Phelan Boots 541 Posted October 30, 2018 I’ve been wanting to run this generic crack swarm. RZ-1 A-wing - Green Squadron Pilot - 35 Green Squadron Pilot - (34) Crack Shot (1) RZ-1 A-wing - Green Squadron Pilot - 35 Green Squadron Pilot - (34) Crack Shot (1) RZ-1 A-wing - Green Squadron Pilot - 35 Green Squadron Pilot - (34) Crack Shot (1) T-65 X-wing - Red Squadron Veteran - 47 Red Squadron Veteran - (43) Crack Shot (1) R3 Astromech (3) Servomotor S-foils (Open) (0) T-65 X-wing - Red Squadron Veteran - 47 Red Squadron Veteran - (43) Crack Shot (1) R3 Astromech (3) Servomotor S-foils (Open) (0) Total: 199/200 View in the X-Wing Squad Builder I’ve also considered dropping R3s to R4s, and then bumping up one GSP to Arvel with Predator. 1 Bucknife reacted to this Quote Share this post Link to post Share on other sites
thestggrwng 312 Posted October 30, 2018 21 hours ago, Phelan Boots said: I’ve been wanting to run this generic crack swarm. RZ-1 A-wing - Green Squadron Pilot - 35 Green Squadron Pilot - (34) Crack Shot (1) RZ-1 A-wing - Green Squadron Pilot - 35 Green Squadron Pilot - (34) Crack Shot (1) RZ-1 A-wing - Green Squadron Pilot - 35 Green Squadron Pilot - (34) Crack Shot (1) T-65 X-wing - Red Squadron Veteran - 47 Red Squadron Veteran - (43) Crack Shot (1) R3 Astromech (3) Servomotor S-foils (Open) (0) T-65 X-wing - Red Squadron Veteran - 47 Red Squadron Veteran - (43) Crack Shot (1) R3 Astromech (3) Servomotor S-foils (Open) (0) Total: 199/200View in the X-Wing Squad Builder I’ve also considered dropping R3s to R4s, and then bumping up one GSP to Arvel with Predator. I just don't trust a green to shoot at a high agility maneuverable ship with the crack shot to get it off and that's what you want to shoot at with it. I don't think the A-wings will pull their weight against a phantom or soontir. Quote Share this post Link to post Share on other sites
Wedge1126 63 Posted October 31, 2018 (edited) Cracken can give the Y-wing the lock it needs to fire the proton torpedo. BTL-A4 Y-wing - Gray Squadron Bomber - 41 Gray Squadron Bomber - (32) Proton Torpedoes (9) T-65 X-wing - Blue Squadron Escort - 41 Blue Squadron Escort - (41) Servomotor S-foils (Closed) (0) T-65 X-wing - Blue Squadron Escort - 41 Blue Squadron Escort - (41) Servomotor S-foils (Closed) (0) T-65 X-wing - Blue Squadron Escort - 41 Blue Squadron Escort - (41) Servomotor S-foils (Closed) (0) Z-95-AF4 Headhunter - •Airen Cracken - 36 •Airen Cracken - Intelligence Chief (36) Total: 200/200View in the X-Wing Squad Builder Edited October 31, 2018 by Wedge1126 1 thestggrwng reacted to this Quote Share this post Link to post Share on other sites
Bucknife 1,801 Posted October 31, 2018 On 10/20/2018 at 9:34 AM, Mightybeard13 said: This is the 5 ship I've been using lately, tons of fun to fly and a fair amount of offense. If all works out you can have 4 ships shooting with 4 dice in a turn. I had also been considering composure on Sabine. You could force a missed barrel roll or boost for a free focus and save your action for an evade. (28) Sabine Wren (1) Trick Shot Points 29 (30) Lieutenant Blount (2) Predator Points 32 (52) Wedge Antilles (6) R2 Astromech (0) Servomotor S-foils (6) Outmaneuver Points 64 (47) Garven Dreis (2) R4 Astromech (0) Servomotor S-foils Points 49 (23) Bandit Squadron Pilot Points 23 Total points: 197 Lt. Blount's ability really shines when with a couple turret Y's (with dial Astros), or generic B's. Those 2 tend to do the "knife-fighting" a bit better than the generic X's, whose s-foils lend them more to hit-and-run rather than "joust-and-troll". Blount is a joust and troll expert... arguably the best Rebel Ace option to lead the generic swarm archetype. 1 thestggrwng reacted to this Quote Share this post Link to post Share on other sites
thestggrwng 312 Posted October 31, 2018 I had a lot of fun flying the following 2 blue squadron X-wings with servos 1 grey with ion 1 grey with proton torps Sabine with trick shot in an attack shuttle. my loss coming against a Juke/Vader Whisper and Rexler. I'm still too bunched against a phantom and just need the practice. I apparently forgot all my old anti phantom tactics since its been years since I used them. I set up shots onto whisper and pushed damage through but was in my way too much and denied myself a lot of actions. Also losing two ships to a Rexler flipping up a direct hit really hurt. Against Rebel and Scum it just straight up murders what ever is in front of it but any 5 ship list has to drastically change its style of play when up against the high damage arc dodgers. 1 Bucknife reacted to this Quote Share this post Link to post Share on other sites
Bucknife 1,801 Posted November 1, 2018 I really hope there's "A" Rebel Fives that can crack this meta. I mean, maybe see significant points will change come new year's or Wave 3, like ProtoTorps Punisher cost and maybe even ProtoTorp cost, but I hope nothing too significant. I want the challenge and the chance to crack it. Imps are Alpha-ing harder than rebs right now, but I feel like there should be hope hiding in the Fives category... Quote Share this post Link to post Share on other sites
Minimono 32 Posted November 1, 2018 (edited) Not sure what to do with the last 10 points. I think Leia is valuable in a 5-ship list...any ideas? A torp on the x-wing? 5 ship list (32) Gray Squadron Bomber (9) Proton Torpedoes (2) R4 Astromech Points 43 (30) AP-5 (8) Leia Organa Points 38 (41) Blue Squadron Escort Points 41 (38) Sabine Wren Points 38 (30) Lieutenant Blount Points 30 Total points: 190 Edited November 1, 2018 by Minimono Quote Share this post Link to post Share on other sites
thestggrwng 312 Posted November 5, 2018 (edited) On 11/1/2018 at 6:10 AM, Minimono said: Not sure what to do with the last 10 points. I think Leia is valuable in a 5-ship list...any ideas? A torp on the x-wing? 5 ship list (32) Gray Squadron Bomber (9) Proton Torpedoes (2) R4 Astromech Points 43 (30) AP-5 (8) Leia Organa Points 38 (41) Blue Squadron Escort Points 41 (38) Sabine Wren Points 38 (30) Lieutenant Blount Points 30 Total points: 190 I personally think leia is too expensive and AP5 doesn't give much to this list because the low initiative doesn't help the torpedo get a target lock focus modifier. AP5's ability doesn't work well with Leia because she stops ships from getting the stress on the K turn which is what his ability is all about helping. I would add Juke to Sabine drop AP5 for 46 points of 3 attack die ship. Edited November 5, 2018 by thestggrwng Quote Share this post Link to post Share on other sites
Kabaal13 2 Posted November 8, 2018 I had fun with this for a bit. 200p even Blue Squadron Escort — T-65 X-Wing 41 Servomotor S-foils 0 Ship Total: 41 Half Points: 21 Threshold: 3 Blue Squadron Escort — T-65 X-Wing 41 Servomotor S-foils 0 Ship Total: 41 Half Points: 21 Threshold: 3 Blue Squadron Escort — T-65 X-Wing 41 Servomotor S-foils 0 Ship Total: 41 Half Points: 21 Threshold: 3 Gray Squadron Bomber — BTL-A4 Y-Wing 32 Ion Cannon Turret 6 Veteran Turret Gunner 8 Ship Total: 46 Half Points: 23 Threshold: 4 Lieutenant Blount — Z-95-AF4 Headhunter 30 Crack Shot 1 Ship Total: 31 Half Points: 16 Threshold: 2 Fly in a 4 pack and Blount brings up the rear. 1 thestggrwng reacted to this Quote Share this post Link to post Share on other sites
thestggrwng 312 Posted November 9, 2018 20 hours ago, Kabaal13 said: I had fun with this for a bit. 200p even Blue Squadron Escort — T-65 X-Wing 41 Servomotor S-foils 0 Ship Total: 41 Half Points: 21 Threshold: 3 Blue Squadron Escort — T-65 X-Wing 41 Servomotor S-foils 0 Ship Total: 41 Half Points: 21 Threshold: 3 Blue Squadron Escort — T-65 X-Wing 41 Servomotor S-foils 0 Ship Total: 41 Half Points: 21 Threshold: 3 Gray Squadron Bomber — BTL-A4 Y-Wing 32 Ion Cannon Turret 6 Veteran Turret Gunner 8 Ship Total: 46 Half Points: 23 Threshold: 4 Lieutenant Blount — Z-95-AF4 Headhunter 30 Crack Shot 1 Ship Total: 31 Half Points: 16 Threshold: 2 Fly in a 4 pack and Blount brings up the rear. I like the ion gun to keep someone close so Blount can close. Quote Share this post Link to post Share on other sites