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Any ways to make e-wing less ''mehhh'' in V2.0?

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One of their biggest problems is they have the worst linked action possible. It might be decent for lower I pilots, but for ones like Corran, as likely as not, it makes them unable to use it.

Its like they looked at the linked actions, saw no ship with the ability to link into target lock, and said ‘give it to the E-wing’. I don’t see taking a linked action ever being a thing on E-wings.

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10 minutes ago, millertime059 said:

One of their biggest problems is they have the worst linked action possible. It might be decent for lower I pilots, but for ones like Corran, as likely as not, it makes them unable to use it.

Its like they looked at the linked actions, saw no ship with the ability to link into target lock, and said ‘give it to the E-wing’. I don’t see taking a linked action ever being a thing on E-wings.

TIE Punishers have linked Boost into TL, but it works for them, and they dont have the ability to pick up a TL before engaging.

Edited by Scum4Life
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I like the E-Wing, namely the Rogue Squadron Escort.

FCS is an auto-include and R4 gives them the best dial in the game. That's just 5 pts over the base ship with some interesting Talent and Torp options.

Gavin could maybe find the right list (3 Blue Squadron Escorts?), but the Knave looks redundant and Corran seems to have been priced into a weird/non-existent niche (<Init 5 big ship hunter).

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So, the only niche I can imagine for Es is as LongRangeScanner proton Torp dispensers 

Problem is they're way too expensive, but still

New Squadron

(61) Knave Squadron Escort
(3) R3 Astromech
(9) Proton Torpedoes
Points 73

(62) Luke Skywalker
(0) Servomotor S-foils
(9) Proton Torpedoes
(6) R2 Astromech
Points 77

(38) Roark Garnet
(12) Moldy Crow
Points 50

Total points: 200

 

..eh certainly not a list I'm at all confident in, but I wanted to try a practical example of my theory 

 

Edited by ficklegreendice

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22 minutes ago, player2422845 said:

Obviously it seems overcosted. I think it will be way better in two waves, when we will have new sensor upgrades. It will have probably excellent possibility for the few ship that will have both sensor and astromech

I hope so. I love this ship and Corran special ability. Unfortunately with current upgrades this ship is horrendously overpriced.

Also E-Wing (with Corran as a pilot) is one of the most unique ships in a way that his strategy resembles "zoom & boom" tactics of american fighters from past century.

Edited by Embir82

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The E are more expensive than a 1.0 Delta Defender, with the same raw stats and no white k-turn.

Their ability could be good to make a fully modded alpha strike with torps, but those torpa are another 9 points for an already expensive ship.

The linked action is pretty useless once the actual fight starts.

I like the idea behind the E-wing: get in throw a fully modded r3 torpedo, next turn engage with primary weapon. After the joust boost away and get a TL instead of K-turning and approach again. 

In paper that looks solid.

But, when such a ship cost over a 70 points you want it to contribute more to the fight. 

Considering the new damage deck I can see Gavin's potential as a wing man. But again, it is dificult to build a strong enough attack force to accompany him.

Corran is a sad joke. Im sorry for that as it was one of my favorite pilots in 1.0. Whan made him good was the combination of doble tap, regen, focus+evade (ptl) and FCS. Only the doble tap stays and is nerfed to de Bullseye arc. Regen is more expensive and without good defensive options expending turns recharging your shields ia way less efficient. With everything dieing faster in 2.0 is hard to justify that many points invested on an ace.

TL,DR: sharp price reduction or maybe reduced coat for upgrades.

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They cost too much for the one trick pony built in LRS that was free in 1.0.

Not much benefit in having 3333 statline if you cant protect it. Defenders are good cuz of the free evade. Ewings needed something like comm relay or advance optics built in instead of LRS. 

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Nifty tip with Corran Horn: weapons disabled tokens don’t stack. So you can put R2 (-D2 or Astromech) on him and whenever you take your double shot the next round you can regenerate a shield at no cost. 

I don’t know if it makes him worth it or not, but it at least makes him a bit more survivable. 

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They're also pretty boring. And are just set up for some stronger alpha strike based on value of TL and F. Read: its just pure action efficiency. Again, if the only real difference between the ships is how efficient they are, its always going to devolve into a choice consideration of which is the best value. 

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Funny. Generic E-wings can mount unprecedented Alpha strikes with their TL + Focused Proton Torp shots thanks to their infinite TL range. Compound this with the droid that lets you lock two ships at once and you can guarantee some targets for the torps.

 

You can mount decent modification with FCC or just confound your opponent with endless action choices and Improved sensors, not to mention S-loops.

 

They become great dogfighters with the droids that reduce the difficulty on 1-2 length maneuvers, the 1-hard unlocks as a white and you can pretend you're an interceptor with a blue 2-hard.

 

As agile snubfighters the fall of bombs and turrets from 1.0 is another big + for E-wings.

 

Corran is'nt quite as strong now that he requires a bullseye. PS 5 is quite common however while PS 6 (and higher if compared to 1.0) is quite rare, this means that the second-highest PS is a lot better than it used to be. Just give people time to stop playing Vader everywhere . 

 

Edited by tsuruki

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I think the E-Wing is an improvement from the 1st Edition counterpart (with the exception of Corran, who's worse) but they need a price reduction, and maybe a second modification slot, to really make them feel like the "high speed, low drag, next-gen" fighter they're supposed to be.  I've had some luck with Gavin paired with Wedge, as they can force crits through, but the price is pretty ridiculous for that nifty feature. 

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1 hour ago, TasteTheRainbow said:

If you run r4/advanced sensors then boost/BR and a lock into a green hard 2 is super good.

Advanced Sensors prevents you from doing the linked action, so this would not work. 

I am still unclear on the interaction between Experimental Scanners and Dutch.  Experimental scanners says you cannot acquire a Lock at Range 1, but Dutch ignores range restrictions.  Usually a “cannot” trumps a “can”, only Dutch is not a “can” effect but instead an “ignore”. So at least from my understanding an E-wing could get a Lock from Dutch’s ability.   But to be fair, i’m still not sure.

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11 hours ago, ID X T said:

I am still unclear on the interaction between Experimental Scanners and Dutch.  Experimental scanners says you cannot acquire a Lock at Range 1, but Dutch ignores range restrictions.  Usually a “cannot” trumps a “can”, only Dutch is not a “can” effect but instead an “ignore”. So at least from my understanding an E-wing could get a Lock from Dutch’s ability.   But to be fair, i’m still not sure.

RAW Dutch overwrites the 'cannot' on the E-Wing card as he tells you to ignore range restrictions.

On topic ... I've had some success running the Rogue squadron E-Wing as a PS4 torpedo carrier.  Taking a lock turn 1, and creating a massive zone of nope for the enemy ships. I tend to pair it with Perceptive co-pilot Esege Tuketu so that I have modded attacks at all times, even after k-turns/sloops.  Having that focus battery really opens the dial.

I've switched between builds ... but mostly,

  1. R3/FCS/Proton torpedos for all the rerolls on 2 ships, or
  2. R4/FCS/Protons for white hard one turns.

I also tried Corran with R3 and no torpedos, but lining up the bullseye is less guaranteed than the R2/3 for proton torpedo. Also Corran really wants an R2 astomech as he has a massive target painted on his back from the outset. I think the i4 Rogue Squadron pilot is probably the sweet spot in terms of price and impact.

This leaves you a lot of space for a solid 3rd ship such as Sabine attack shuttle, or a decent x-wing.

Esege Tuketu (50)
Barrage Rockets (6)
Perceptive Copilot (10)
Proton Bombs (5)
Advanced SLAM (3)

Rogue Squadron Escort (63)
Fire-Control System (3)
Proton Torpedoes (9)
R2 Astromech (6)

Total: 155

View in Yet Another Squad Builder 2.0

 

 

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