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Captain Lackwit

Help: Bomb Rules sodding impossible to find.

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The general rules for bombs are under "Devices" on page 9 of the RRG, since the upgrade slot was renamed to allow for dropping stuff like satellites, as well as formalize the mine-bomb divide*. The rules for specific devices are in the conversion kits ans the expansions that include them, as well as page 20 of the RRG.

 

*This is just speculation on my part, although it makes sense.

Edited by Squark

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30 minutes ago, Squark said:

The general rules for bombs are under "Devices" on page 9 of the RRG, since the upgrade slot was renamed to allow for dropping stuff like satellites, as well as formalize the mine-bomb divide*. The rules for specific devices are in the conversion kits ans the expansions that include them, as well as page 20 of the RRG.

 

*This is just speculation on my part, although it makes sense.

Does that include what each bomb does?

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40 minutes ago, Captain Lackwit said:

And looking for bomb effects too, because holy crap I can't find this stuff ANYWHERE.

You can check out Yet Another Squad Builder 2.0, it has the devices effects on the left hand side when you select the upgrade. The X-Wing 2.0 wiki also has them on the different bomb and mine upgrades. 

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5 hours ago, LagJanson said:

Technically they can easily change what the bombs do without changing cards this way

But why single bombs/mines out? Why not change them the same way they would change every other upgrade and pilot card?

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8 hours ago, Squark said:

Which they did already with proximity mines, actually.

So that's why the german rules leaflet says 2 dice damage and the rules reference says 1+2 dice?

The english does so too then? That restores my faith in the translators

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5 hours ago, Handler said:

But why single bombs/mines out? Why not change them the same way they would change every other upgrade and pilot card?

You're asking me to get into the heads of the devs and reverse engineer the game? I mean, I can think of reasons but not so clearly obvious. 

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