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clontroper5

Stranded on the Katana!! {MAFIA} Game Started!

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You are the Crew of the Imperial Star Destroyer Katana, the ship has been Infiltrated by an unknown insurgent force. Sign up today for this dramatic life and death battle of Wills, find out who will live, who will die and who will be tricked like a Stormtrooper looking for droids!!

This game will be done in My own modified Mafia format featuring:

-ENVIRONMENT EVENTS, that add an extra layer of variables to the unknown tension of the game.

-INCREASED SPECIAL ROLES, EVERY player will have a special ability of some degree (all possible special abilities will be revealed before the game starts but the guidelines are from here:https://wiki.mafiascum.net/index.php?title=Category:Roles_Main_Page)

-MORE IMPERIAL QUOTES THAN YOU CAN COUNT (on one hand)

A game day will last 72 hours, 48 hour days and 24 hour nights.

SIGN UP TODAY!!!

Signed up:

Gengis Jon

ovinmanc3r

Onidsen

Matt3412

Ebonhawk

The Jabbawookie

Lord Preyer

Ghostofnobodyinparticular

LTD

Podracer

sirfrancisdubois

Caldias

Edited by clontroper5

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Rules for the uninitiated;

THE RULES, BRIEFLY:
No editing your posts.
No talking Out Of Thread unless you are able to do so.
Don't quote (or pretend to quote) Moderator PMs.
Don't spectator-post or like.
Don't post after hammers or daykills.
Don't post after dying.
Don't fake day actions.
DON'T EDIT YOUR POSTS.
DON'T TALK OUTSIDE OF THE THREAD!

GxvmhDT.jpg

Rules shall be enforced with ageneral warning the first time they are broken, then a modkill. Unless the breach is serious (quoting a PM,for example) in which case modkill comes instantly.



These are the possible roles for the game (subject to change untill the game begins)

Ship(town) roles:

win condition-all scum aligned are dead

-Crewman: once per game may perform a “stakeout” and observe one player’s quarters, this will include if someone visits or departs the quarters and may include any items those players were carrying (i.e. a blaster, a medpack etc.)

-Officer: role blocker, is capable of putting a target on “lockdown” at night perventing them from performing actions (may not be placed on the same person over consecutive nights)

-Doctor: everynight may protect one player perventing that person from dieing (can only protect themselves once per game)

-Vigilante: This has gone on Long enough! Its time to take matters into your own hands, once per game you may make a kill during the night.

-Paranoiod Marine: There NOT taking you down! Once pergame you may standby at night, shooting and killing anyone that tries to enter your quarters

-Sergent: you cannot tolerate this inorder aboard the ship and need to find out whats going on. Every night you may investigate a player, finding out what their role is.

-Force Sensitive: Once per game at night you may “sense” who will be attacked by the scum, you can then send this information anonymously to one other player that night.

-Imperial Cleptomaniac: once per game you may “steal” another players role, gaining their ability that night. This also role blocks the targetted player that night.

-Coward: once per game you may go on "Standby" that night if someone enters your quarter's you run away and hide, negating any effect they would have put on (including killing). If you run away you will be Absent for the next day, this means you cannot vote or be voted for and cannot chat.

 

Scum Roles:

win condition- all ship aligned are dead

-Insurgent: may communicate in the Scum chat and vote on scum night kills. Also has Crewman ability

- Acolyte: may communicate in the Scum chat and vote on scum night kills. once per game you may perform a “mind trick” forcing another player to vote for a target of your choice, you cannot vote for the same target.

-Scout: may communicate in the Scum chat and vote on scum night kills. may perform “stakeouts” and observe one player’s quarters, this will include if someone visits or departs the quarters and may include any items those players were carrying (i.e. a blaster, a medpack etc.)

-Deserter: your tired of this regieme, and you see an oppurtunity. Time to jump ship, if only you could win the trust of the insurgents. Cannot communicate in the scum chat

-Sabatour: may communicate in the Scum chat and vote on scum night kills. at night you may role block one player (you can only role block each player once)

-Escapist:  may communicate in the Scum chat and vote on scum night kills. once per game you may go on "Standby" that night if someone enters your quarter's you run away and hide, negating any effect they would have put on (including killing). If you run away you will be Absent for the next day, this means you cannot vote or be voted for and cannot chat.

 

Third Party Roles:

-Sereal Killer: goal: last man standing, every night you may kill one player

Edited by clontroper5

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And I’m serving notice that I intend to play this one with a little more flavour (probably still not as much as my Bounth Hunter extravaganza) but more than my recent ‘learning the ropes’ games. I will do his regardless of my faction or role. 

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12 minutes ago, Lord Preyer said:

And I’m serving notice that I intend to play this one with a little more flavour (probably still not as much as my Bounth Hunter extravaganza) but more than my recent ‘learning the ropes’ games. I will do his regardless of my faction or role. 

I approve of this and encourage everyone to try this as well!

 

(Also go dragg @PodRacer over here and make him sign up)

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10 minutes ago, Lord Preyer said:

And I’m serving notice that I intend to play this one with a little more flavour (probably still not as much as my Bounth Hunter extravaganza) but more than my recent ‘learning the ropes’ games. I will do his regardless of my faction or role. 

Thank you for announcing this before roles are handed out. Might have meant misguided targeting otherwise. Not that there won’t be plenty of misguided targeting anyway ?

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