Comte Oseric 50 Posted September 23, 2018 Title says it all. I still find them very overcosted. No? Quote Share this post Link to post Share on other sites
Giledhil 1,342 Posted September 23, 2018 Yep... Quote Share this post Link to post Share on other sites
thespaceinvader 17,432 Posted September 23, 2018 R3 Astromech and FCS is pretty good, but I suspect they're still overcosted at least a little. 2 StriderZessei and Antipodean Ork reacted to this Quote Share this post Link to post Share on other sites
Jo Jo 4,541 Posted September 23, 2018 Yeah, if they get dropped a point you can fit 3 with R3 and FCS. That seems like a pretty decent squad. I kind of wish one of the linked actions was to a focus or evade instead of TL. Quote Share this post Link to post Share on other sites
millertime059 1,227 Posted September 23, 2018 One of their biggest problems is they have the worst linked action possible. It might be decent for lower I pilots, but for ones like Corran, as likely as not, it makes them unable to use it. Its like they looked at the linked actions, saw no ship with the ability to link into target lock, and said ‘give it to the E-wing’. I don’t see taking a linked action ever being a thing on E-wings. 4 1 TasteTheRainbow, Embir82, Sunitsa and 2 others reacted to this Quote Share this post Link to post Share on other sites
Scum4Life 382 Posted September 23, 2018 (edited) 10 minutes ago, millertime059 said: One of their biggest problems is they have the worst linked action possible. It might be decent for lower I pilots, but for ones like Corran, as likely as not, it makes them unable to use it. Its like they looked at the linked actions, saw no ship with the ability to link into target lock, and said ‘give it to the E-wing’. I don’t see taking a linked action ever being a thing on E-wings. TIE Punishers have linked Boost into TL, but it works for them, and they dont have the ability to pick up a TL before engaging. Edited September 23, 2018 by Scum4Life Spelling 5 heychadwick, StriderZessei, Arma Quattro and 2 others reacted to this Quote Share this post Link to post Share on other sites
ficklegreendice 34,318 Posted September 23, 2018 Step 1: Luke Skywalker (same cost as a generic E) Step 2: pretend you're flying an E 3 3 1 Green Knight, Ccwebb, StriderZessei and 4 others reacted to this Quote Share this post Link to post Share on other sites
YourHucklebrry 110 Posted September 23, 2018 I like the E-Wing, namely the Rogue Squadron Escort. FCS is an auto-include and R4 gives them the best dial in the game. That's just 5 pts over the base ship with some interesting Talent and Torp options. Gavin could maybe find the right list (3 Blue Squadron Escorts?), but the Knave looks redundant and Corran seems to have been priced into a weird/non-existent niche (<Init 5 big ship hunter). 1 admat reacted to this Quote Share this post Link to post Share on other sites
ficklegreendice 34,318 Posted September 23, 2018 (edited) So, the only niche I can imagine for Es is as LongRangeScanner proton Torp dispensers Problem is they're way too expensive, but still New Squadron (61) Knave Squadron Escort (3) R3 Astromech (9) Proton Torpedoes Points 73 (62) Luke Skywalker (0) Servomotor S-foils (9) Proton Torpedoes (6) R2 Astromech Points 77 (38) Roark Garnet (12) Moldy Crow Points 50 Total points: 200 ..eh certainly not a list I'm at all confident in, but I wanted to try a practical example of my theory Edited September 23, 2018 by ficklegreendice Quote Share this post Link to post Share on other sites
thespaceinvader 17,432 Posted September 23, 2018 1 hour ago, Jo Jo said: Yeah, if they get dropped a point you can fit 3 with R3 and FCS. That seems like a pretty decent squad. I kind of wish one of the linked actions was to a focus or evade instead of TL. Hey you can at least GET three of your high tech elite fighter in a list 1 1 EYEL1NER and impspy reacted to this Quote Share this post Link to post Share on other sites
Gilarius 1,515 Posted September 23, 2018 Drop the Knave by 11 pts. Fly 4. Sorted. Quote Share this post Link to post Share on other sites
player2422845 283 Posted September 23, 2018 Obviously it seems overcosted. I think it will be way better in two waves, when we will have new sensor upgrades. It will have probably excellent possibility for the few ship that will have both sensor and astromech 2 Embir82 and StriderZessei reacted to this Quote Share this post Link to post Share on other sites
Embir82 702 Posted September 23, 2018 (edited) 22 minutes ago, player2422845 said: Obviously it seems overcosted. I think it will be way better in two waves, when we will have new sensor upgrades. It will have probably excellent possibility for the few ship that will have both sensor and astromech I hope so. I love this ship and Corran special ability. Unfortunately with current upgrades this ship is horrendously overpriced. Also E-Wing (with Corran as a pilot) is one of the most unique ships in a way that his strategy resembles "zoom & boom" tactics of american fighters from past century. Edited September 23, 2018 by Embir82 2 player2422845 and StriderZessei reacted to this Quote Share this post Link to post Share on other sites
DerRitter 210 Posted September 23, 2018 The E are more expensive than a 1.0 Delta Defender, with the same raw stats and no white k-turn. Their ability could be good to make a fully modded alpha strike with torps, but those torpa are another 9 points for an already expensive ship. The linked action is pretty useless once the actual fight starts. I like the idea behind the E-wing: get in throw a fully modded r3 torpedo, next turn engage with primary weapon. After the joust boost away and get a TL instead of K-turning and approach again. In paper that looks solid. But, when such a ship cost over a 70 points you want it to contribute more to the fight. Considering the new damage deck I can see Gavin's potential as a wing man. But again, it is dificult to build a strong enough attack force to accompany him. Corran is a sad joke. Im sorry for that as it was one of my favorite pilots in 1.0. Whan made him good was the combination of doble tap, regen, focus+evade (ptl) and FCS. Only the doble tap stays and is nerfed to de Bullseye arc. Regen is more expensive and without good defensive options expending turns recharging your shields ia way less efficient. With everything dieing faster in 2.0 is hard to justify that many points invested on an ace. TL,DR: sharp price reduction or maybe reduced coat for upgrades. 2 DarkArk and mcintma reacted to this Quote Share this post Link to post Share on other sites
wurms 4,687 Posted September 23, 2018 They cost too much for the one trick pony built in LRS that was free in 1.0. Not much benefit in having 3333 statline if you cant protect it. Defenders are good cuz of the free evade. Ewings needed something like comm relay or advance optics built in instead of LRS. 2 DarkArk and Embir82 reacted to this Quote Share this post Link to post Share on other sites
Herowannabe 4,149 Posted September 23, 2018 Nifty tip with Corran Horn: weapons disabled tokens don’t stack. So you can put R2 (-D2 or Astromech) on him and whenever you take your double shot the next round you can regenerate a shield at no cost. I don’t know if it makes him worth it or not, but it at least makes him a bit more survivable. 1 SpiderMana reacted to this Quote Share this post Link to post Share on other sites
TasteTheRainbow 8,495 Posted September 23, 2018 (edited) Nope Edited September 24, 2018 by TasteTheRainbow I dum Quote Share this post Link to post Share on other sites
Blail Blerg 6,902 Posted September 23, 2018 They're also pretty boring. And are just set up for some stronger alpha strike based on value of TL and F. Read: its just pure action efficiency. Again, if the only real difference between the ships is how efficient they are, its always going to devolve into a choice consideration of which is the best value. Quote Share this post Link to post Share on other sites
InterceptorMad 1,779 Posted September 23, 2018 I've been doing well with Corran w/ FCS, Shield, R4 Astro and Outmaneuver. With 3 Crack A-Wings as support. 1 dadocollin reacted to this Quote Share this post Link to post Share on other sites
tsuruki 197 Posted September 23, 2018 (edited) Funny. Generic E-wings can mount unprecedented Alpha strikes with their TL + Focused Proton Torp shots thanks to their infinite TL range. Compound this with the droid that lets you lock two ships at once and you can guarantee some targets for the torps. You can mount decent modification with FCC or just confound your opponent with endless action choices and Improved sensors, not to mention S-loops. They become great dogfighters with the droids that reduce the difficulty on 1-2 length maneuvers, the 1-hard unlocks as a white and you can pretend you're an interceptor with a blue 2-hard. As agile snubfighters the fall of bombs and turrets from 1.0 is another big + for E-wings. Corran is'nt quite as strong now that he requires a bullseye. PS 5 is quite common however while PS 6 (and higher if compared to 1.0) is quite rare, this means that the second-highest PS is a lot better than it used to be. Just give people time to stop playing Vader everywhere . Edited September 23, 2018 by tsuruki 3 player2422845, SpiderMana and Kanawolf reacted to this Quote Share this post Link to post Share on other sites
rauer1 2 Posted September 23, 2018 I think the E-wing would be much more worth their point total if they could target lock at range 1. It hurts the ship so much to target lock after a boost/target lock. 1 heychadwick reacted to this Quote Share this post Link to post Share on other sites
Alpha17 2,397 Posted September 23, 2018 I think the E-Wing is an improvement from the 1st Edition counterpart (with the exception of Corran, who's worse) but they need a price reduction, and maybe a second modification slot, to really make them feel like the "high speed, low drag, next-gen" fighter they're supposed to be. I've had some luck with Gavin paired with Wedge, as they can force crits through, but the price is pretty ridiculous for that nifty feature. 1 DarkArk reacted to this Quote Share this post Link to post Share on other sites
Marinealver 8,038 Posted September 23, 2018 E-wings were pretty bad in 1st eddition, there was a single Coran Horn build (that had R2-D2) that was good, and unlike Biggs which didn't matter what Astromech you took, Both Coran and R2 got hit by the nerf bat hard. End result End-Wings. Quote Share this post Link to post Share on other sites
ID X T 809 Posted September 23, 2018 1 hour ago, TasteTheRainbow said: If you run r4/advanced sensors then boost/BR and a lock into a green hard 2 is super good. Advanced Sensors prevents you from doing the linked action, so this would not work. I am still unclear on the interaction between Experimental Scanners and Dutch. Experimental scanners says you cannot acquire a Lock at Range 1, but Dutch ignores range restrictions. Usually a “cannot” trumps a “can”, only Dutch is not a “can” effect but instead an “ignore”. So at least from my understanding an E-wing could get a Lock from Dutch’s ability. But to be fair, i’m still not sure. 1 TasteTheRainbow reacted to this Quote Share this post Link to post Share on other sites
Dreadai 759 Posted September 24, 2018 11 hours ago, ID X T said: I am still unclear on the interaction between Experimental Scanners and Dutch. Experimental scanners says you cannot acquire a Lock at Range 1, but Dutch ignores range restrictions. Usually a “cannot” trumps a “can”, only Dutch is not a “can” effect but instead an “ignore”. So at least from my understanding an E-wing could get a Lock from Dutch’s ability. But to be fair, i’m still not sure. RAW Dutch overwrites the 'cannot' on the E-Wing card as he tells you to ignore range restrictions. On topic ... I've had some success running the Rogue squadron E-Wing as a PS4 torpedo carrier. Taking a lock turn 1, and creating a massive zone of nope for the enemy ships. I tend to pair it with Perceptive co-pilot Esege Tuketu so that I have modded attacks at all times, even after k-turns/sloops. Having that focus battery really opens the dial. I've switched between builds ... but mostly, R3/FCS/Proton torpedos for all the rerolls on 2 ships, or R4/FCS/Protons for white hard one turns. I also tried Corran with R3 and no torpedos, but lining up the bullseye is less guaranteed than the R2/3 for proton torpedo. Also Corran really wants an R2 astomech as he has a massive target painted on his back from the outset. I think the i4 Rogue Squadron pilot is probably the sweet spot in terms of price and impact. This leaves you a lot of space for a solid 3rd ship such as Sabine attack shuttle, or a decent x-wing. Esege Tuketu (50)Barrage Rockets (6)Perceptive Copilot (10)Proton Bombs (5)Advanced SLAM (3) Rogue Squadron Escort (63)Fire-Control System (3)Proton Torpedoes (9)R2 Astromech (6) Total: 155 View in Yet Another Squad Builder 2.0 1 Alpha17 reacted to this Quote Share this post Link to post Share on other sites