noticed is that, unless I missed it, the Clone Soldier career does not have any prerequisites unlike the retired clone trooper's requirement of human.

I'll need to check my copy this evening, but I think the implicit prerequisite is surviving the GM gazing into your soul with an a thousand yard stare when a player presents a Droid Clone Trooper (who also has bought the Colossus Spec from the Warrior career).

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2 minutes ago, AceDogbert said:

I'll need to check my copy this evening, but I think the implicit prerequisite is surviving the GM gazing into your soul with an a thousand yard stare when a player presents a Droid Clone Trooper (who also has bought the Colossus Spec from the Warrior career).

In finest GM voice: "So explain its backstory?"

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9 minutes ago, AceDogbert said:

I'll need to check my copy this evening, but I think the implicit prerequisite is surviving the GM gazing into your soul with an a thousand yard stare when a player presents a Droid Clone Trooper (who also has bought the Colossus Spec from the Warrior career).

My GM and I have had conversations like this in the past.  He's a more literally minded person and would see the name Clone Soldier and say that it's for clones only.  I approach it from a more... I hate to say open but I can't think of a better word right now... point of view and see Clone Soldier as just a name for a career.  To me any career can fit more than just what its name implies.  For example I could be a Rodian soldier from a core world since most worlds kept private armies through the fall of the republic.  The skills and talents of the clone commander may line up better with what I envision the skills and talents of the more generic soldier commando specialization.

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3 minutes ago, Ahrimon said:

My GM and I have had conversations like this in the past.  He's a more literally minded person and would see the name Clone Soldier and say that it's for clones only.  I approach it from a more... I hate to say open but I can't think of a better word right now... point of view and see Clone Soldier as just a name for a career.  To me any career can fit more than just what its name implies.  For example I could be a Rodian soldier from a core world since most worlds kept private armies through the fall of the republic.  The skills and talents of the clone commander may line up better with what I envision the skills and talents of the more generic soldier commando specialization.

See, I'd have no objections if a player asked "Can I use the Clone Soldier career for my non-Clone character?", as we could then have a discussion about why they want to use that over the other options that already exist. Frankly, if I were to make a fighter pilot for a game, I'd want that Clone Pilot spec just to get the Barrel Roll talent (damage reduction for a ship which scales with my Piloting skill?! GIVE IT TO ME).

If a player marched in, slapped down a fully written character sheet with a mix of species, career, and specifications which reads as if the character is suffering from multiple personality disorder, and then started listing off the gear they need me to 'give' them for it all to work, I would be...less than forgiving.

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44 minutes ago, Stan Fresh said:

If someone wants to play a Clone Soldier not based on Boba Fett, that gives the GM tons to work with. It implies the existence of a whole other clone program, and all that entails. Or it could be that the PC learned their trade from clone troopers, which creates an instant backstory.

 

If a PC approached me with either of those I'd be cool with it with 95% probability.

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6 hours ago, AceDogbert said:

I have the book! I HAVE THE POWER!

....to notice that the Venator stat block specifies it can carry 228 starfighters, while the description text specifies it can carry nearly 400 starfighters.

The stat block usually trumps text...

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15 minutes ago, Daeglan said:

The stat block usually trumps text...

I just found the discrepancy amusing, as no-one seems to be able to agree on exactly how many fighters can fit into the Venator; some sources say 192 fighters (V-wing/Torrent size), some say 192 V-wings/Torrents AND 192 Arc-170s, and now this books walks in and specifies an entirely different figure of 228....but then hints that it can be four hundred.

Bah! If it ever comes up, the Venator has Enough Starfighters. Perhaps increasing to Too Many Starfighters, or Now That's Just Showing Off Starfighters.

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Posted (edited)
40 minutes ago, AceDogbert said:

I just found the discrepancy amusing, as no-one seems to be able to agree on exactly how many fighters can fit into the Venator; some sources say 192 fighters (V-wing/Torrent size), some say 192 V-wings/Torrents AND 192 Arc-170s, and now this books walks in and specifies an entirely different figure of 228....but then hints that it can be four hundred.

Bah! If it ever comes up, the Venator has Enough Starfighters. Perhaps increasing to Too Many Starfighters, or Now That's Just Showing Off Starfighters.

I believe it can carry 192 fighters and 36 bombers, per Star Wars: Complete Vehicles and Wookieepedia, source of all knowledge. These craft are stated in Ep.III-era sources as V-Wings/Eta-2 interceptors and ARC-170s. I've switched those for Torrents and Y-Wings in the early stages of the war for my campaign (coming to gaming tables near you as soon as the **** book arrives).

For my money it's a very odd ratio, I'd be more likely to want 192 bombers and 36 fighters. Fighters only really need to protect the ship while bombers are your strike arm, and while on contemporary carriers everything's multirole anyway in WWII (which Star Wars carrier ops seem much closer to, at least in the Clone Wars) the ratio was heavily skewed to the more useful and versatile bombers. Though against the massive swarm of fighters a droid ship can put out I suppose it makes sense to have a large fighter escort.

And expecting the fantasy stories with space wizards and laser swords to follow proper military logic is definitely a bridge too far 😋

Edited by ColonelCommissar
Nerdiness

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20 minutes ago, ColonelCommissar said:

I believe it can carry 192 fighters and 36 bombers, per Star Wars: Complete Vehicles and Wookieepedia, source of all knowledge. These craft are stated in Ep.III-era sources as V-Wings/Eta-2 interceptors and ARC-170s. I've switched those for Torrents and Y-Wings in the early stages of the war for my campaign (coming to gaming tables near you as soon as the **** book arrives).

For my money it's a very odd ratio, I'd be more likely to want 192 bombers and 36 fighters. Fighters only really need to protect the ship while bombers are your strike arm, and while on contemporary carriers everything's multirole anyway in WWII (which Star Wars carrier ops seem much closer to, at least in the Clone Wars) the ratio was heavily skewed to the more useful and versatile bombers. Though against the massive swarm of fighters a droid ship can put out I suppose it makes sense to have a large fighter escort.

And expecting the fantasy stories with space wizards and laser swords to follow proper military logic is definitely a bridge too far 😋

Ah, but the Incredible Cross Sections book specifies it carries 192 V-Wings, 192 Eta-2s AND 36 Arc-170s!

....as I said, it carries Enough Starfighters.

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9 minutes ago, AceDogbert said:

Ah, but the Incredible Cross Sections book specifies it carries 192 V-Wings, 192 Eta-2s AND 36 Arc-170s!

....as I said, it carries Enough Starfighters.

But then the numbers don't make sense, and my brain melts out of one ear trying to square the many circles of Star Wars writer logic.

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Posted (edited)
12 minutes ago, ColonelCommissar said:

But then the numbers don't make sense, and my brain melts out of one ear trying to square the many circles of Star Wars writer logic.

So, you mean to say that the Venator carries Enough Starfighters To Melt Your Brain?

See? It works!

Edited by AceDogbert

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1 hour ago, ColonelCommissar said:

I believe it can carry 192 fighters and 36 bombers, per Star Wars: Complete Vehicles and Wookieepedia, source of all knowledge. These craft are stated in Ep.III-era sources as V-Wings/Eta-2 interceptors and ARC-170s. I've switched those for Torrents and Y-Wings in the early stages of the war for my campaign (coming to gaming tables near you as soon as the **** book arrives).

For my money it's a very odd ratio, I'd be more likely to want 192 bombers and 36 fighters. Fighters only really need to protect the ship while bombers are your strike arm, and while on contemporary carriers everything's multirole anyway in WWII (which Star Wars carrier ops seem much closer to, at least in the Clone Wars) the ratio was heavily skewed to the more useful and versatile bombers. Though against the massive swarm of fighters a droid ship can put out I suppose it makes sense to have a large fighter escort.

And expecting the fantasy stories with space wizards and laser swords to follow proper military logic is definitely a bridge too far 😋

You would also send out fighters to escort the bombers.

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Posted (edited)

Got my copy today, very happy with it. Gives you everything you need to field the armies of the Republic and Separatists against each other.

One thing I was surprised by, when compared to Dawn of Rebellion, was the rather small number of iconic stat blocks - we get Dooku, Obi-Wan, Padme, Grievous and Ventress. No Anakin, no Windu, no Cad Bane, etc.

Now I imagine some (Anakin, at least) are being saved for Fall of the Republic but I wonder if they intend the second CW book to offer up a larger number of stat blocks (I suppose they will have the print space given that Rise of the Separatists covers much of the 'foundation' level stuff for the lore/gear/adversaries) or if they could even be holding back for some Allies & Adversaries-style monster manual for the Clone Wars-era. Heroes On Both Sides is just crying out to be the name of such a sourcebook right?

 

EDIT: Looks like they were nice enough to give us Anakin's stat block in the new adversary deck article! The Chosen One and the Negotiator can go into battle together!

Edited by Kualan

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6 hours ago, Stan Fresh said:

If someone wants to play a Clone Soldier not based on Boba Fett, that gives the GM tons to work with. It implies the existence of a whole other clone program, and all that entails. Or it could be that the PC learned their trade from clone troopers, which creates an instant backstory.

 

This is actually happening in the Clone Wars game I'm running. One of the players is playing a Duros clone, the only surviving specimen of a failed clone project that was shut down due to lack of funding. The clone knows nothing about his origin, who commissioned him, why they did it, who his template was, ect. So he's on a quest to learn as much about this history as possible, and to find his creator to find out why they stopped paying the Kaminoans (and convince his creator to pay off the rather hefty outstanding debt). 

What I've got for the player's background so far is that before Sidious discovered Sifo-Dyas commissioned a clone army in the name of the Republic, Plagueis was experimenting with the idea of cloning a highly skilled individual to create an army. The Sifo-Dyas situation was simply a faster, easier opportunity, with no ties back to the Sith, so Plagueis abandoned his original plan. The original template was Cad Bane, but unlike Jango, Bane didn't stick around to train his clones. He took his money, gave his DNA sample, and left. Without him around, and with only a single DNA sample, the Kaminoans didn't have enough to work with to create a full production line like they did with Jango's clones. And of course, once Sidious killed Plagueis, all payments toward this cloning experiment were canceled. I really can't wait for the player to start slowly uncovering this information over the course of the game.

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2 minutes ago, Kualan said:

 Now I imagine some (Anakin, at least) are being saved for Fall of the Republic but I wonder if they intend the second CW book to offer up a larger number of stat blocks (I suppose they will have the print space given that Rise of the Separatists covers much of the 'foundation' level stuff for the lore/gear/adversaries) or if they could even be holding back for some Allies & Adversaries-style monster manual for the Clone Wars-era. 

Anakin, for sure, as they’ve previewed his card in the article for the Republic and Separatist II adversary deck. Judging from the deck’s title card art, we can also expect CW-era Ahsoka and Maul.

4 minutes ago, Kualan said:

Heroes On Both Sides is just crying out to be the name of such a sourcebook right?

Well, I would have sworn Built on Hope would be a given for a Rogue One book. But instead, the info is split between Dawn of Rebellion and Allies and Adversaries.

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13 hours ago, ColonelCommissar said:

Is anyone planning on providing spoiler duties? The suspense is killing me!

Since a handful of people at Celebration were able to get it a month ago, there’s a thread over in the Age of Rebellion forum with spoiler info.

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