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orcface999

New Published Adventures?

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13 hours ago, Yaccarus said:

Not in this decade, no.

While you are probably right, I find this very sad.

 

IMHO, part of the huge success of D&D/Pathfinder is the immense amount of ready-to-use material out there (I'm not speaking about quality here, though).

GMs like me, who depend on such material would love to have more stuff. While the community is awesome enough to provide converted and self-written stuff, it would be awesome if they publish a huge campaign or at least, a couple more adventure books.

 

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33 minutes ago, PzVIE said:

 

While you are probably right, I find this very sad.

 

IMHO, part of the huge success of D&D/Pathfinder is the immense amount of ready-to-use material out there (I'm not speaking about quality here, though).

GMs like me, who depend on such material would love to have more stuff. While the community is awesome enough to provide converted and self-written stuff, it would be awesome if they publish a huge campaign or at least, a couple more adventure books.

 

I would look for mini-adventures tucked into the period (e.g., Rise of the Separatists) products.

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5 hours ago, PzVIE said:

While you are probably right, I find this very sad.

IMHO, part of the huge success of D&D/Pathfinder is the immense amount of ready-to-use material out there (I'm not speaking about quality here, though).

GMs like me, who depend on such material would love to have more stuff. While the community is awesome enough to provide converted and self-written stuff, it would be awesome if they publish a huge campaign or at least, a couple more adventure books.

The problem is that canned adventures tend not to sell as well as other supplements, mostly due to only the GM of the group buying them as opposed to every player grabbing a core/player's book and a couple players in each group picking up non-adventure supplements.

For D&D and Pathfinder, the fact they've got such a large market helps offset this, as you've still got a lot of GMs buying the adventure path/campaign books.  And it helps also that many of those are designed so that your group starts and end their characters with said campaign series.

But for smaller/more niche RPGs like Star Wars, there's much less GMs to buy the product, even if the demand is there.  I think that FFG was able to publish a number of adventure books thus far is pretty good, but I also notice they don't get reprint runs nearly as often as other sourcebooks do, meaning that FFG isn't selling out of the adventures as quickly as they are the other secondary books.  Plus, the Star Wars adventure books likely only constitute at most a couple months' worth of playing (based upon one 4 hour session every week), which is far less time than D&D/Pathfinder campaign books will cover.

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Personally, I broke away from published adventures back in the late 80s and the DC Heroes RPG. Did I buy everything published? You bet! But, the modules were, more often than not, more ideal for specific DC characters, and it was tough to recast, say, a Superman adventure to work as well with a group of original PCs. Since then, I’ve used published adventures in a variety of systems as idea and NPC mines for writing my own, and haven’t looked back.

Edited by Nytwyng

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More like they included the point range for the intended character(s) on the cover during first edition, allowing you to know the relative difficulty of the module. (Ex: New Teen Titans modules said "For 4-6 characters generated using 500-1000 Hero Points," while the JLA module said, "For 5-7 characters generated using 4,000-8,000 Hero Points," and the King of Crime module labeled as For Your Own Heroes said, "For 4-6 characters generated using 250-500 Hero Points.")

It seemed as if they were initially working from the assumption that players would primarily be playing the existing DC characters, rather than their own, despite having pretty detailed character creation rules.

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