Urliam 0 Posted April 11, 2010 so i'm rather surprised this has'nt com eup on any FAQ yet... But, when using this tech, is it possible to split the built units between the activated and the adjacent systems? OR must all units built be placed in the same system? Also, if I use this tech to place GFs/PDS on a planet in an adjacent system, can I split the GFS/PDS between several planets within said system? thx in advance Quote Share this post Link to post Share on other sites
Woodclaw 2 Posted April 12, 2010 Judging by the wording on the card I think that you can split the units among multiple planetes and systems as long as all these system respect the card requisistes, i.e. being friendly and activated. Quote Share this post Link to post Share on other sites
possumman 1 Posted April 12, 2010 I agree. You may split the units as much as you want, so long as each system/planet meets the requirements. Quote Share this post Link to post Share on other sites
Campbellitus 0 Posted January 31, 2015 I realize this thread is REALLY old, but I have a question about Integrated economy and since this thread already exists, I figure I should just post it here. My problem is this: what f*cking point is there to using Integrated Economy? The way it is worded it seems like you can only build in an already activated system, and you have to activate the system with the space dock as well... Problem: any player can already do this with a BUILD TRANSFER action. This tech seems like it could be replaced with the words "you are now allowed to take Build Transfer Actions." Except we already are. What am I missing with this tech? Quote Share this post Link to post Share on other sites
Steve-O 473 Posted January 31, 2015 (edited) The way it is worded it seems like you can only build in an already activated system, and you have to activate the system with the space dock as well... Problem: any player can already do this with a BUILD TRANSFER action. What am I missing with this tech? By "Build Transfer" action, I assume you mean that you take a Transfer Action and then build stuff in the Production step at the end. It is important that you remember you need to follow the sequence of steps for a Tactical or Transfer Action. Movement is step 2 in a Transfer Action, Production is step 5. Therefore you cannot swap around the newly built units during the Transfer Action - they must remain in the one system (or planet, for GFs/PDS/Mechs) that built them. The Transfer Action also explicitly states that you may only build in one of the two systems involved, so you can't get around this by "building in both systems" either. So you actually cannot do this with a "build transfer" action. Additionally, as I discovered to my chagrin in one game, you can use Integrated Economy to circumvent blockades. Units that cannot be produced in the building system because enemy ships control the "airspace" can be shifted via this tech into an adjacent system and thus still get built. That can be pretty clutch when you're in a bind with a critical system being blockaded. FYI: the reason that the receiving system must be activated is to maintain the basic principle that newly built units cannot move on the turn they were built. Edited January 31, 2015 by Steve-O Quote Share this post Link to post Share on other sites
Campbellitus 0 Posted February 1, 2015 So, can you do an "Integrated Economy" build transfer, wherein you build units with a Space Dock and have them get built in an unactivated system, which you then immediately activate so they can't move? This tech (apart from escaping blockades) still seems pretty weak unless you can do something like that. Quote Share this post Link to post Share on other sites
Steve-O 473 Posted February 1, 2015 No, I believe the recipient system needs to be activated already. However, you can drop a CC in the desired system on one turn (doing nothing if necessary) and then build from the origin system into the recipient system later. Assuming the desired system wasn't previously activated in the course of the turn anyway. Maybe IE isn't your cup of tea, and that's fine. I think it's a great tech and it can definitely catch your opponents off-guard if you use it right. Quote Share this post Link to post Share on other sites
King Yertle 0 Posted February 1, 2015 I second Steve-O, It gives you a lot of strategic flexibility and helps you get the things you want, where you want them faster. If nothing else it gives your one movement units a free turns travel. Is it worth climbing the tech-tree for? That depends on you. Quote Share this post Link to post Share on other sites