LTuser 339 Posted October 18, 2018 I am going through, and writing out all the pilots i have for the empire, to chart them all from PS 1 to 9. And i noticed under the Tie fighter pilot "Mauler Mithel", it says, "Roll one additional attack dice at range 1". Is that +1 attack dice, on TOP OF THE +1 you get for firing a primary weapon at range 1? Quote Share this post Link to post Share on other sites
PanchoX1 1,288 Posted October 18, 2018 yes. 2 Quarrel and Hiemfire reacted to this Quote Share this post Link to post Share on other sites
sharrrp 444 Posted October 18, 2018 Wouldn't be much of an ability otherwise would it? See if he gets in close he will MAUL you haha 1 1 Hiemfire and jftanner reacted to this Quote Share this post Link to post Share on other sites
LTuser 339 Posted October 19, 2018 Ahh.. Also since the card just says "one die" period, is that even if say, shooting a missile/turret, not just the primary attack? Quote Share this post Link to post Share on other sites
DR4CO 6,234 Posted October 19, 2018 1 hour ago, LTuser said: Ahh.. Also since the card just says "one die" period, is that even if say, shooting a missile/turret, not just the primary attack? It would, however the TIE Fighter doesn't have a way to equip a missile, turret or other secondary weapon. 1 Hiemfire reacted to this Quote Share this post Link to post Share on other sites
Quarrel 631 Posted October 19, 2018 13 minutes ago, DR4CO said: It would, however the TIE Fighter doesn't have a way to equip a missile, turret or other secondary weapon. There's one: Snap Shot. So he'd give that an extra die as well. (Snap Shot prohibits modifying the dice, but changing how many dice get rolled in the first place isn't a modification.) 1 1 DR4CO and Hiemfire reacted to this Quote Share this post Link to post Share on other sites
Damo1701 52 Posted October 19, 2018 3 hours ago, Quarrel said: There's one: Snap Shot. So he'd give that an extra die as well. (Snap Shot prohibits modifying the dice, but changing how many dice get rolled in the first place isn't a modification.) Adding dice is a modification, as I am sure Omega Leader prevented, for example, Finn adding a blank result if in the forward arc, the same way as the Range 1 and Range 3 bonus us a modification. Quote Share this post Link to post Share on other sites
DR4CO 6,234 Posted October 19, 2018 4 minutes ago, Damo1701 said: Adding dice is a modification, as I am sure Omega Leader prevented, for example, Finn adding a blank result if in the forward arc, the same way as the Range 1 and Range 3 bonus us a modification. Adding a result (ie. Finn, Norra) is a modification. Changing the number of dice rolled (ie. range 1 bonus, Mauler, Kanan pilot) is not. 2 2 Maui., PanchoX1, Hiemfire and 1 other reacted to this Quote Share this post Link to post Share on other sites
Damo1701 52 Posted October 19, 2018 How is modifying the number of dice rolled not modifying? Quote Share this post Link to post Share on other sites
player2072913 690 Posted October 19, 2018 (edited) 1 hour ago, Damo1701 said: How is modifying the number of dice rolled not modifying? Basically, because it doesn't happen in the modify dice step. Also because the rules say so (bottom of p9 in the rrg). Edit: I'm stupid and was looking through the 2e rrg. The rule is the same in 1e, but most likely on a different page. Edited October 19, 2018 by player2072913 I can't read 1 DR4CO reacted to this Quote Share this post Link to post Share on other sites
emeraldbeacon 1,996 Posted October 19, 2018 Modifying Dice is defined as one of these things: Re-Rolling Dice (using target lock, Predator) Adding Dice Results (spending evade, Finn) Changing Dice Results (spending focus, Juke, Guidance Chips) Anything else is NOT a dice modification. Examples of those situations: Adding Dice (range bonuses, Jan Ors, Ailerons) Cancelling Dice Results (Crack Shot, Lieutenant Kestal) Spending Dice Results (Optimised Prototype) - note that, in Second Edition, spending dice results is considered to be a dice modification! 3 Quarrel, DR4CO and Hiemfire reacted to this Quote Share this post Link to post Share on other sites
Quarrel 631 Posted October 19, 2018 7 hours ago, player2072913 said: Basically, because it doesn't happen in the modify dice step. This actually doesn't matter. The Modify Dice step is merely the default time for modifications to happen. It is not used to determine if an effect is a modification. The only important thing is what the effect does. As emeraldbeacon points out, the 1e rulebook specifies that only rerolling, changing to a specific face, and adding a specific face are modifications. 3 DR4CO, player2072913 and Hiemfire reacted to this Quote Share this post Link to post Share on other sites
LTuser 339 Posted October 19, 2018 14 hours ago, DR4CO said: It would, however the TIE Fighter doesn't have a way to equip a missile, turret or other secondary weapon. True. However, looking at a # of the "AI Pilot cards" for Hotac, it seems they mix pilots around. I see a decimator pilot (rear admiral whazzhisname) as the 'ELITE PS 9, pilot for a defender. I see Backstabber (a fighter pilot) on an Interceptor's elite line. Quote Share this post Link to post Share on other sites