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Icelom

"ship at range", what is the procedure

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I am really having an issue with this one, not sure why.

So if we have say :

Card_Pilot_4.png

Do I:

a) measure every ship around me to determine who is at range 1-3 (like we do for the new target lock, and jam, Coordinate) and then pick one friendly at range 1-3.

b) pick one friendly ship, then check if it's at range 1-3? if its not pick another ship

c) pick one friendly ship, then check if it's at range 1-3? if it's not in range the ability is over

the same goes for enemy ship effects like:

Card_Upgrade_127.png

 

Basically, I want to know if anyone knows the procedure for abilities like that make you choose something at range as I can't find anything in the rules that explicitly states it.  I am siding towards my option A above as all the rules we have for abilities that do measure range operate like that (lock, Jam, Coordinate).

Is there any section of the rules I missed explaining this? if not how is everyone else doing this?

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53 minutes ago, thespaceinvader said:

I believe it would be the same as for lock - measure to as many possible targets as you want, then pick one.  You can't choose 1 ship at range blah without knowing which ships you can choose from.

This makes the most sense although there are no clear rules for this. 

Edited by AramoroA

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I'd be inclined to say you should pick a ship, see if it's in range and then perform the ability if it is, only measuring to another ship if you can't.

However, there is no basis whatsoever for that in the rules, that's simply my preference for how it should work. My reasoning being that if you're using an ability like Garven's, you have a priority list for who you want to use it on. You know who you want that focus pass to go to, and I think you should attempt that before gaining additional knowledge about the board.

As it is, given there are no specific rules for these abilities and given how target locks work, I'd say you'd be fine to measure to all friendly ships first and then pick. 

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