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caribecards

Feint question

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Hi guys,

I know that this has been commented in the past but I still have a doubt.

The faq indicates that Feint should be played any time before resolving step 1 of the target enemy’s attack during the combat phase. (Once the act of resolving an enemy’s attack begins, it is too late to prevent it from attacking with Feint.)

It's clear.

But is the shadow card dealt?, I understand that it wouldn't be resolved.

Regards,

Edited by caribecards

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Yes, the shadow card is dealt. This can either be a great help if the shadow card was nasty and/or had a nasty effect if it entered the staging area during questing, or it could be bad if it wasn't a bad encounter card or if it was one of the player encounter cards (the Dunedain, the Ship, or the Eagle).

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Hi,

Thanks for your answer, I think it's important to know if the shadow card is dealt because it could be an objective (I had the case) or something important in the game and it would be lost.

The rule to deal the shadow card is a little unclear in this case because if the enemy doesn't attack the shadow card shouldn't be dealt.

 

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Shadow cards are dealt right at the start of the combat phase, before you have an action window to play Feint. Think of it like a computer program. At that point, the program doesn't know whether or not the enemy is going to attack.  It just deals a shadow card to every enemy engaged with a player.

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Hey guys! First time posting here, I'm having a great time playing this game, but I have a questions regarding Feint. Once I played Feint and didn't declare a defender, should the shadow card stay face-down or should be resolved by flipping it?.

 

Thank you!

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11 minutes ago, Wandalf the Gizzard said:

Here's a question: Which happens first? Archery or shadow cards?

Since both have the timing "at the beginning of the combat phase" I would think that as in other cases like this the choice of the order is up to the first player.

I usually play it by first dealing the shadow cards, since it's a framework effect of the game itself, so it seems logical to me that takes precedence on some specific card effect.

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Descendant of Thorondor can damage enemies in staging when leaving, but you'd need an enemy that gets a shadow while in staging that is not immune to card effects.  Is there a scenario where that happens?

Is there a non-immune location that can damage or discard an engaged enemy?  Meneldor places two progress on a location when leaving.

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Here's one:

You have Silver Lamp attached. You would want shadow cards to be dealt first, giving you information. You could make smarter choices about whether to let archery damage kill off your would-be chump blocker, or whether you can afford to place an extra damage or two on your defending hero, etc.

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