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A Discussion About Investigators We Do & Do Not Have

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Since Cultists are about bringing the Doom, maybe she gets some Doom manipulation.  Or treats Cultist token modifiers as 0 (not as frequent as Skulls but usually more dangerous.  She could ignore the effect also, maybe).

Edited by CSerpent

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I would love to see Diana in an expansion about the Silver Twilight Lodge, wherein the Lodge is portrayed as morally murky and grey rather than an evil cult - like they were in the old Call of Cthulhu card game rather than the evil cult they were in the original Call of Cthulhu RPG campaign. Possibly with player mechanics about skirting closer to darkness (sort of like the player Doomed cards in LOTR with their theme of playing around with Saruman etc.) and there's a branching story depending on how you play. I can dream, can't I?

 

I don't think there's really any chance of Jacqueline/Patrice having abilities about trading clues to other investigators - partly because it's a niche benefit at best (useful for a handful of scenarios where specific players have to spend clues rather than "the players as a group" - the player strategies around having and dropping clues are in the Seeker faction anyway and it's unlikely any Seekers need a helping hand getting clues), and partly because it's a multiplayer-only effect. As we saw with Calvin, his Eldritch Horror ability was a multiplayer one (letting him trade health and sanity) and so his Arkham card got changed to something very different. There's plenty of other situations where the Card Game characters aren't direct mirrors of the Board Game versions - e.g. Roland Banks in Eldritch Horror is a poor fighter but here that's his primary strength.

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12 hours ago, Turtlefan2082 said:

Diana Stanley's deck building restriction: cannot contain Silver Twilight Acolyte basic weakness

You're right... hm. 

Take one horror, remove all doom from an enemy at your location?

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How about:

Diana Stanley

5 Will, 3 Int, 3 Com, 1 Agi

6 Health, 8 Sanity

[Reaction] After you draw an Enemy: Evade. This evasion targets the Enemy you just drew and uses [Will] instead of [Agi]. If the enemy is a Humanoid, it gets -2 evasion for this test.

Deckbuilding Options: Mystic cards level 0-5, Neutral cards level 0-5, Relic cards level 0-3, up to five Survivor cards level 0-1.

Deckbuilding Requirements: Foretold is Forearmed, Membership Dues, 1 non-Silver Twilight basic weakness.

Deckbuilding Restriction: No Blessed cards.

Foretold is Forearmed

Unique Event

Cost: 2

Insight. Silver Twilight.

Uses (X secrets). X is the current agenda number

Fast. Play after the agenda advances.

[Action] Spend 1 secret: Investigate. This test uses [Will] instead of [Int]. If the total doom in play equals or exceeds the current doom threshold, discover one additional clue.

Membership Dues

Weakness (Treachery)

Task. Silver Twilight.

Revelation -- Either place one doom on the current agenda or remove Membership Dues from your deck and place Silver Twilight Creditor on the bottom of your deck.

Silver Twilight Creditor

Weakness (Enemy)

4 Fight, 2 Evade, 5 Health

1 damage, 2 horror

Cultist. Servitor. Silver Twilight.

Spawn (any empty location).

Doom can cause the agenda to advance at any time.

Revelation -- Add one doom to Silver Twilight Creditor.

Forced -- When Silver Twilight Creditor is defeated: Remove it from the game and from Diana Stanley's deck. Then, place Membership Dues on the bottom of Diana Stanley's deck (or add it to her deck if she has been eliminated).

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On 10/8/2018 at 9:40 PM, Duciris said:

He's weirder.  He's 0XP Seeker & 1-5XP Mystic, plus up to 5 0XP Mystic.

I'm tempted to play him in an upcoming Carcosa campaign, but I think Daisy and Ursula are stronger Seekers candidates.

I'm playing him in Carcosa right now, it is so much fun. I have a knife and both Anatomical and Mind over matter, along with Shrivelling. 

I've really found him to be the most beefy Seeker in the bunch, really able to just take out enemies on his own (If you draw the weakness enemy then you can kill it (near) automatically with anatomical diagrams), and clues are easy when your investigation is is a baseline of 7-9 (2 Mag glasses, Dr Milan and Huberts's), he can move through his deck at tremendous rate too. Every card played off the top of your deck is basically a card drawn, so some skill cards, unexpected courage and/or inquiring mind, being able to play these from your deck immediately when they come up is fun! Also, Carcosa does give you some extra weaknesses to draw and he does that for free!

He can get set up quickly and defend himself effectively, but, he is very slow. No access to Pathfinder, Shortcut (2) or cards that pick up multiples of clues is a big disadvantage, plays a lot like a Cycle 1 Daisy except he's a lot less supporty and much more fighty. 

Honestly I'dd say Norman breaks the Seeker mould in that he's not able to single handedly polish every scenario clean of clues, he's more flexible but pays for the flexibility in lost speed. 

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1 minute ago, tsuruki said:

Every card played off the top of your deck is basically a card drawn, so some skill cards, unexpected courage and/or inquiring mind, being able to play these from your deck immediately when they come up is fun! Also, Carcosa does give you some extra weaknesses to draw and he does that for free!

You can't commit skill cards from the top of Norman's deck.  You can only play cards from the top of his deck, not commit them to skill checks.

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9 minutes ago, Jobu said:

You can't commit skill cards from the top of Norman's deck.  You can only play cards from the top of his deck, not commit them to skill checks.

Oh crud, good thing I didnt go all in on this strategy.

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1 hour ago, tsuruki said:

I'm playing him in Carcosa right now, it is so much fun. I have a knife and both Anatomical and Mind over matter, along with Shrivelling. 

I've really found him to be the most beefy Seeker in the bunch, really able to just take out enemies on his own (If you draw the weakness enemy then you can kill it (near) automatically with anatomical diagrams), and clues are easy when your investigation is is a baseline of 7-9 (2 Mag glasses, Dr Milan and Huberts's), he can move through his deck at tremendous rate too. Every card played off the top of your deck is basically a card drawn, so some skill cards, unexpected courage and/or inquiring mind, being able to play these from your deck immediately when they come up is fun! Also, Carcosa does give you some extra weaknesses to draw and he does that for free!

He can get set up quickly and defend himself effectively, but, he is very slow. No access to Pathfinder, Shortcut (2) or cards that pick up multiples of clues is a big disadvantage, plays a lot like a Cycle 1 Daisy except he's a lot less supporty and much more fighty. 

Honestly I'dd say Norman breaks the Seeker mould in that he's not able to single handedly polish every scenario clean of clues, he's more flexible but pays for the flexibility in lost speed. 

That sounds awesome.  I'm starting a Carcosa campaign and have thought about playing as Norman.  This review might push me over the edge to use him.  Can you post your deck on https://arkhamdb.com?  Thanks!

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Mystic cards 1-5 and... Insight? That's the trait on Delve too Deep and Drawn to the Flame. That would make her a mystic/seeker. Or she could get rogue, or survivor, to represent her getting more or less drawn into the cult involuntarily.

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1 hour ago, Eldan985 said:

Mystic cards 1-5 and... Insight? That's the trait on Delve too Deep and Drawn to the Flame. That would make her a mystic/seeker. Or she could get rogue, or survivor, to represent her getting more or less drawn into the cult involuntarily.

Trick would also be neat thematically: Eavesdrop, Hiding Spot, Infighting (another cancel card), Slip Away, Persuasion, Lure.

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With details on the Circle Undone characters starting to appear accross the internet, it looks like Diana, Preston and Joe will fill in 3 more of these slots with each having a major/minor class. 

It does also mean the only combo that doesn't exist as all is Seeker/Rogue or Rogue/Seeker. 

I wonder who will eventually fill that niche.

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32 minutes ago, Magnito said:

It does also mean the only combo that doesn't exist as all is Seeker/Rogue or Rogue/Seeker. 

I wonder who will eventually fill that niche.

Seeker/Rogue Darrell Simmons, maybe?

Edited by Carthoris

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A Rogue with Seeker secondary would need a substantial and unique gimmick to avoid crowding the same design space as Finn, who is already one of the best clue-gatherers and has a small amount of access to Seeker; conversely, a Seeker with Rogue secondary would need to be something other than simply a seeker who's good at evading, since that's a space occuped by Ursula. Perhaps these niches could be filled by Tony Morgan making use of the combat options in Rogue, like a less lawful version of Joe Diamond, or Gloria Goldberg with an event focus in Rogue and Seeker similar to Sefina's Mystic/Rogue crossover, or perhaps Charlie Kane or George Barnaby, focusing more on the support aspect of Seeker and the money aspect of rogue, bankrolling the team.

Incidentally, I am amused to see my post from 4 months ago earlier on this page now with the benefit of hindsight. Not saying that FFG answers prayers, but...

Edited by Allonym

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You could look at what seekerish investigators have in Eldritch and Arkham. 

 

Agatha Crane would make a good Mystic/Seeker. Her thing in Eldritch Horror was that she can find clues when she successfully casts a spell, which actually translates pretty well. "Once per round, when you pass a will check as part of casting a spell, find one clue at your location."

Darell Simmons can reroll when investigating. That's a bit boring for an investigator ability (draw another token if you fail an investigate action, in LCG terms). But he also has a camera asset, which could translate in interesting ways. How about he can document evidence, which prevents him from ever losing clues. Or is that too niche? 

Harvey Walters thing in Eldritch is that he can improve his stats if he has clues. That doesn't translate well into the LCG, since number of clues gathered is highly dependent on number of invesetigators, but maybe he could discard clues to gain resources, or investigate to gain resources, a bit like Alchemical Transmutation, but with intellect instead of will. 

Jacqueline Fine's ability is trading clues with investigators in another space. That's... not really a thing in Arkham. I mean, in some missions, it matters who has the clues, but it's probably too rare to make this her main thing. Instead, I suggest she could investigate connecting locations. Or alternatively, as a double action, investigate anywhere? Either sounds good for a psychic trance.

Mandy Thompson in Eldritch has basically Rex Murphy's ability: she can find a second clue as part of one investigate action. 

Tony Morgan is another good Rogue/Seeker, but he could also have some guardian in there. His ability in Eldritch is Parleying to find clues. 

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It wouldn't be that hard.

A Rogue-Seeker would probably be less evasive than Finn. The ability will definitely make them more unique. Plus having the full Seeker cardpool makes for several differences. You get Seeker card draw, plus Rogue money.

A Seeker-Rogue could still be evasive. All Ursula has is 4 Agility. She doesn't have cards that make her better at evasion. Besides, there is the win by 2, or money theme as well.

The biggest thing these 2 classes have is Burglary plus all the Seeker Intellect boosters without taking useful slots.

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On 10/12/2018 at 3:06 AM, Duciris said:

That sounds awesome.  I'm starting a Carcosa campaign and have thought about playing as Norman.  This review might push me over the edge to use him.  Can you post your deck on https://arkhamdb.com?  Thanks!

I missed this responce and just built a complete decklist and guide for him, enjoy! 

 

https://arkhamdb.com/decklist/view/9394/norman-withers-dr-knifey-punchy-1.0

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On ‎10‎/‎8‎/‎2018 at 1:05 PM, Duciris said:

Having overthought this too much, I will share my results.

On the subject of multiclass investigators (investigators with deckbuilding options of 0-5XP Class A & 0-2XP Class B), we've seen 12 so far.

Guardian|Seeker:  Roland Banks
Seeker|GuardianJoe Diamond
Seeker|Rogue:  N/A
Rogue|Seeker:  N/A
Rogue|Mystic:  Sefina Rousseau
Mystic|Rogue:  N/A
Mystic|Survivor:  Agnes Baker
Survivor|Mystic:  N/A
Survivor|Guardian:  William Yorick
Guardian|Survivor:  N/A
Guardian|Rogue:  Leo Anderson
Rogue|Guardian:  "Skids" O'Toole
Rogue|Survivor:  Preston Fairmont
Survivor|Rogue:  Wendy Adams
Survivor|Seeker:  N/A
Seeker|Survivor:  Mihn Thi Phan
Seeker|Mystic:  Daisy Walker
Mystic|Seeker:  N/A
Mystic|Guardian:  Diana Stanley
Guardian|Mystic:  N/A

I wasn't expecting them to do both Multiclass A|B & B|A, however Leo & "Skids" mirror each other.  Ignoring that, we're missing a Rogue-Seeker and a Mystic-Guardian mash-up.

I'm not really expecting them to cookie-cutter 20 of the 55 investigators so that we have all possibilities, just thought I'd bring my findings to the discussion table.

In addition to the other 2 new characters, and the official release of the promo Marie, we got 3 more multiclass characters out of The Circle Undone.

  • Seeker|GuardianJoe Diamond
  • Rogue|Survivor:  Preston Fairmont
  • Mystic|Guardian:  Diana Stanley

That brings us up to 12 of the 20 flavors and snags us our first Guardian-Mystic combo.  Perhaps the will cookie-cutter all 20...

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I think they definitely will cookie-cutter them all. 20 is less than half of all investigators, maybe even a third by the end. There isn't too much space, and they will want some to be more unique than others.

There is the dual class investigators, Dunwich, Solo+traits, and then a few weird ones like Carolyn and Norman.

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