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Cavkov

What future Empire units?

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24 minutes ago, arnoldrew said:

Stormtroopers are more "Star Wars" than any vehicle. If they can't tell you're playing a Star Wars game something is seriously amiss, and no fightr tank is going to fix that.

Agreed but little stormtroopers aren't exactly eye catching

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I forget the name... Specifically... But the variant Probe Droids in Solo... The ones guarding the train that were basically a weapon platform would be a great addition to the imperials... That and the Range Troopers as (yet another) special opps choice...

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In terms of a wishlist, I'd like to see units that are a sales success (so they have to be recognisable from the movies) and also bringing something fresh to the table (so not simply a straight model swap for an existing unit).   So...

Dewback Troopers

databank_dewback_01_169_bc886996.jpeg?re

Support, 2-model unit, electro-lances so hard hitting melee dice, with a flamethrower trooper upgrade. Probably Scout too.

Death Troopers

death-troopers_f2f9b53f.jpeg?region=0,0,

Special Forces, 3-model unit, shooty bodyguard unit similar to Royal Guards, but with heavier blasters, DLT-19 Trooper upgrade.

Imperial Troop Transport

image_30fb819b.jpeg?region=0,0,1920,1080

Corps unit, but with some sort of Transport rules introduced.  Limited shooty stuff, but ability to move a trooper unit across the board more quickly.

TX-225 Occupier

imperial-assault-hovertank-main_6fb9fb47

Heavy Support unit, slower than the AT-ST, probably just as tough, but with plenty white dice weapons - this is going to basically offer rolling cover for Imperial trooper units.  This is maybe more recognisable than the AT-PT.

Imperial Navy / Army / Mud Troopers

imperial_navy_by_rustledjimmys-dbw6bjr.j

Corps unit, cheap, white dice armour, E-11 blasters - main job is escorting Imperial Specialists about, mechanics, officers, medics etc.

Probe Droid

maxresdefault.jpg

Support unit, very fragile, Spotter, Scout, obviously.

Security Droid

collectables-and-hobbies-action-figures-

Heavy Weapon Trooper upgrade for imperial units - ideally to give some better melee power, and possibly improve the units defence stats in some way.

Shore Troopers

maxresdefault.jpg

Corps unit, these are basically lighter armoured storms, with heavier weapons (E-22 Blasters).

And last, but not least... The AT-AT

8a1455e1b21f257caf91d5a861bd55e0.jpg

Heavy Support (probably taking 2 HS slots, as well as high points cost), transport, high forward arc firepower.

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21 minutes ago, Jedirev said:

In terms of a wishlist, I'd like to see units that are a sales success (so they have to be recognisable from the movies) and also bringing something fresh to the table (so not simply a straight model swap for an existing unit).   So...

Dewback Troopers

databank_dewback_01_169_bc886996.jpeg?re

Support, 2-model unit, electro-lances so hard hitting melee dice, with a flamethrower trooper upgrade. Probably Scout too.

Death Troopers

death-troopers_f2f9b53f.jpeg?region=0,0,

Special Forces, 3-model unit, shooty bodyguard unit similar to Royal Guards, but with heavier blasters, DLT-19 Trooper upgrade.

Imperial Troop Transport

image_30fb819b.jpeg?region=0,0,1920,1080

Corps unit, but with some sort of Transport rules introduced.  Limited shooty stuff, but ability to move a trooper unit across the board more quickly.

TX-225 Occupier

imperial-assault-hovertank-main_6fb9fb47

Heavy Support unit, slower than the AT-ST, probably just as tough, but with plenty white dice weapons - this is going to basically offer rolling cover for Imperial trooper units.  This is maybe more recognisable than the AT-PT.

Imperial Navy / Army / Mud Troopers

imperial_navy_by_rustledjimmys-dbw6bjr.j

Corps unit, cheap, white dice armour, E-11 blasters - main job is escorting Imperial Specialists about, mechanics, officers, medics etc.

Probe Droid

maxresdefault.jpg

Support unit, very fragile, Spotter, Scout, obviously.

Security Droid

collectables-and-hobbies-action-figures-

Heavy Weapon Trooper upgrade for imperial units - ideally to give some better melee power, and possibly improve the units defence stats in some way.

Shore Troopers

maxresdefault.jpg

Corps unit, these are basically lighter armoured storms, with heavier weapons (E-22 Blasters).

And last, but not least... The AT-AT

8a1455e1b21f257caf91d5a861bd55e0.jpg

Heavy Support (probably taking 2 HS slots, as well as high points cost), transport, high forward arc firepower.

Those are spot on man! I would love to see all these added in the game.

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5 minutes ago, Cavkov said:

ATAT would be great if they add a campaign mode in the game. Otherwise i think all of the other units you mentioned are spot on ?

would also add Tie Pilots and Gunners

A Rebel and Imperil pilot as a special objective counter to go with a new set of battle cards, like the vapourators from Priority Supplies would be cool, but as a unit, not sure what they'd add.

What would you see them doing?

Totally agree about the AT-AT with some sort of campaign mode, but it would be a huge cost, nothing really for non-imperial players. But in a wishlist... absolutely must have one!!! ?

Edited by Jedirev

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1 hour ago, Jedirev said:

In terms of a wishlist, I'd like to see units that are a sales success (so they have to be recognisable from the movies) and also bringing something fresh to the table (so not simply a straight model swap for an existing unit).   So...

Dewback Troopers

Death Troopers

 

I'd like to see Captain Terro from Imperial Assault make it in as either a commander or an operative. Somewhere in the 120 to 140 point "Han Solo / Boba Fett" range. Maybe a super-heavy range 2 flamethrower - and some sort of trooper-oriented support abilities if hes a commander.

And yeah, the Death Troopers are pretty cool, again taking cue from IA, have them as special forces that can also activate another unit at the end of their turn. Single black attack surge to Crit, Red defense no surge - maybe a shotgun & flamethrower as heavy weapons. Difficult unit to make cool and not take away from Scout Troopers though. Edit: Nix the surge to crit, but add some ability like "Veteran 1: When you declare an attack, gain 1 aim token"

Edited by armada439

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13 minutes ago, Jedirev said:

A Rebel and Imperil pilot as a special objective counter to go with a new set of battle cards, like the vapourators from Priority Supplies would be cool, but as a unit, not sure what they'd add.

What would you see them doing?

Totally agree about the AT-AT with some sort of campaign mode, but it would be a huge cost, nothing really for non-imperial players. But in a wishlist... absolutely must have one!!! ?

It would be cool if Pilots could call in airstrikes or something from Tie fighters, but how that mechanic would work I am unsure. 

They could also have a small probe droid like the special forces troopers had in BF2 campaign that could stun an enemy.

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14 minutes ago, armada439 said:

And yeah, the Death Troopers are pretty cool, again taking cue from IA, have them as special forces that can also activate another unit at the end of their turn. Single black attack surge to Crit, Red defense no surge - maybe a shotgun & flamethrower as heavy weapons. Difficult unit to make cool and not take away from Scout Troopers though. Edit: Nix the surge to crit, but add some ability like "Veteran 1: When you declare an attack, gain 1 aim token"

I had a think about death troopers a while back, after Royal Guard were released.

In most of the cannon, they are generally deployed as guardians for high ranking officials, so it would make sense for them to have Guardian.  Their elite status probably justifies Disciplined.   Instead of Charge, maybe Steady.  The E-11D is beefed up firepower.  Again, in cannon, they have DLT-19D heavy repeating blasters, grenade etc - so the emphasis is all shooty stuff.

 

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On 9/22/2018 at 6:17 PM, jauntyharrison said:

To my taste at least, Imperials feel like they're in a fairly satisfying position with the currently announced line-up.

Missing a ton of interesting looking stuff though. Pilots and gunners. Navy troopers. Amy troopers. I can't make any Imperial force without using hardshell humans if I want. I can't make a force of pilots creating a perimeter around their crashed ship. Etc. etc. etc.

On 9/22/2018 at 6:17 PM, jauntyharrison said:

I like the Occupier Tank from rogue 1, but what role would it serve that the At-st doesn't already do?

Well it has a low profile which changes things all by itself.

On 9/22/2018 at 6:17 PM, jauntyharrison said:

Mudtroopers are cool, but what should they be, other than cheaper stormtroopers?

I like regular ROTJ imperial army troops. AKA Back in the olden days, they (and navy troops) had substantially better stats than Stormtroopers. Course this meant htye cost more. Also, they weren't as loyal. They took bribes, could be blackmailed, seduced, etc., unlike the fanatical stormtroopers.

 

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On 9/25/2018 at 10:47 PM, Jedirev said:

Security Droid

 collectables-and-hobbies-action-figures-

Heavy Weapon Trooper upgrade for imperial units - ideally to give some better melee power, and possibly improve the units defence stats in some way.

Maybe give it 3 HP so it can take a few wounds before you start losing minis?

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On the subject of the Occupier Tank, Maybe it can run over minis using the displacement mechanic, but displaced minis must roll to see if they take a wound or not.

Also, the tank should just delete barricades, but I'm not sure how to work that mechanically.

6 hours ago, Jabby said:

Shore troopers I would say movement 3 to represent the light armour with nimble but white defence die. For attack, maybe a black or white die and courage 2

White dice with defensive surge. Makes them a little more survivable.

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In Rogue One the tank was being used as a cargo hauler. Perhaps it could be a transport type role? Maybe give it some 'cargo' options to make it a support option. Area effect shield generator for example. Or some sort of command and control module. Or heck, the ability to drop some sort of deployable cover.

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3 hours ago, mithril2098 said:

In Rogue One the tank was being used as a cargo hauler. Perhaps it could be a transport type role? Maybe give it some 'cargo' options to make it a support option. Area effect shield generator for example. Or some sort of command and control module. Or heck, the ability to drop some sort of deployable cover.

Well, if it's a cargo hauler, how crazy would it be if it could be granted the Claim ability?

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On ‎9‎/‎25‎/‎2018 at 3:05 PM, armada439 said:

And yeah, the Death Troopers are pretty cool, again taking cue from IA, have them as special forces that can also activate another unit at the end of their turn. Single black attack surge to Crit, Red defense no surge - maybe a shotgun & flamethrower as heavy weapons. Difficult unit to make cool and not take away from Scout Troopers though. Edit: Nix the surge to crit, but add some ability like "Veteran 1: When you declare an attack, gain 1 aim token"

I totally want to see Death Troopers, but the ability to activate another unit at the end of their turn is a pretty powerful ability in Legion vs. how it works in IA (where is usually just activating one other mini, which might (or might not) be part of a larger group and providing that mini an extra action).  Now, if it was they could activate and then at the end of their activation cause another trooper unit that has not yet activated in range 1-2 to activate, that might be okay. 

There are a lot of interesting options still for Imperials!

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Yeah I think that’s what’s different for the imperials, for me at least. There’s still so many cool trooper units they could do! I don’t really feel the same for the rebs though, IMO they have all the troops they really need. Obviously come out with a troop here and there, but as far as the empire they got some sweet bad a$$ stuff to still come out with as far as trooper units go. I’d like to see some tanks as well, and another sith/ dark side force user.

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5 hours ago, lukecook said:

Yeah I think that’s what’s different for the imperials, for me at least. There’s still so many cool trooper units they could do! I don’t really feel the same for the rebs though, IMO they have all the troops they really need.

We have no Hoth rebel troops. The troops from the biggest ground battle of the rebellion-era movies. That's a pretty gaping wide hole that needs filling. Hopefully those are coming soon after the Atgar but who knows.

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1 hour ago, TauntaunScout said:

We have no Hoth rebel troops. The troops from the biggest ground battle of the rebellion-era movies. That's a pretty gaping wide hole that needs filling. Hopefully those are coming soon after the Atgar but who knows.

I guess you could come out with hoth troopers. I just feel like we kind of already have them, just paint them like hoth troopers and there’s no difference idk

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12 hours ago, lukecook said:

Drove an hour to get our stuff for the local crew as none of the closer shops got them in yet...I pretty much bought the store out. Got 3 Bobas, 6 scouts, and a snow troop lol (Boba 3 scouts and a snow just for myself, rest for the other guys) We have a tourney next Saturday hoping for 10-12 players to show up.

Ok... That did something squirrelly on my phone... Anyway good luck on your tourney...

Edited by Obvious_Ninja

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