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Worlds 2018 List Roundup

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4 minutes ago, Church14 said:

I prefer Basilica13, but we will see

 

Feels wierd for me to get the press. Bhelliom has won an equal number of events and did it with a faction that was getting bad representation at the time. Also, Ben Fox isn’t to be ruled out either. 

NA champs IS the more prestigious event, so it's hard to argue it makes you the 2018 favourite. So far though I might have to put my money on a fellow Vancouverite dark horse...

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Personally I think with the community being the way it is, being five rounds and a cut, it's any one's game. 

At the end of the day, it's a dice game and your dice can go cold. You can misjudge a charge by a millimetre which results in you getting counter charged instead of attacking them and making their dial redundant, the runes could not go your way or one of a thousand other things could happen on the day. 

Mental fatigue is also a thing. This season, I'd won a number of events, store and regional included but when it came to Nationals, I wasn't in the mood AT ALL. The long drive, lack of sleep and having played so much leading up to the event, I was all Rune Wars out, my mind was fried and I made a mistake which cost me the event in round 2. (I stupidly used Keth'ra ability, even though I knew I couldn't kill the target, all it did was wounded my own unit which meant it was now killable.) I lost by 2 points (i think?) and that was the end for me. All I wanted was a beef burger, a beer and to catch up with the X wing posse. 

So I think everyone has a chance of claiming the title on the day. The great thing with having more players is that you cannot tech for every possible list combination, you just have go with the majority and prey for a bit of luck during the game. 

Unless it's against Lord OP, he can go swivel. Stupid 50/50 mechanic. Who thought this guy would be a good idea? SMH.  Didn't FFG learn from the TIE Phantom. . . . 

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4 hours ago, Viktus106 said:

Unless it's against Lord OP, he can go swivel. Stupid 50/50 mechanic. Who thought this guy would be a good idea? SMH.  Didn't FFG learn from the TIE Phantom. . . . 

Can you explain what you mean by the 50:50 mechanic? 

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3 hours ago, Viktus106 said:

Lord OP dials in an I3 green melee attack and a green shift. 

Now it's a 50 / 50 guessing game. 

1. If you dialed in a melee attack at I4 or I5, he will shift out after his melee attack, regenerate a wound and then leave you stranded and your dial choice redundant.
2. If you dialed in a charge, thinking he is going to shift out, he can melee attack you, regenerate a wound and then shift sideways, remaining engaged and making your dial choice redundant. 

So you have a 50/50 chance of either doing nothing or getting an attack off. Regardless, most infantry is capped out at six damage (unless you spike and get a double hit on a red) meaning you will only do a single wound which he will regenerate next round anyway, making your 50/50 decision lackluster and unsatisfying. 

Of course, you can remedy this a little by taking something like Warsprinter and Aggressive Shrieker, dialing in both a melee and a white skill but as mentioned before, you will only really manage a single wound and that will be healed next round. Meanwhile, you are losing trays.

Then you have the other 50/50 in that you decide to perform a Reform action at say I3 - I5 but Lord OP dials in March and teleport. You spin and he likely gets on your flank anyway. Then you either have the above situation or you reform and he whallops you for nine damage. 

Rinse and repeat. 

Our Lord OP player went from a 14 game losing streak to an 11 game undefeated streak. He hasn't died yet and has one at least two games single handedly. 

So he's just sitting in human form hitting you with no brutal?

 

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6 hours ago, Viktus106 said:

Lord OP dials in an I3 green melee attack and a green shift. 

Now it's a 50 / 50 guessing game. 

1. If you dialed in a melee attack at I4 or I5, he will shift out after his melee attack, regenerate a wound and then leave you stranded and your dial choice redundant.
2. If you dialed in a charge, thinking he is going to shift out, he can melee attack you, regenerate a wound and then shift sideways, remaining engaged and making your dial choice redundant. 

So you have a 50/50 chance of either doing nothing or getting an attack off. Regardless, most infantry is capped out at six damage (unless you spike and get a double hit on a red) meaning you will only do a single wound which he will regenerate next round anyway, making your 50/50 decision lackluster and unsatisfying. 

Of course, you can remedy this a little by taking something like Warsprinter and Aggressive Shrieker, dialing in both a melee and a white skill but as mentioned before, you will only really manage a single wound and that will be healed next round. Meanwhile, you are losing trays.

Then you have the other 50/50 in that you decide to perform a Reform action at say I3 - I5 but Lord OP dials in March and teleport. You spin and he likely gets on your flank anyway. Then you either have the above situation or you reform and he whallops you for nine damage. 

Rinse and repeat. 

Our Lord OP player went from a 14 game losing streak to an 11 game undefeated streak. He hasn't died yet and has one at least two games single handedly.

So a new addition to the game is going to require a change in tactics and list composition; not sure how that is a bad thing?

You can't solve the game by only considering how units perform in vacuo, sure Lord V is strong but when you look at how Waiqar were performing before he released there is extra context for his power level.

Also, you make the comparison to the phantom from X-Wing, which I don't see as particularly valid. Scuttling horror is a much closer comparison, mimicking the initiative zero repositional ability.

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Except all non attack damage sources skip that protected.

 

-Maegan splashes him. 

-Kari splashes him

-Ravos splashes him with the unique surge and end of round chomp

-All heroes that equip Margath can hurt him easily

-Death knights with Margath

-Corruption Rune both can hurt him 20% of the time and inflict stuns, which are really bad for him as he has to choose whether to ready FDice or remove that stun. 

-Latari heroes can equip artifact that lets them remove a symbol from a die. If he doesn’t have that surge dialed, then they can stop brutal 2.

-3 armor makes it harder for him to get to three wounds

 

Also

-crossbows mess him up if they get to shoot at him

-He suffers to blight same as the rest.

-Any source of stuns really screws him over

-Mortal strikes. You know, that mechanic everyone quotes for why Rune Golems (with massive armor) are so bad?

 

 

But yeah, totally no easy ways to deal with him

 

Edited by Church14

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Not wanting to de-rail this thread too much but i'll here any maybe we can carry on this discussion in another thread

 

Confirmed, post that needs 3 scrolls to get past has de-railed this post. Please create your own thread to discuss Lord Vorun'Thul.

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Not wanting to de-rail this thread too much but i'll here any maybe we can carry on this discussion in another thread

 

Confirmed, post that needs 3 scrolls to get past has de-railed this post. Please create your own thread to discuss Lord Vorun'Thul.

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My list:

 

197/200
Lord Vorunthul [40] 1x1
Fortunas Dice [6]
Thirst of Bilehall [5]
Total Unit Cost: 51

Reanimates [64] 4x3
Cursed Signets [2]
Marching Drummer [2]
Lingering Dead [3]
Total Unit Cost: 71

Carrion Lancers [27] 2x1
Rank Discipline [4]
Total Unit Cost: 31

Reanimate Archers [18] 2x1
Rank Discipline [4]
Total Unit Cost: 22

Reanimate Archers [18] 2x1
Rank Discipline [4]
Total Unit Cost: 22

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From the Placement standings after Swiss:

21 total participants

Uthuk:  5 total.  Placing 1, 2, 3, 8, 11

Waiqar:  7 total.  Placing 4, 9, 10, 12, 15, 16, 21

Daqan:  6 total.  Placing 6, 7, 13, 14, 18, 19

Latari:  3 total.  Placing 5, 17, 20

 

Average expected for factions chosen:  5.25.  One standard deviation is 1.94.  So those choosing Uthuk, Waiqar, and Daqan are square within that, while the number choosing Latari is outside of it.  That is to say unless we want to comment on the number of people choosing Latari, there's not much interesting to say here.  I suspect likely, many players buy one or two factions and stick to them.  A few competitive players might have something from every faction and might trade out toward a faction, but the evidence doesn't seem to suggest that anyone is picking a faction simply because of a perceived power benefit.  If anything, we'd have expected more choices toward Uthuk than what the data represented.

 

Placement average 10.5

Uthuk:  5, +5.5

Waiqar:  12.14, -1.64

Daqan:  12.83, -2.33

Latari:  14, -2.5

On a faction basis, we'd expect an SD of 3.74, so Waiqar, Daqan, and Latari are all within that, but Uthuk has well exceeded that, as should be obvious from not having a place below 11, and having the top 3 places at the end of Swiss.  I'll be curious to read impressions from the contestants and what they thought of individual match-ups.

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4 hours ago, Viktus106 said:

Match up a will be important. 

For example, did the Uthuk players ever play each other? 

Did the byes effect the standings at all ?

There were several paired uthuk versus uthuk.  Church had a bye first round, according to the posted pairings, but his tournament average per round is higher than the value of the bye, so I’m going with no one on that one.

Edited by Vergilius
spelling

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24 minutes ago, Vergilius said:

There were several paired uthuk versus uthuk.  Church had a bye first round, according to the posted pairings, but his tournament average per round is higher than the value of the bye, so I’m going with no one thst one.

Uthuk v Uthuk is always a blood bath.

Glad to hear the byes didnt skewer the results none. 

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Uthuk 200/200

Berserkers [27] 2x2
Dispatch Runner [7]
Total Unit Cost: 34

Berserkers [27] 2x2
Dispatch Runner [7]
Total Unit Cost: 34

Kethra Alaak [34] 1x1
Bonecaster [8]
Total Unit Cost: 42

Spined Threshers [28] 2x1
Devouring Maws [3]
Total Unit Cost: 31

Spined Threshers [28] 2x1
Scuttling Horror [3]
Total Unit Cost: 31

Spined Threshers [28] 2x1
Total Unit Cost: 28
 

Placed 8th

Edited by tgall

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