The Jabbawookie 5,613 Posted October 12, 2018 All feedback is appreciated; I'm interested especially in anecdotes involving similar lists. 8 points is a very likely bid for initiative in my area, but dropping Hondo could happen. ETs seem like they could dramatically improve survivability if I can feed the ravenous triangular token monster. Opening Salvo or MW seem like decent choices for the red objective. Thoughts? Name: Always Two, There Are Faction: Imperial Commander: Admiral Motti Assault: Blockade Run Defense: Contested Outpost Navigation: Salvage Run Interdictor Suppression Refit (90) • Admiral Motti (24) • Captain Brunson (5) • Engine Techs (8) • Disposable Capacitors (3) • Targeting Scrambler (5) • G7-X Grav Well Projector (2) • Interdictor (3) = 140 Points Interdictor Suppression Refit (90) • Taskmaster Grint (5) • Engine Techs (8) • Disposable Capacitors (3) • Grav Shift Reroute (2) • G7-X Grav Well Projector (2) = 110 Points Gladiator I (56) • Intel Officer (7) • Ordnance Experts (4) • Engine Techs (8) • Assault Proton Torpedoes (5) • Demolisher (10) = 90 Points Gozanti Cruisers (23) • Hondo Ohnaka (2) • Comms Net (2) = 27 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points Squadrons: = 0 Points Total Points: 392 Quote Share this post Link to post Share on other sites
Drasnighta 26,833 Posted October 12, 2018 Double G7 and no way to capitalize on the situation. Tsk tsk. 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted October 12, 2018 9 minutes ago, Drasnighta said: Double G7 and no way to capitalize on the situation. Tsk tsk. Not everything needs to be about ruthless round one bombing... ? The issue is finding a good red objective. Dual G7s work well for the other two, given they’re 4 points (subsidized into the Interdictor as well, granted.) The intent is to use them as a durable cruiser rather than build to win the game from deployment, but naturally I’m all ears if you have suggestions that don’t involve a major squadron investment. Quote Share this post Link to post Share on other sites
Drasnighta 26,833 Posted October 12, 2018 Station Assault. Hear me out, but with Reroute AND a double G7 bubble, it becomes a decent objective, because going through two Blocking Interdictors isn’t easy already, but when you’ve got to do that AND kill two stations behind them, FROM A SPEED 0 START.... Especislly when they’re both shifted further to the enemy advantage? I haven’t lost that mission yet as player 2 with two Interdictors. 5 Bertie Wooster, The Jabbawookie, Rimsen and 2 others reacted to this Quote Share this post Link to post Share on other sites
Syleh Forge 134 Posted November 20, 2018 (edited) So I actually run a similar list to this and it’s done very well for me. I’m 3-0 in a tournament and 2-0 in casual games with it. Dual Interdictors can be quite tanky, and with HIE’s can be surprisingly deadly. https://armada.ryankingston.com/fleet/15005/ (Linked) You can dual arc with Interdictors quite easily, and with a Firepower command and HIE’s they are likely to inflict 6-8 dmg per turn. (3 Blue, 1 Red///4 Blue, 1 Red) get a crit and it’s stripping 3 shields on top of everything. Dual Interdictors actually excel at killing large ships because they can strip away the shields so effectively at long range, large ships lose (practical) use of their 2 redirects and so only have (1 useful) defense token left. And youre rolling Blues... On top of that, two interdictors can survive alot. With an engineering value of 5, they can recover. With Brunson you can cancel out damage pretty much every turn (and the Title helps with her). I would strongly suggest using Targeting Scramblers. Its a ridiculously powerful upgrade. ”While a friendly ship at distance 1-3 is defending is defending at close range, during the Spend Defense Tokens step, you may exhaust this card to force the attacker to reroll up to 4 dice of your choice” So it works for the ship its on, and any ship near it getting attacked at close range. When you have one on each interdictor you can essentially use it 3 times per turn (if you only use Brunson once) It also works against Squadrons... it’s just really good. It also is immune to Defense Token manipulation as well (Brunson too!) which is incredibly useful against Avenger and Intel Officer. And you can use it to support your Demolisher if he gets caugt close to an ISD. 4 dice rerolls is brutal. i’ve kept an 8 point bid but you dont always want first with an Interdictor...but its certainly nice to choose lol. Im not able to play very frequently and am itching to take this to a Regional coming up (hopefully) and can see how it does against top competition, but i think the much maligned Interdictor can be a truly powerful and strong ship. Frankly i would take a 120 point Dictor over a 140 point ISD (without squadrons involved) any day of the week. Glad to see someone else who likes these ships. Edited November 20, 2018 by Syleh Forge 2 The Jabbawookie and CommanderDave reacted to this Quote Share this post Link to post Share on other sites
chr335 658 Posted November 20, 2018 I agree with @Drasnighta on station assualt and interdictors. Quote Share this post Link to post Share on other sites
Cleto0 219 Posted November 28, 2018 On 11/20/2018 at 6:42 AM, Syleh Forge said: rankly i would take a 120 point Dictor over a 140 point ISD That is just a bad call😂 Quote Share this post Link to post Share on other sites
Astrodar 594 Posted November 28, 2018 55 minutes ago, Cleto0 said: That is just a bad call😂 To each their own. Take note that in the Vassal Autumn Tourney there are as many Interdictors in the top cut as there are ISDs. Quote Share this post Link to post Share on other sites
Cleto0 219 Posted November 28, 2018 5 minutes ago, Astrodar said: To each their own. Take note that in the Vassal Autumn Tourney there are as many Interdictors in the top cut as there are ISDs. And this is a 400 point tournament? Quote Share this post Link to post Share on other sites
Astrodar 594 Posted November 28, 2018 2 hours ago, Cleto0 said: And this is a 400 point tournament? Yup. Two Imperial fleets, two Rebel fleets. One Imp has a Cymoon, the other an Interdictor. That's the first match up and the following comment is the other matchup for the top 4. Quote Share this post Link to post Share on other sites